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StarWars Battlefront 2 looks like case of being careful what you wish for [EuroGamer]

frontovik

Banned
Well, all the power to those who criticize or praise the game, otherwise this forums will be quite dull. At the end of the day.. the sales and post-launch longevity will determine its success and you can validate your opinion.
 
So basically no new maps and no new content.
I remember back in the day games like 1942 would sell and continue to sell and all the pubs had to do was keep the game updated with minor fixes since the community was always making maps and DLC for it. We didn't need microtransactions, dlc map packs, etc. We needed a solid base game that the devs kept up with keeping it running smooth and the community did the rest to keep the game going and sell it for them.

You don't see any of that shit now. The community built around older games like that is what kept the games selling long after release back then. Good times.
 

Anung

Un Rama
I don't even understand the purpose of the Starships on Naboo. Like...the map design is such that they obviously don't want me shooting at ground targets, and there's no visual feedback from me shooting the transport objective...its like they take you completely out of the moment to do some dog fights.

Yep. They've totally disincentivized flying combat. Nobody even bothers with it so it's a waste of points and you'll just end up in a plane alone taking potshots at ground enemies you can't even see.

Out of the 15+ Games I played last night I think maybe 2 had people up in the air.
 

liquidtmd

Banned
Yep. They've totally disincentivized flying combat. Nobody even bothers with it so it's a waste of points and you'll just end up in a plane alone taking potshots at ground enemies you can't even see.

Out of the 15+ Games I played last night I think maybe 2 had people up in the air.

Yes, also this

Tried the flying on Ground Assault once - never again in three days of playing it.
 

LowSignal

Member
I liked the game, and I'll buy it with the promo at BB. I think a lot of new people may have gotten confused how to play the objectives. A lot of games fail to explain what you should be doing and it breaks down to people just playing team death match in a objective game.
 

yrba1

Member
Beta was solid, had the most fun out of space battles. Hoping the full game has better infantry-based maps though (possibly add a spawn vehicle-based system with in-battle credits while you're still alive)
 
Seemed fine, but unless the single player is something special I don't see myself playing this. Compared to battlefield one nothing about this game feels grand or large.
 

MiguelItUp

Member
Much like BF2015, I enjoy it for what it is. Though I'm reserving my thoughts until the final product.

I don't care about all the "IT'S P2W" nonsense, because I disagree. Until it's a situation where someone CLEARLY gets a leg up from a paid purchase, I'll reserve my negativity.

I think the sad part is that they wanted to appease the masses that were disappointed while trying to make a sequel. What we're getting feels less like a sequel and more like a remake or something. Systems have been so completely reworked it's distracting at times.

Honestly, while I know people were negative about the previous game for reasons that I felt we're comical, the route didn't need to be so severely changed. The minor gripes I had were so incredibly minuscule. I would've loved to have had THAT sequel, but this can still he okay.
 
this beta, although nothing exciting or groundbreaking (and who expects that from a beta?) was still a step above the cod ww2 beta
 
I enjoyed more the 2015 beta than this one, is not to say is bad or is not a good game, but I'm not feeling it. I neither felt the 2015 BF beta, but I think the shooting was more fun on that one.
 
I actually have been enjoying the beta. Battlefront 2 was really not on my radar but with this beta I may buy it. Everybody has their tastes I guess.
 

MMarston

Was getting caught part of your plan?
Don't use the Battlefront name if they don't want to be true to Battlefront(basically a Star Wars Battlefield skin.)

Why would that matter in the bigger picture?


Apart from my siblings and this one girl at work who remember the OG ones, everyone in the broader audience immediately jumps to the EA SWBF when I say the name.



SWBF2 Classic was 12 years ago and nothing happened with it since apart from some handheld spinoff until the reboot. They can do whatever they want with the name.
 

JimiNutz

Banned
The gunplay is just very unsatisfying. I'm not sure what it is but the guns feel off and shooting them is not satisfying at all. The original may have been simple but it was also fun.
 

