I remember back in the day games like 1942 would sell and continue to sell and all the pubs had to do was keep the game updated with minor fixes since the community was always making maps and DLC for it. We didn't need microtransactions, dlc map packs, etc. We needed a solid base game that the devs kept up with keeping it running smooth and the community did the rest to keep the game going and sell it for them.So basically no new maps and no new content.
So is it consensus that the Beta is Shit?
I don't even understand the purpose of the Starships on Naboo. Like...the map design is such that they obviously don't want me shooting at ground targets, and there's no visual feedback from me shooting the transport objective...its like they take you completely out of the moment to do some dog fights.
Yep. They've totally disincentivized flying combat. Nobody even bothers with it so it's a waste of points and you'll just end up in a plane alone taking potshots at ground enemies you can't even see.
Out of the 15+ Games I played last night I think maybe 2 had people up in the air.
Now who is being "I got mine, fuck you"?
If only more games were.>EA
Pick your poison. This isn't TiF2, this is Star Wars and EA KNOWS there'll be whales a plenty. So I would have been fine with lootboxes...IF they were cosmetics only, like in Overwatch.
I've always maintained that this game should have been made by a Call of Duty team.
this beta, although nothing exciting or groundbreaking (and who expects that from a beta?) was still a step above the cod ww2 beta
Don't use the Battlefront name if they don't want to be true to Battlefront(basically a Star Wars Battlefield skin.)
I'm sure they're continuously balancing it even after the full game releasesPlayed the beta, everyone was heavy or assault.
Squad mechanic is super confusing , The officer class seems like trash without the proper mods (healing is a mod, lol) with a shitty gun and a paper turret
Why do people want it to be just a Star Wars skinned Battlefield when that game is very divisive, if people want to play Battlefield then buy Battlefield, I don't like Battlefield and I played Battlefront to death, this sequel is nothing like the first game and I am not liking it, also if you picked up the original game late on (months or years later) you still had a good chance in the games as the best weapons were the ones you get from the start, i was level 100 with hundreds of hours in the first game and my go-to weapons were the A280C and E11, I did use the CJ-9 Bo-Rifle all the time once it was released though, but with this class system that everyone wanted (I honestly don't know why) and the loot-boxes that buff the weapons it is going to be so hard for somebody to get into the game months down the line, so if you want to play the game then you have to buy it at launch or within a month from release.
The original with all of it's flaws was basically fun to play, it was easy, quick and simple, what seems to have happened is that EA/DICE have listened to the critics of the original but seemingly not enough for those people and at the same time alienated the people that liked the original.
I am playing the BETA but I think my pre-order will be cancelled and I will see what the reaction is on release.
I ordered Battlefront 1 on the back of playing the BETA (Walker Assault on Hoth was and still is amazing) I had the season pass and I put in hundreds of hours into it.
I don't like this BETA at all, maybe it is just the BETA map, but Walker Assault on Hoth was showing the first game in it's best light and if this map is showing this sequel in it's best light then hmmm, the ships in this sequel act very different to the first game, to the point where they are just weird to control.
The original was simple, easy to pick up and play and just a fun blast (no pun intended) this from the BETA this sequel is much more of a chore, to the point where I am most likely going to cancel my pre-order.
The gunplay is just very unsatisfying. I'm not sure what it is but the guns feel off and shooting them is not satisfying at all. The original may have been simple but it was also fun.
That's fine you're getting it. But what 'dont you get'?
Paid loot boxes to imbalance multiplayer on Day 1 as the 'whales' buy lots of loot boxes
Loot boxes with carrots-on-the-stick
Feedback loop built upon loot rather then rewarding you for your skill?
Loot boxes is their solution rather then pursuing loot boxes with harmless cosmetics at the very least? (My assumption is cosmetics like Overwatch would take actual effort though so forgive my ignorance here)
I could go on and on... But I've got better things to do with my day
I don't want to start anything with anyone, but why can the people who want Battlefront to be like Battlefield not just play Battlefield, why does Battlefront have to be Battlefield with a Star Wars skin?
1. You can't fly X-Wings in Battlefield.
2. EA used the Battlefront name for a reason, to cash in on the established Battlefront series: a series whose fundamental premise was to be Battlefield with a Star Wars. That gameplay is what made the series such a success in the first place. That's what a Battlefront fan would expect from a new Battlefront game, especially one by the developers of Battlefield.
When DICE decided to make their 2015 game a completely different type of game, it split the fan base and now they have to deal with it.
