Spyder_Monkey
Banned
PSN users, this counts PS3/vita/ps tv
Where do you think the bulk of users is coming from now?
PSN users, this counts PS3/vita/ps tv
Where do you think the bulk of users is coming from now?
The fuck am I reading?
How much can it continue to grow before companies like EA to realise that they might be losing money by not allowing their games on Steam?
I mean I knew these threads got stupid but that's one I haven't heard before lol. Why would anyone believe that?Bullshit is what you're reading.
How much can it continue to grow before companies like EA to realise that they might be losing money by not allowing their games on Steam?
Doesn't STEAM automatically download and start up a game at least once a month without PC users actually doing anything? These numbers are definitely bloated if this is true.
lol no
The fuck am I reading?
Bullshit is what you're reading.
I mean I knew these threads got stupid but that's one I haven't heard before lol. Why would anyone believe that?
It's really a shame that Steam has practically a monopoly on the PC gaming market.
Hard to tell with these threads sometimes lolHaha, I believe you guys were taken in.
That's a lot of uncles.
Hummm XBL was bigger when 360 had bigger userbase than PS3... PS4 basically put PSN way ahead XBL... in active users of course.Umm what? Was PSN always larger than XBL in monthly users? When did this become a thing?
Yeah the problem with this math is something very simple. Internet cafes.
Yes, Steam has 67 million accounts connected to the internet on a monthly basis. But how many of those are from internet cafes in China and Korea where Steam is a platform for Dota2 and PUBG? Quite a lot more than likely.
Those aren't *monetised users* who realistically are going to buy a 60 dollar AAA game from their storefront and are part of the same install base a Playstation 3 or Playstation 4 console is. Nor are they high spending first world customers, they're internet cafe users who have a much more limited spending habits for their games than play from home users in developed Western countries.
In contrast, for Sony their 70 million user base is far more valuable. Playstation install base is much more focused in developed countries and that 70 million will consist of far more people participating in the mainstream boxed game market, and not the internet cafe gaming culture of Korea/China/Asia in general. And 100% of that 70 million install base is buying discrete games for their platform because that's the only way to enjoy the platform, either through brick and mortar retail channel or through digital delivery. In contrast, a large proportion of Valve's channel are internet cafe's running out Dota2 for free to Chinese customers or buying PUBG keys once for their cafe, the second is pretty much the reason PUBG has almost never gone on sale.
There's a lot more spending power in Sony's base, and a lot less China involved in general, these numbers don't indicate a tip towards PC as a platform in the Western boxed game market, and by all reports the Western PC boxed game market has plateaued recently, there have been several reports of Valve's overall revenues being stable in the last few years. The growth segment has all been in games as a service.
So tl;dr don't take these numbers as either PC gaming or Valve "winning" the console war, there's a helluva lot more to them because their numbers are driven by PUBG and Dota2 in China which is not a place where selling discrete 60 dollar games to an install base is a thing. There is probably some minor growth in the discrete gaming install base for Valve but no massive upheaval in the shape of the market.
I'm not. I don't want to see them swallowed up by another, larger company.
i can't imagine anybody would skip over battlefield or whatever simply because it's not on steam. maybe when PC overtakes the marketshare or something
Valve takes a 30% cut from any EA game on Steam, on Origin EA earns 30% more for their games. Plus, EA controls the advertising and can expose customers to exclusively other EA games in menus and with sales and the like.
The increase in PC revenue for EA games going onto Steam would have to be massive for EA to drop support for their Origin platform. EA knows they are losing sales, but they're probably not losing revenue, because 90% of the market who wants to play Battlefield 1 will just download Origin to play it, they're only losing out on a sliver of sales and taking 100% of the sale sticker for it because they're not giving the retailer a cut. And they're building momentum for their own retail store to boot.
Doesn't STEAM automatically download and start up a game at least once a month without PC users actually doing anything? These numbers are definitely bloated if this is true.
Nice to see the two best gaming platforms at the top. Steam has come a LONG way since those dark 2004 days, that's for sure.
Also hilarious to see some of you fanboys arguing over fucking monthly active users. Between people claiming Steam runs games for you once a month to get active users, and people crying that PSP/PSV/PS3 (lol three dead ass platforms) users are counted in PSN's numbers I'm not sure which side is more pathetic.
Everybody has a computer though. It's easy to buy and try running a game regardless of hardware capability.
Holy strawman batman! No one says this any more.
Why are so many people in here trying to down play the numbers?
Come on, stop spreading FUD! It only does that if it detects the user is female and has grandchildren. In that case, even Windows 10 directly installs Steam during the first setupDoesn't STEAM automatically download and start up a game at least once a month without PC users actually doing anything? These numbers are definitely bloated if this is true.
One thing you're not accounting for is how much money these free to play games make.
If Dota 2 makes more money for Valve in a year than most boxed games, why does that not make the game just as valuable to Valve as Uncharted is for Sony?
It seems to me you are deciding arbitrarily that the "mass market boxed games" are more valuable games. On console sure. But on PC, where league of legends makes more money than almost every 60$ game on any platform, I'm not sure why these games don't count just because they are free.
I don't want EA dropping Origin, I want EA to put their games on Steam, like Ubisoft does.
Welcome to every Steam numbers thread.
Two things. One is in the context of the console wars, those Chinese users aren't "drawing" developers to make PC games lead platform like a Western user who earns Valve revenue from buying Skyrim season pass every Christmas on November the 10th would. They're in a different space and market segment and aren't going to be manipulating, say, Rockstar's decision on whether to port Red Dead Redemption 1.