Lucifon

Junior Member
Beta just feels like an improvement in basically every way to me. Everyone I've spoken too seems to say the same also. It's nothing mindblowing but it's a big improvement over the last game and solid but simple fun. Looks better, plays better, controls better, weapons handle better, more content. I find the hate abit weird - I'm not sure if people saw the impressive visuals in trailers and hyped up their expectations to super high levels.
 

Stiler

Member
Too complicated? Err, what the heck is so complicated???

It feels very run of the mill to me.

The flying is better (yay for being able to control your own loops and things now).

However it doens't have the variety or depth of Battlefield, so not sure how on earth this guy is saying it's "too complicated."
 
I can't see how this is worse than Battlefront 1. This game still has its issues but it's way better than the piece of shit that was Battlefront 1.

I think the people that are saying Battlefront 1 is better are crazy lol.


There is nothing complicated about Battlefront 2, it's still far too casual. Eurogamer needs to lay off the drugs.
 

hydruxo

Member
I like the beta quite a bit. I enjoyed SWBF1 but this does feel improved. Definitely going to be buying the game.
 

CaptainKashup

Neo Member
I don't get it.

Gunplay isn't the best, but isn't the worst.

Lootboxes are clearly not pay-to-win as they give balanced items.

Seriously, why does gamers act like spoiled brat who want perfection everytime.
It's not the best game EU, but it's still a great and enjoyable game.
 
Played the beta, everyone was heavy or assault.

Squad mechanic is super confusing , The officer class seems like trash without the proper mods (healing is a mod, lol) with a shitty gun and a paper turret
 

BigEmil

Junior Member
Played the beta, everyone was heavy or assault.

Squad mechanic is super confusing , The officer class seems like trash without the proper mods (healing is a mod, lol) with a shitty gun and a paper turret
I'm sure they're continuously balancing it even after the full game releases
 

LoveCake

Member
I agree with the OP and the article, just quoting what I have put in the BETA thread.

Why do people want it to be just a Star Wars skinned Battlefield when that game is very divisive, if people want to play Battlefield then buy Battlefield, I don't like Battlefield and I played Battlefront to death, this sequel is nothing like the first game and I am not liking it, also if you picked up the original game late on (months or years later) you still had a good chance in the games as the best weapons were the ones you get from the start, i was level 100 with hundreds of hours in the first game and my go-to weapons were the A280C and E11, I did use the CJ-9 Bo-Rifle all the time once it was released though, but with this class system that everyone wanted (I honestly don't know why) and the loot-boxes that buff the weapons it is going to be so hard for somebody to get into the game months down the line, so if you want to play the game then you have to buy it at launch or within a month from release.

The original with all of it's flaws was basically fun to play, it was easy, quick and simple, what seems to have happened is that EA/DICE have listened to the critics of the original but seemingly not enough for those people and at the same time alienated the people that liked the original.

I am playing the BETA but I think my pre-order will be cancelled and I will see what the reaction is on release.

I ordered Battlefront 1 on the back of playing the BETA (Walker Assault on Hoth was and still is amazing) I had the season pass and I put in hundreds of hours into it.

I don't like this BETA at all, maybe it is just the BETA map, but Walker Assault on Hoth was showing the first game in it's best light and if this map is showing this sequel in it's best light then hmmm, the ships in this sequel act very different to the first game, to the point where they are just weird to control.

The original was simple, easy to pick up and play and just a fun blast (no pun intended) this from the BETA this sequel is much more of a chore, to the point where I am most likely going to cancel my pre-order.

I don't want to start anything with anyone, but why can the people who want Battlefront to be like Battlefield not just play Battlefield, why does Battlefront have to be Battlefield with a Star Wars skin?

Each game should be different in how it plays, as I have said it seems that with the changes, it doesn't appeal to one side or the other now.

I still have not yet decided, what I do think though is that EA/DICE need to leave this BETA out for longer or release an updated one a couple of weeks before launch, to give people on the fence a bit more time to get to grips with the game.
 

TDLink

Member
I was super hyped and the beta caused me to cancel my pre-order and get a refund. Obviously, from this thread, I wasn't the only one. So there's definitely something they screwed up.

The gunplay is just very unsatisfying. I'm not sure what it is but the guns feel off and shooting them is not satisfying at all. The original may have been simple but it was also fun.

