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SteamSpy - Approximate LTD sales for every game on Steam (Updated Daily)

Peff

Member
I think that's the first one.

The new one has:

Owners: 2,994,443 ± 101,436

Yep, it's the old TR, should have added a 1 or something. I thought it was funny that so many people have it on Steam when the GOG version is a better deal and the game itself is not looked upon fondly in general nowadays. Curiously enough, the rest of the Core games have really similar numbers, so that's a lot of free money for almost 20 year old games.

EDIT:

Adventure Time: Explore the Dungeon Because I DON’T KNOW! 5,973 ± 4,422
Adventure Time: The Secret Of The Nameless Kingdom: 2,670 ± 5,233

Damn... the new one is pretty neat too...
 

BennyBlanco

aka IMurRIVAL69
Looked up a bunch of indie RPGs for obvious reasons,

Citizens of Earth: 2.6k ± 5.2k
Pier Solar: 3.6k ± 3.5k
Boot Hill Heroes: 3.6k ± 3.5k
Defender's Quest: 176k ± 24k
Cthulhu Saves the World: 489k ± 41k
Penny Arcade 1: 252k ± 29k
Penny Arcade 2: 223k ± 27k
Penny Arcade 3: 263k ± 30k
Penny Arcade 4: 142k ± 22k
Loren The Amazon Princess: 38k ± 11k
Deadly Sin 2: 102k ± 18,891
Doom & Destiny: 2.5k ± 5k
Shadowrun Returns: 771k ± 51k
Shadowrun Dragonfall: 326k ± 33k
Avadon: 195k ± 26k
Avadon 2: 52k ± 13k
Saturday Morning RPG: 41k ± 12k
Dust: An Elysian Tail: 946k ± 57k
Bastion: 1.8m ± 79k
Transistor: 556k ± 44k

Ouch @ Citizens of Earth.

I bet that sold waaaaaay more on the eshop. It had top billing on the eshop front page for a long for some weird reason.

Never tried the game or heard anything about it, but that seems crazy low. Published by Atlus too.

Same with Pier Solar, which looked pretty interesting.
 
Owners of my game, Love: 35k.
Owners of Bad Rats: 350k.

Well, I guess I have to kill myself now.

Time to jump on the bandwagon and make a sequel called "Bad Loves" . Just use Bad Rats as a template and bam: $$$$$$$

don't follow my advice

Also, if this is your game, can you confirm that the sales numbers match up?
 
Ori and the Blind Forest 124,315 ± 20,799
Grim Fandango 79,359 ± 16,116
Resident Evil HD Remaster 121,172 ± 19,913
Grey Goo 51,200 ± 12,946
Evolve 308,051 ± 31,737
Sunless Sea 104,106 ± 18,458

Seem like good numbers before any sales prices, no? Evolve has a good amount of owners from cheap keys too.
 

Corpekata

Banned
Ouch @ Citizens of Earth.

I bet that sold waaaaaay more on the eshop. It had top billing on the eshop front page for a long for some weird reason.

Never tried the game or heard anything about it, but that seems crazy low. Published by Atlus too.

Same with Pier Solar, which looked pretty interesting.

Both ended up with pretty tepid critical and word of mouth reception so not too shocking.
 
Here are some more indie RPGs:

Recettear: 367k ± 35k
Chantelise: 136k ± 21k
Fortune Summoners: 102k ± 18k
Dungeons of Dredmor: 532k ± 41k

And some not necessarily indie RPGs:

Ys Oath: 133 ± 20k
Ys Origin: 204k ± 25k
Trails in the Sky: 97k ± 17k
Hyperdimension Neptunia: 53k ± 13k
Agarest: 157k ± 22k
Agarest 2: 24k ± 9k
Agarest Zero: 52k ± 13k
 
A few random indies on my account that I decided to look up. About the only thing these have in common is that I was actively paying attention to these before they came out on Steam:

Eldritch: 157,865 ± 22,727
Legend of Grimrock 2: 97,279 ± 17,843
Invisible, Inc.: 48,640 ± 12,618
Full Bore: 32,426 ± 10,303 (Questionable accuracy)
Distance: 27,306 ± 9,455
 

Tagyhag

Member
Holy shit, a lot of people play Unturned. First I've ever heard of it. Any good?