Many people assume what's good for Valve is also good for PC gamers because it brings more ports over because the Steam revenue pie expands, but that isn't necessarily the case.
Two, a Dota2 or PUBG player in Asia, while they make Valve a sum on the whole, absolutely aren't worth the same per player as Sony's game division. Sony's Playstation business as a whole earnt 15 billion US dollars FY 2016, Valve's total revenue is estimated at around 3-4 billion annually by industry watchers although they're a private company
The 63 Steam users vs 70 million Playstation users does not reflect the wide gap between those numbers, and it would be highly misleading to assume that the gap is closing in the discrete game segment. Even if you look at the behemoth that is League, the game industry watchers estimate revenue between 2 and 3 billion for, it does that with 100 million active monthly players, more than the entire Playstation ecosystem, because it has a privileged position in China.
Though it might seem like League of Legends might earn more than any single AAA release, but the spending habits of League of Legend's customers per head don't outweigh the spending habits of Playstation customers per head by any means.
Two things. One is in the context of the console wars, those Chinese users aren't "drawing" developers to make PC games lead platform like a Western user who earns Valve revenue from buying Skyrim season pass every Christmas on November the 10th would. They're in a different space and market segment and aren't going to be manipulating, say, Rockstar's decision on whether to port Red Dead Redemption 1.
Many people assume what's good for Valve is also good for PC gamers because it brings more ports over because the Steam revenue pie expands, but that isn't necessarily the case.
Two, a Dota2 or PUBG player in Asia, while they make Valve a sum on the whole, absolutely aren't worth the same per player as Sony's game division. Sony's Playstation business as a whole earnt 15 billion US dollars FY 2016, Valve's total revenue is estimated at around 3-4 billion annually by industry watchers although they're a private company
The 63 Steam users vs 70 million Playstation users does not reflect the wide gap between those numbers, and it would be highly misleading to assume that the gap is closing in the discrete game segment. Even if you look at the behemoth that is League, the game industry watchers estimate revenue between 2 and 3 billion, it does that with 100 million active monthly players, more than the entire Playstation ecosystem, because it has a privileged position in China.
Though it might seem like League of Legends might earn more than any single AAA release, but the spending habits of League of Legend's customers per head don't outweigh the spending habits of Playstation customers per head by any means.
Then you are going to have to see a collapse in spending on Origin and a growth in spending on discrete game on Steam in the order of a 20-30% swing I'd think. And that's frankly not happening, Origin is probably gaining more acceptance as time goes on and eating into Steam's monopoly more than anything. It's UI is pretty good and behemoths like Battlefield 1 and FIFA Ultimate are bringing in users and growing the ecosystem year on year.
So tl;dr RIP isn't happening unfortunately
Valve is actually relatively open about this number, relative to their console counterparts. They count "Active Users" as someone who owns a game and has played a game within the last month. So "Total Users' is actually significantly higher.
I'm not. I don't want to see them swallowed up by another, larger company.
League of Legends makes revenue on the scale of the money that the platform holders make from owning and controlling an entire console platform and getting money from every game sold, from just one online PC game.
Without the overhead that comes from paying for manufacturing hardware.
Any of the platform holders would kill to own League and have their numbers if given the chance.
I mean League is doing it unfairly you have to remember. A large part of the overall gaming market is Tencent and Alibaba selling really shitty PC games to Chinese internet cafes because the vast majority of Western AAAs like Call of Duty are banned by Chinese government. League of Legends is 80% owned by Tencent after they bought out the venture capital guys in 2011 and thus basically isn't censored by China because political connections.
Crossing that divide is actually just hard, and the level of exposure League gets is amazing because the internet cafe ecosystem is totally different to the Western system, it's far more winner take all. Gametrics.com has the Korean numbers for most played game in internet cafe's and is fairly illuminating.
Thats just making excuses and moving goal posts when the topic was revenue and you trying to downplay it and push up Playstation.
I mean League is doing it unfairly you have to remember. A large part of the overall gaming market is Tencent and Alibaba selling really shitty PC games to Chinese internet cafes because the vast majority of Western AAAs like Call of Duty are banned by Chinese government. League of Legends is 80% owned by Tencent after they bought out the venture capital guys in 2011 and thus basically isn't censored by China because political connections.
Crossing that divide is actually just hard, and the level of exposure League gets is amazing because the internet cafe ecosystem is totally different to the Western system, it's far more winner take all. Gametrics.com has the Korean numbers for most played game in internet cafe's and is fairly illuminating.
Doesn't STEAM automatically download and start up a game at least once a month without PC users actually doing anything? These numbers are definitely bloated if this is true.
Haha, I believe you guys were taken in.
Doesn't STEAM automatically download and start up a game at least once a month without PC users actually doing anything? These numbers are definitely bloated if this is true.
You need to be absolutely delusional to suggest what I think you're suggesting, that LoL isn't supremely big every fucking where and only on China and SK. Oh I forgot that West = US.
It's really a shame that Steam has practically a monopoly on the PC gaming market.
Doesn't STEAM automatically download and start up a game at least once a month without PC users actually doing anything? These numbers are definitely bloated if this is true.
An app you install on your computer vs. $400 hardware. I'm actually impressed PSN still has more active users.
Anything that isn't a numbered Battlefield bombs on Origin.i can't imagine anybody would skip over battlefield or whatever simply because it's not on steam. maybe when PC overtakes the marketshare or something