This is definitely a big part of it for me. I also am not a fan of the entire star card upgrade system. I get why it's in the game but it's also something that saps fun from it, for me. I don't want to play the roulette to get cards I want and then have to sort through the cards I want to use and equip them to different classes/ships. I just want to play the game.
 

Freeman76

Member
That's fine you're getting it. But what 'dont you get'?

Paid loot boxes to imbalance multiplayer on Day 1 as the 'whales' buy lots of loot boxes
Loot boxes with carrots-on-the-stick
Feedback loop built upon loot rather then rewarding you for your skill?
Loot boxes is their solution rather then pursuing loot boxes with harmless cosmetics at the very least? (My assumption is cosmetics like Overwatch would take actual effort though so forgive my ignorance here)

I could go on and on... But I've got better things to do with my day

Blah blah just dont buy them ffs. Dont buy the game even. Nobody really gives a damn at the end of the day. Most of GAF right now is people bitching about what they hate so much or pissing on peoples posts who like something they dont. Gaming is a mess.
 

Scuffed

Member
I think it's one of the worst aaa betas I've played in awhile on pc. I haven't been keeping up but the film grain effect or whatever makes shit blurry sucks and the shooting is bad when compared to Overwatch, Destiny 2 and Doom.

I figure this is a very early version but it's a bad game seller imo. I have it pre-ordered on the cheap from an e3 promotion so I might still get it but man I thought this beta was really rough.
 
This article represents exactly how I feel about this game. Too much listening to a vocal minority. Far too much over correction. Now it feels stiff, cumbersome and off to play. Really dissapointed to hear this had such a massive budget and that we ended up with this because I really played the crap out of the first game due to its refreshing simplicity in its feel.
 

Parfait

Member
Just played a bit. Game seemed fun. Noticed the loot boxes, lost interest. This thing is going to be 60 bucks, and it's a primarily multiplayer game, and these loot boxes influence gameplay? No thanks.

Gameplay itself seemed fun, as I haven't played any battlefield game before.

But loot boxes are just too shitty.
 

WillyFive

Member
I don't want to start anything with anyone, but why can the people who want Battlefront to be like Battlefield not just play Battlefield, why does Battlefront have to be Battlefield with a Star Wars skin?

1. You can't fly X-Wings in Battlefield.

2. EA used the Battlefront name for a reason, to cash in on the established Battlefront series: a series whose fundamental premise was to be Battlefield with a Star Wars. That gameplay is what made the series such a success in the first place. That's what a Battlefront fan would expect from a new Battlefront game, especially one by the developers of Battlefield.


When DICE decided to make their 2015 game a completely different type of game, it split the fan base and now they have to deal with it.
 

TDLink

Member
1. You can't fly X-Wings in Battlefield.

2. EA used the Battlefront name for a reason, to cash in on the established Battlefront series: a series whose fundamental premise was to be Battlefield with a Star Wars. That gameplay is what made the series such a success in the first place. That's what a Battlefront fan would expect from a new Battlefront game, especially one by the developers of Battlefield.


When DICE decided to make their 2015 game a completely different type of game, it split the fan base and now they have to deal with it.

This battlefront still seems like a half step to the way the old Battlefronts were though. Yeah they added classes and space battles but it's kind of half assed due to the star cards. Yeah they added "all eras" but there's still very limited amounts of stuff from not-the-OT-era.

Still no vehicles you can just get into on the map. And in space battles you are locked INTO the vehicle, no boarding enemy ships and having objectives both inside and outside of them.

The point system of heroes/reinforcements is bad and way worse than the way it was done in SWBF2 (2005). And the "main" mode of that game, Galactic Conquest, is still nowhere to be found. The maps are all more condensed and funnel you into chokepoints. It doesn't feel like a big battlefield where you're capturing multiple points.
 
I don't get it.

Gunplay isn't the best, but isn't the worst.

Lootboxes are clearly not pay-to-win as they give balanced items.

Seriously, why does gamers act like spoiled brat who want perfection everytime.
It's not the best game EU, but it's still a great and enjoyable game.

I think paying $60 of our hard earned cash has something to do with it... And being disappointed that something you were really looking forward to sinking up to 75-100 hours into has targetted a different crowd in terms of how the game feels.
 

