SniperHunter
Banned
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yeah I didn't edit ammo count
would be awesome if the laser reflected on the water
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yeah I didn't edit ammo count
I think some parts of the trailer look like they could easily be in the game. Other parts look straight CGI(like characters falling over from explosions and getting back up, heads turning and looking at stuff, the ATAT falling down). I think they used both in game and cgi
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yeah I didn't edit ammo count
Does this stuff look that much better than Killzone shadow falls forest levels? This is 2 years later too, seems like this level of improvement is somewhat approachable (obviously not exactly and I totally expect a downgrade).
I think some parts of the trailer look like they could easily be in the game. Other parts look straight CGI(like characters falling over from explosions and getting back up, heads turning and looking at stuff, the ATAT falling down). I think they used both in game and cgi
I think I see a ammo count on the bottom right of that screen.Because there is no ammo count. People who saw the gameplay presentation said your gun can overheat but there was no sign of ammo.
Because there is no ammo count. People who saw the gameplay presentation said your gun can overheat but there was no sign of ammo.
Dice doesn't have a history of deception, use of CGI to promote games is minimal and IIRC all they don't downgrade games...
There is no CGI... You are talking about the obvious non gameplay animations. But the rest is believable IMO
Just because it was in-engine, doesn't mean they can't use scripted animations and effects. It was all in-engine--there was no CG.
I think I see a ammo count on the bottom right of that screen.
EVERY Battlefield game received the same complaints: PLEASE DICE, DON'T DO SINGLEPLAYER, SPEND ALL YOUR RESOURCES ON MULTIPLAYER.
Then that finally happens, and people are spazzing out.
I am disappointed though that 64 players didn't happen.
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yeah I didn't edit ammo count
Well when BF4 was showed at the Xbox E3 conference, it did look significantly better on stage than the launch game itself. But those were dev kits. Theres no dev kits now. We'll see i guess.
I think I see a ammo count on the bottom right of that screen.
I don't remember ammo being a big problem / concern like it is in Battlefield games. It's a good attempt at balanced gameplay for a fps using blasters. Perhaps other weapons will have an ammo count.Because there is no ammo count. People who saw the gameplay presentation said your gun can overheat but there was no sign of ammo.
It's coming from a different crowd. Some of the BF people won't touch a Star Wars game, some of the Star Wars people probably haven't played a BF game. I like how DICE is avoiding a SP campaign. Their forte is multiplayer chaos. But to the people who don't play Battlefield, it's probably surprising.EVERY Battlefield game received the same complaints: PLEASE DICE, DON'T DO SINGLEPLAYER, SPEND ALL YOUR RESOURCES ON MULTIPLAYER.
Then that finally happens, and people are spazzing out.
I am disappointed though that 64 players didn't happen.
So Star Wars Battlefront is confirmed to have split screen. The question is whether it is 4 player or 2 player. Hope it is 4 player.
This wasnt a Devkit... Actual XboxOne Devkits are not better than retail kits. They have the same hardware.
BF4 at E3 2013 at the MS Conference was simply running on a PC.
Yeah... And the whole "deletes your single player save" issue..BF 4 was fine once they fixed the server issue.
would be awesome if the laser reflected on the water
E3 happens in less than two months. People need to stop overreacting.No game play and this game is supposed to be out in November. Huh, ok then. Hopefully this isn't another BF4 where it ships unfinished.
That happened to me but... did you really play a Battlefield game for it's single player campaign? I doubt it. After the server issue, the multiplayer ran smoothly.Yeah... And the whole "deletes your single player save" issue..
They had numerous "fixes" and the game was still buggy as shit. If it was fixed, it had to have been at least six months after launch.
You sure this isn't shopped?
That's the impression I got as well. I bet Visceral's next game will look considerably better than Hardline.Nah, there has to be more to it than that. None of the levels nor their destruction come close to BF4 AND it's a lot uglier. I think a good deal of that was inexperience with the engine.
No game play and this game is supposed to be out in November. Huh, ok then. Hopefully this isn't another BF4 where it ships unfinished.
That would require a different wait to compute reflections. Sadly not possible unless you are using something like... voxels.
Phanta rei could do it.
It's totally faked
I don't remember KZ Shadow Fall having even near foliage physics. Actually the foliage in a general wasn't that much impressive there, the stones were.
I believe Battlefield 4 is a better example. They deliver bigger maps, with much better physics, and a pretty nice IQ, playing online.
Is this what the Emerald Graves look like without the stupid fog glitch? Cool.Inquisition has much nicer foliage, more lush, more motion. Frostbite has that down.
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If people are going stir crazy over marketing deals - that's a little overboard IMO.
"have you found anything yet?"