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Starfield xbox series Gameplay leaked

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Cause I see no actual downgrade.
Those 2022 models are more realistic, they move their cheeks and foreheads. There's a lot more details in their facial movements.
 
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Its obvious there are no downgrades. Everything looks better than it did in 2022. Faces, character models, textures, shooting gameplay.
 
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Its obvious there are no downgrades. Everything looks better than it did in 2022. Faces, character models, textures, shooting gameplay.
That just looks like a color palette change and a slight redesign of the area. That central building looks exactly the same.
 
Life doesn't work like that. Where I come from, we have nice houses, a family and certain places for certain things. My gaming PC lives in my office. You really think I'm going to lug it out to my theatre room, yeah that's practical. And what just see it there for months on end? It has other uses, not just gaming. I don't live in a basement with my mum. Seriously, get a clue about life man. Sorry I don't mean to offend personally, but god I hate when people say this!
Have you heard about our lord and savior Sunshine/Moonlight ? Now you have so you can stop being an ignorant butthurt.
 
Pete Hines already confirmed it, Todd states in the direct you can land anywhere you want and walk the planet.

At this point yall choosing to be ignorant.
Again, until I see a leaker confirm it I'm not gnna trust PR spin master Todd Howard. Walk in the planet - well yes you can land on a landing zone can walk
Anywhere you want - you choose your landing zone

See how that can be twisted?
 
see this is what im thinking. Tod can say what he wants but i have yet to see the leakers confirm anything. There is no video that i have seen where the player can land anywhere he wants and then walk the entirety of the planet and get to the other landing areas.


15:18-15:30
Player sets his own destination to land...but then decides to chose a predetermined one.
As for the walking across the planet. I don't have proof, only the knowledge that it is technically possible in other games and the hope that Bethesda did it and are not lying about it 🤷‍♂️
 
see this is what im thinking. Tod can say what he wants but i have yet to see the leakers confirm anything. There is no video that i have seen where the player can land anywhere he wants and then walk the entirety of the planet and get to the other landing areas.

I honestly don't understand why people are doubting this will be possible. This kind of tech worked in 1996, in The Elder Scrolls II: Daggerfall.
 
I honestly don't understand why people are doubting this will be possible. This kind of tech worked in 1996, in The Elder Scrolls II: Daggerfall.
Games do plenty. I just wanna see if sweet ole lying Todd is doing it again or not. I'm not giving him the benefit of the doubt after he's lied so many times. People doing so are insane, have I ever told you the definition of insanity? The dude is a known liar, excuse me why I have my doubts about something a liar has told me. I think that's pretty reasonable don't you say?
 
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Game do it's plenty even. I just wanna see if sweet ole lying Todd is doing it again or not. I'm not giving him the benefit of the doubt after he's lied so many times. People doing so are insane, have I ever told you the definition of insanity? The dude is a known liar, excuse me why I have my doubts about something a liar has told me. I think that's pretty reasonable don't you say?

 

Again, I'm choosing to be cautious of this statement until I see it myself. "Entire planet" could very well mean "the planet we have predetermined" aka the size of the landing zone. Why would I say this? Because that's classic PR speak. (Technically not wrong if you could walk the entirety of the "planet" if it's just a landing zone)
 
Again, I'm choosing to be cautious of this statement until I see it myself. "Entire planet" could very well mean "the planet we have predetermined" aka the size of the landing zone. Why would I say this? Because that's classic PR speak. (Technically not wrong if you could walk the entirety of the "planet" if it's just a landing zone)

Ability to explore an entire planet once you've landed is something that's extremely simple for them to implement, if you understand how that tech is actually working. Again, this is something that was done back in 1996.
 
I honestly don't understand why people are doubting this will be possible. This kind of tech worked in 1996, in The Elder Scrolls II: Daggerfall.
This is weird argument considering the fact that no loading screens for entering/exiting buildings has been around for a while, yet Bethesda seems to ommit that feature in their games. I don't know if this is true for Starfield, but definitely was a thing in F4/F76.
So this is not a doubt about technical possibility, but doubt about Bethesda being bothered enough to add it to their game.
 