I don't get it.
Gunplay isn't the best, but isn't the worst.
Lootboxes are clearly not pay-to-win as they give balanced items.
Seriously, why does gamers act like spoiled brat who want perfection everytime.
It's not the best game EU, but it's still a great and enjoyable game.
The game is just boring.
It is beautiful to look at.
But completely devoid of anything approaching fun
How is it impossible to please fans of a franchise people were already incredibly pleased with in 2005?He must mean too complicated coming from the first BF, right? Even then, the game is not that complicated.
Liking the changes is another thing, though. I enjoyed the first game and I was digging this after playing the beta for around 2 hours. I can definitely see how people would be disappointed with the gunplay if they were big fans of the first, though.
Just another case where a developer has a game where it's impossible to please fans.
Damn, I was hoping for BF2015 with more content but that doesn't seem to be the case.
This battlefront still seems like a half step to the way the old Battlefronts were though. Yeah they added classes and space battles but it's kind of half assed due to the star cards. Yeah they added "all eras" but there's still very limited amounts of stuff from not-the-OT-era.
Still no vehicles you can just get into on the map. And in space battles you are locked INTO the vehicle, no boarding enemy ships and having objectives both inside and outside of them.
The point system of heroes/reinforcements is bad and way worse than the way it was done in SWBF2 (2005). And the "main" mode of that game, Galactic Conquest, is still nowhere to be found. The maps are all more condensed and funnel you into chokepoints. It doesn't feel like a big battlefield where you're capturing multiple points.
DICE is only good at graphics and audio anymore. They completely lost any ability to make good, fun gameplay with depth - and their map design quality has fallen off a cliff. They used to be one of my favorite studios - how the mighty have falled. They are literally only about eye candy these days, whatever sells I guess...
That was never going to happen after the playerbase plummeted on all consoles only a few months after 2015's release.
Yes, and that's DICE doing their best to please fans of both the 2015 game and the original Battlefront/Battlefield fans. Obviously it angers both.
The Battlepoints system is brilliant, however.
I like what's here so far
anybody saying that barebones almost mobile like game as got 2 years ago is better is crazy
That's a load of bullshit. The original Battlefront 2 is the best in the series. All they have to do is clone that. People were telling them that since before the first new Battlefront came out. But they didn't do that.
Battlefront used to be a Battlefield clone with a Star Wars skin. Now Battlefield is shit compared to what it used to be, and Battlefront is suffering for it.
Why do they insist on treating vehicles as their own separate classes that you have to spawn into? Why can't they bring back vehicle spawns? Why can't I manually pick my spawn location like in Battlefield games, and why is the game spawning me with a random group of people I don't want to play with? Why is the gunplay so shitty? Why does it feel like a bunch of laser weapons are less accurate than WW1 weapons (Battlefield 1). Why did they pile so much postprocessing on the game that can't be disabled?
How is it impossible to please fans of a franchise people were already incredibly pleased with in 2005?
They're intentionally not remaking the magic that was the original Battlefront 2.
Yes, and that's DICE doing their best to please fans of both the 2015 game and the original Battlefront/Battlefield fans. Obviously it angers both.
The Battlepoints system is brilliant, however.
What exactly is brilliant about a bunch of people waiting on the spawn screen rapidly clicking to get the hero they want as soon as the person currently using it dies? Why can't I spawn as a Reinforcement class like a jet pack trooper as many times as I want after hitting the required point amount, why does it "Spend" them? It's not fun to finally spawn as what you want only to be quickly killed and then have no hope of building up that amount of points again in that match.
The fake squad wave spawning thing is stupid and needs to go, but I think the Battlepoints system is a brilliant solution to distributing the power ups and vehicles to the players; because it's based on merit instead of first-come-first-serve like in Battlefield (I play mostly as a pilot in Battlefield, but I am far less likely to even use a plane in 64 player servers because there's always someone else waiting to take the plane as soon as it respawns). Stronger power ups have higher value, which means it's less likely a less capable player will spawn into one and waste it.
The fake squad wave spawning thing is stupid and needs to go, but I think the Battlepoints system is a brilliant solution to distributing the power ups and vehicles to the players; because it's based on merit instead of first-come-first-serve like in Battlefield (I play mostly as a pilot in Battlefield, but I am far less likely to even use a plane in 64 player servers because there's always someone else waiting to take the plane as soon as it respawns). Stronger power ups have higher value, which means it's less likely a less capable player will spawn into one and waste it.