Of course its not. I still think though that Valve should have introduced local currencies far earlier and let Steam get a bigger foothold in one of the biggest gaming markets far earlier than they did.
Chinese knew about Steam before local pricing, but "no Chinese" would buy games for 60$.
I dont mind Tencent being a big client in China. In fact for RL, with the F2P version announced, I get how it makes sense. What I worry though is how it'd impact us as Westerners. Like for exemple, some japanese publishers, says KT, start releasing their stuff only there. Or Falcom.
I dont mind more clients. I mind when they limit my options.
I dont think it would become like that, but I can see that games like Naruto, Attack on Titan, Dragon Ball etc. wont be on Steam for Chinese Users but on Tencents plattform. Tencent owns the rights to a lot of anime stuff in China.
They have every right to be afraid. But CS:Go isnt really that big in China. Asia is all about Cross-Fire, that Korean CS clone.
Like I said. DOTA was HUGE in China. Everyone was playing it. DOTA2 came out and it was on that Perfect World launcher and even then it took ages to come out. During that time LoL could capture the market.
I don't think it's unfair to say that Valve may have been unsure about China due to being mostly ignored. My basis for that is these two paragraphs
Steam is unique in China in that it doesn't follow the same rules that other game stores must follow. This means that publishing a game on Steam works the same way in China as it does in the West, and there is currently no regulation on the Chinese Steam store from the government.
It is worth keeping in mind that the Chinese government could very easily impose restrictions and regulations on Steam in China at any time. This could make it harder for games to be published on the platform and many games could be banned from being sold in China if they are deemed as being immoral. Right now, these restrictions are not in place and so Steam remains an opportunity for many indie and larger publishers to target the niche of gamers in China who are willing to pay upfront for games.
”Steam currently operates in a grey area in China," says Daniel Ahmad, an analyst at Niko Partners. He's one of many observers who speculate that this is due to an agreement between the Chinese government and Perfect World, who publish DOTA 2 and Counter Strike: Global Offensive on Steam in China. ”This means that Chinese gamers have access to all the games on the Steam library, many of which would be blocked or censored if they were officially released on a different platform."
By reading in and there, it seems Syberia 3 suffers the following issues:
-awful keyboard+mouse control
-awful lip sync
-mostly bad textures, there are good ons in and there
-some crashes on PC
-voice acting is not so good
But people also say it's a good Syberia game, so...better wait a bit to see if Microids can fix what is broken.
There's a little but important difference for Valve on Steam in China before and after CS GO launched officiall.
As reported by GosuGamers last year, China passed a set of regulations which forces game developers to reveal the exact drop rate of loot boxes – packs of in-game items that generate randomly. The law only comes into effect on May 1, but with such a high-profile launch for CS:GO, it appears Valve has every intention of abiding by these conditions.
I think I'll be playing What Remains of Edith Finch along with episode 4 of The Walking Dead next week. The other two I'm hoping there will be a sale on this fall for the Spooktober Month of Spooky Games.
I recently finished both Shovel Knight expansions after I bailed out of Plague of Shadows an year or so ago. Treasure Trove as a whole is setting itself up to be one of the best and most complete indie games ever.
Shovel Knight - Plague of Shadows
The game is a good follow-up to the original; it's lovely how it tries to reuse what it can, while changing the way you experience it: a true exercise in style from the developer. However I feel as the game retreads too much the same ground, while offering too little new to hold your attention for the whole length of the campaign. The fact that Plague Knight is a much more complicated character than Shovel Knight gameplay-wise doesn't help: you constantly have to mess around in the menus, pausing the action, and still you never feel completely in control of the little guy; even after hours of trial and error, you almost never quite get the results you really want from the alchemical combination. Still the basis for a good game are totally there.
Shovel Knight - Specter of Torment
Best campaign so far in Shovel Knight from a narrative standpoint, I really felt invested in Specter Knight's story by the end of the game. The game also manages to be a breath of fresh air after the first two campaigns, because it changes the basic structure, from retreading the same overworld, to a more Megaman-like stage choice, while also being a prequel and featuring vastly different levels from those of the first two parts. The gameplay is also my favourite take so far in the series: while Shovel Knifght's controls are tight but unforgiving and Plague Knight's are kind of sloppy and less immediate to learn, Specter Knight controls like a charm, and it strikes the perfect balance between being challenging and frustrating. Moreover I appreciate that the levels are a tad shorter and toned down the collectathon that was Plague of Shadows.
This year has been pretty intense for PC gaming, I can't think of the last time the first half of the year for PC releases was this strong. In a way it's a bit of a shame too, some games have gotten absolutely buried just cause there's too many games and lost out on sales.
First game was great. It had some issues with the combat (most felt similar on what you would do, it could have used more variety in enemies and abilities...), but overall it was a quite fun game with a fantastic roleplaying side. If they have managed to improve the combat, this could be a must.
I know its common. Still scummy for a billion dollar company.
I personally just think IF Valve would do it, the backlash wouldnt be that big (it would be big but not like when Origin launched kind of big).