BizzyBum

Member
He must mean too complicated coming from the first BF, right? Even then, the game is not that complicated.

Liking the changes is another thing, though. I enjoyed the first game and I was digging this after playing the beta for around 2 hours. I can definitely see how people would be disappointed with the gunplay if they were big fans of the first, though.

Just another case where a developer has a game where it's impossible to please fans.
 
That's a load of bullshit. The original Battlefront 2 is the best in the series. All they have to do is clone that. People were telling them that since before the first new Battlefront came out. But they didn't do that.

Battlefront used to be a Battlefield clone with a Star Wars skin. Now Battlefield is shit compared to what it used to be, and Battlefront is suffering for it.

Why do they insist on treating vehicles as their own separate classes that you have to spawn into? Why can't they bring back vehicle spawns? Why can't I manually pick my spawn location like in Battlefield games, and why is the game spawning me with a random group of people I don't want to play with? Why is the gunplay so shitty? Why does it feel like a bunch of laser weapons are less accurate than WW1 weapons (Battlefield 1). Why did they pile so much postprocessing on the game that can't be disabled?

He must mean too complicated coming from the first BF, right? Even then, the game is not that complicated.

Liking the changes is another thing, though. I enjoyed the first game and I was digging this after playing the beta for around 2 hours. I can definitely see how people would be disappointed with the gunplay if they were big fans of the first, though.

Just another case where a developer has a game where it's impossible to please fans.
How is it impossible to please fans of a franchise people were already incredibly pleased with in 2005?

They're intentionally not remaking the magic that was the original Battlefront 2.
 

Gorillaz

Member
I like what's here so far

anybody saying that barebones almost mobile like game as got 2 years ago is better is crazy
 

WillyFive

Member
Damn, I was hoping for BF2015 with more content but that doesn't seem to be the case.

That was never going to happen after the playerbase plummeted on all consoles only a few months after 2015's release.

This battlefront still seems like a half step to the way the old Battlefronts were though. Yeah they added classes and space battles but it's kind of half assed due to the star cards. Yeah they added "all eras" but there's still very limited amounts of stuff from not-the-OT-era.

Still no vehicles you can just get into on the map. And in space battles you are locked INTO the vehicle, no boarding enemy ships and having objectives both inside and outside of them.

The point system of heroes/reinforcements is bad and way worse than the way it was done in SWBF2 (2005). And the "main" mode of that game, Galactic Conquest, is still nowhere to be found. The maps are all more condensed and funnel you into chokepoints. It doesn't feel like a big battlefield where you're capturing multiple points.

Yes, and that's DICE doing their best to please fans of both the 2015 game and the original Battlefront/Battlefield fans. Obviously it angers both.

The Battlepoints system is brilliant, however.
 
DICE is only good at graphics and audio anymore. They completely lost any ability to make good, fun gameplay with depth - and their map design quality has fallen off a cliff. They used to be one of my favorite studios - how the mighty have falled. They are literally only about eye candy these days, whatever sells I guess...

Been downhill since bad company II imo.

That was never going to happen after the playerbase plummeted on all consoles only a few months after 2015's release.



Yes, and that's DICE doing their best to please fans of both the 2015 game and the original Battlefront/Battlefield fans. Obviously it angers both.

The Battlepoints system is brilliant, however.


Because it’s doesn’t mesh well. I’d prefer the old school style of battlefront or battlefield: Star Wars edition. Trying to blend both just doesn’t feel good. I’ve never been so turned off to any of their games like I am with battlefront.
 
Gunplay felt pretty decent to me in the beta. Hipfire is still accurate (even with the specialist rifles), and you still have to lead shots due to the projectile nature of weapons. There's also more recoil than in the first game IIRC, though it's mostly vertical.

The visual blaster bolts should be buffed up a bit, and hit markers could be more impactful. Not perfect, but not awful by any stretch imo.
 
I like what's here so far

anybody saying that barebones almost mobile like game as got 2 years ago is better is crazy

For me it's not the the first game had better content. It lacked content to a shocking degree. It's just that the feel of the gunplay was strangely really fun in its liquid-like simplicity. It felt appropriately Star Wars-y. This game, to me, doesn't have that feel in its shooting. Of course im really happy about all the additional content promised over the first one. It's just, we've lost something in terms of how the base game feels.
 