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My TV gaming PC. 4080, runs everything at 4k/60, easier to fit into my setup than a PS5.

Here is a promo shot for size:
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Yo, I fucking love that case. Never seen anything like it.

Currently stuck with the ugliest alienware model ever because I could get it for free. I know next to nothing about PC's but could I take my current hardware and put it in a different case without much issue?
 
This is weird argument considering the fact that no loading screens for entering/exiting buildings has been around for a while, yet Bethesda seems to ommit that feature in their games. I don't know if this is true for Starfield, but definitely was a thing in F4/F76.
So this is not a doubt about technical possibility, but doubt about Bethesda being bothered enough to add it to their game.

Interiors and exteriors are different cells in Creation Engine. Again, if you understand how the engine works you know it's not that complicated. And again, this was already achieved back in 1996.
 
Interiors and exteriors are different cells in Creation Engine. Again, if you understand how the engine works you know it's not that complicated. And again, this was already achieved back in 1996.
I'm familiar with how asset streaming works and I don't have problem with that. I just simply highlighted how your argument does not make sense.
 
I'm familiar with how asset streaming works and I don't have problem with that. I just simply highlighted how your argument does not make sense.

They already confirmed it's the case, I honestly don't know what more I can tell you. Yes, you can land 500km south of New Atlantis and walk like a complete dickhead straight north for hours. Amazing gameplay possibilities.
 
They already confirmed it's the case, I honestly don't know what more I can tell you. Yes, you can land 500km south of New Atlantis and walk like a complete dickhead straight north for hours. Amazing gameplay possibilities.
Well neither can I. You can't understand what I'm writing to you.
 
Well neither can I. You can't understand what I'm writing to you.

My argument is a) they were able to do it in their own game back in 1996 and b) they confirmed it's possible in Starfield.

Your argument is that games from other devs offer no loading between interior/exterior and previous Bethesda games did not. Amazing.

In Starfield there will be loading between going from outside (one cell) to large interiors (another cell), just like in their prior games. We can see it in the Direct.

Anyway, this was a waste of time.
 
My argument is a) they were able to do it in their own game back in 1996 and b) they confirmed it's possible in Starfield.

Your argument is that games from other devs offer no loading between interior/exterior and previous Bethesda games did not. Amazing.

In Starfield there will be loading between going from outside (one cell) to large interiors (another cell), just like in their prior games. We can see it in the Direct.

Anyway, this was a waste of time.
No. Your argument was that something that was possible to implement in 1996 in one engine(XnGine) assures that it will be impemented in another engine(Creation Engine) in 2023. That's it.
The fact that it's from the same company is irrevelant. It's been 27 years, there is not that many people that worked on both engines.

There is plenty of features that were implemented in older games, yet they are not used in all modern games. It's not about difficulty of implementation, but whether developers deem it important to have.
That's my counterargument.
 
No. Your argument was that something that was possible to implement in 1996 in one engine(XnGine) assures that it will be impemented in another engine(Creation Engine) in 2023. That's it.
The fact that it's from the same company is irrevelant. It's been 27 years, there is not that many people that worked on both engines.

There is plenty of features that were implemented in older games, yet they are not used in all modern games. It's not about difficulty of implementation, but whether developers deem it important to have.
That's my counterargument.

Dude, it's already confirmed. Why are you so difficult?
 
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Its obvious there are no downgrades. Everything looks better than it did in 2022. Faces, character models, textures, shooting gameplay.

I think the game will look nothing like 2023 - but ill beleive it when i see it. These are both PR shots, lets see the real thing in action- then compare.
 
Having a graphics debate over a Bethesda game isn't worth anyone's time.

Their games look like ass. Always have. Atmosphere and art direction might be good, but the visual fidelity of their games is terrible. Textures, lighting, level of detail, it's always subpar at best. Surely no one looks at that 2023 screenshot and thinks "wow, what a next-gen game".

But no one buys these games because they're graphical powerhouses.
 
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