This is in response to David Kim's "Community Feedback Update - July 22nd" -- read that if you haven't already:
http://us.battle.net/sc2/en/forum/topic/18300015133
It read very much as a response to players who complain about Protoss, rather than players who play Protoss. Naturally, as a Protoss player this disappointed me even though those topics did need to be discussed as well. I don't want to come off as too negative because David Kim's post was a good discussion of some important topics, but also felt like he entirely avoided a number of topics from both Protoss players and players complaining about Protoss.
This is a very reserved description of my reaction It felt like this: Protoss has been widely acknowledged as significantly weaker than the other two races since the start of the LotV beta to the point they've been considered the butt of a joke in their own expansion. In his post, David Kim mentions:
Nerfing Warp Gate
Nerfing Force Fields
"Gateway units aren't too weak"
"Disruptors are too easy to save" (ie, we'll nerf them too)
ut this kind of emotional posting really isn't helpful to Blizzard.
The SC2 team has been doing a great job of responding to community discussions, so instead of being dramatic I figured I ought to simply write a post giving feedback on the areas I felt David Kim missed and there is a high chance they'll talk of them next week instead.
These are my thoughts as a Diamond-League Protoss and admittedly I've been playing as much HotS as LotV lately, so take them for what they are. I hope I do a good job of representing Protoss player's thoughts, and I hope the feedback is helpful to the Blizzard SC2 team.
Mothership Core & Photon Overcharge
This topic was avoided by Davie. A lot of players have complained about this as being a shining example of bad Protoss design, often being grouped with Warp Gates, Force Fields, and Colossus as the quaternary of bad Protoss design. If complaints have lessened in recent times it's only because players have found ways to work around the impact of it, not because design is any better. It's not the biggest issue for me, but these are the complaints with the unit as I understand them:
1. Photon Overcharge is a very boring ability with little-to-no counter-play and no skill in it's use. A good player Overcharging is identical to a bad player doing it.
2. Unlike other forms of defense, it's a non-choice and requires little committal. If a Zerg sees a big attack coming and decide to build Spine Crawlers, this is a big reactive investment of minerals. If a Terran builds a Planetary Fortress, this is a very costly committal and cost-benefit trade over getting an Orbital. On the contrast, Protoss players always get a MSC (relatively low cost) and its no cost-benefit trade over Chronoboost.
3. People disagree that using "Hero Units" is a good design choice for SC2, period.
4. Clutch for weak Gateway units. If David Kim's assertion that Gateway units aren't actually weak is true, why do Protoss Players have to rely on Overcharge?
Colossus
Colossus are easily on par with Forcefields\WG it terms of how loudly the community has complained. Blizzard's solution for now has been to nerf them into a corner and let them gather dust. Well, face it -- they're still in the game with the same design flaws as before. If this is Blizzards final solution, while the other races might not care it will leave a lot of Protoss players really pissed off. If the SC2 team didn't think it was necessary to comment on Colossus for this reason, please reconsider: It's not a satisfactory solution.
It feels like we've been cheated out of a new unit
This is very much tied to the above point. With the Colossus quasi-removed, it feels like like the Disruptor is not a new unit, it's just a replacement of the Colossus. They do the exact same thing, built out of the exact same production facility.
It's not just about the principle of the matter, there are genuinely areas of the Protoss race that feel lacking and in need of a new unit.
An example of this is how the Protoss race relies entirely on using Phoenix to counter Mutalisks, if anything more so than in HotS due to more bases -- and now Vipers shut down Phoenix hard and Corruptors are more useful after they've been used to shut down Phoenix.
Comments on /r/allthingsprotoss summarize feelings well:
http://tinyurl.com/qh9v4rf