TDLink

Member
That's a load of bullshit. The original Battlefront 2 is the best in the series. All they have to do is clone that. People were telling them that since before the first new Battlefront came out. But they didn't do that.

Battlefront used to be a Battlefield clone with a Star Wars skin. Now Battlefield is shit compared to what it used to be, and Battlefront is suffering for it.

Why do they insist on treating vehicles as their own separate classes that you have to spawn into? Why can't they bring back vehicle spawns? Why can't I manually pick my spawn location like in Battlefield games, and why is the game spawning me with a random group of people I don't want to play with? Why is the gunplay so shitty? Why does it feel like a bunch of laser weapons are less accurate than WW1 weapons (Battlefield 1). Why did they pile so much postprocessing on the game that can't be disabled?


How is it impossible to please fans of a franchise people were already incredibly pleased with in 2005?

They're intentionally not remaking the magic that was the original Battlefront 2.

Yup, this post is 100% my feelings.

Yes, and that's DICE doing their best to please fans of both the 2015 game and the original Battlefront/Battlefield fans. Obviously it angers both.

The Battlepoints system is brilliant, however.

What exactly is brilliant about a bunch of people waiting on the spawn screen rapidly clicking to get the hero they want as soon as the person currently using it dies? Why can't I spawn as a Reinforcement class like a jet pack trooper as many times as I want after hitting the required point amount, why does it "Spend" them? It's not fun to finally spawn as what you want only to be quickly killed and then have no hope of building up that amount of points again in that match.
 

WillyFive

Member
What exactly is brilliant about a bunch of people waiting on the spawn screen rapidly clicking to get the hero they want as soon as the person currently using it dies? Why can't I spawn as a Reinforcement class like a jet pack trooper as many times as I want after hitting the required point amount, why does it "Spend" them? It's not fun to finally spawn as what you want only to be quickly killed and then have no hope of building up that amount of points again in that match.

The fake squad wave spawning thing is stupid and needs to go, but I think the Battlepoints system is a brilliant solution to distributing the power ups and vehicles to the players; because it's based on merit instead of first-come-first-serve like in Battlefield (I play mostly as a pilot in Battlefield, but I am far less likely to even use a plane in 64 player servers because there's always someone else waiting to take the plane as soon as it respawns). Stronger power ups have higher value, which means it's less likely a less capable player will spawn into one and waste it.
 
The fake squad wave spawning thing is stupid and needs to go, but I think the Battlepoints system is a brilliant solution to distributing the power ups and vehicles to the players; because it's based on merit instead of first-come-first-serve like in Battlefield (I play mostly as a pilot in Battlefield, but I am far less likely to even use a plane in 64 player servers because there's always someone else waiting to take the plane as soon as it respawns). Stronger power ups have higher value, which means it's less likely a less capable player will spawn into one and waste it.

I think the spawn wave system has some merit since it helps teams avoid chaining deaths, but yeah more options would be appreciated. I’d really like to be able to spawn on friends.
 

TDLink

Member
The fake squad wave spawning thing is stupid and needs to go, but I think the Battlepoints system is a brilliant solution to distributing the power ups and vehicles to the players; because it's based on merit instead of first-come-first-serve like in Battlefield (I play mostly as a pilot in Battlefield, but I am far less likely to even use a plane in 64 player servers because there's always someone else waiting to take the plane as soon as it respawns). Stronger power ups have higher value, which means it's less likely a less capable player will spawn into one and waste it.

That only addresses the vehicles and not the reinforcement classes or heroes.

But frankly the thing with the vehicles is it doesn't feel as fun to select it from a menu than to find it on the map and use it. Yeah maybe not the best person isn't always using one, but that's all part of it. In the current system the people who aren't that good -never- get to use them, which is terrible. A good solution to camping for them, at least, would be to not make the vehicles spawn in the same places. Additionally, you have people very rarely playing reinforcement classes or using the vehicles because they'd rather save their points for the heroes.
 
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