It's fun with friends, and free. Premium upgrade is only $5 but not even necessary.

Only has one dev and he keeps everyone in the loop.
 

Timeless

Member
In this thread: people who don't understand statistics and sampling techniques. In brief: the same principles have guided political polls since the 1950s and are well-understood. Statistics is very far from throwing up your hands and guessing. Also in this thread: people who ignore Humble Bundles. (Dust: AET and Mark of the Ninja have been in Humble Bundles.)

One cool thing about these numbers is that they come from public Steam profiles that the Steam API exposes. So if there's an issue with the program or the API, you end up with a different potential population to sample from. Also, if there is a difference between private Steam accounts and public accounts, that would throw the numbers off. For example, if private accounts have more games on average than public accounts (maybe people who can afford lots of games don't want to be bothered by other people), then all of SteamSpy's estimates for the number of game owners would be below the true amount.

I wish the project was open-source. Data is meant to be free, and that includes how you get the data.

Even if we don't get a fully open-source version, I hope the creator releases the math that goes into it. Maybe that can help people understand how it works.
 
Code:
GAME	                                        RELEASE DATE	OWNERS
Call of Duty: Modern Warfare 2 - Multiplayer	11-Nov-09	4,432,174 ±119,286
Call of Duty: Modern Warfare 3 - Multiplayer	8-Nov-11	2,999,440 ±98,445
Call of Duty: Black Ops II - Multiplayer	12-Nov-12	2,262,167 ±85,634
Call of Duty: Advanced Warfare - Multiplayer	3-Nov-14	1,588,893 ±71,875
Call of Duty: Advanced Warfare	                Nov 3, 2014	821,753 ±51,777

The franchise fatigue is real

Not sure if only the multiplayer of AW should be the comparison but regardless
 

gdt

Member
A few random indies on my account that I decided to look up. About the only thing these have in common is that I was actively paying attention to these before they came out on Steam:

Eldritch: 157,865 ± 22,727
Legend of Grimrock 2: 97,279 ± 17,843
Invisible, Inc.: 48,640 ± 12,618
Full Bore: 32,426 ± 10,303 (Questionable accuracy)
Distance: 27,306 ± 9,455

Damn. Legend of Grimrock 2 just kind of came and went huh?
 

MUnited83

For you.
Holy shit, a lot of people play Unturned. First I've ever heard of it. Any good?

It's pretty good. Free to play( the only micro-transaction is a 5$ Gold account upgrade, which gives you a few new skins and cosmetics, and some gameplay advantages that are only used on the Gold servers, which are exclusive to the Gold users so it's never pay to win.) It's a competent mix of Day Z with Minecraft(without the instabily and bugginess of the former). It's also made by a 16/17 year old dude that is constantly updating the the game with new features and bug-fixing(March alone had >10 patches), which is quite impressive.
 

Riposte

Member
the last remnant is one last gens hidden gems and one great fucking jrpg that was really overlooked and got undeserving hate.

Can you believe the metacritc score for the console and PC versions are exactly the same? Despite the PC solving more than half of the most pressing issues people had with the console version. It's bewildering.
 

Shantom

Member
I think I found a bug, because that's the only way this makes sense:

eBPtjrC.png
 

szaromir

Banned
Pillars of Eternity is going to be an evergreen title. Still, given that the game got $4M in revenues before the development really started, selling >100k on week 1 means Obsidian is several million dollars to the good already.
 
Huh, that free VN/mecha TBS game I've got has 264,963 ± 30,356 owners (makes sense, since it's free), but only 23.42% total ownership from the US, with Russia being the second biggest market at 20.25%. Kinda interesting - either Russians are just grabbing anything free on Steam and/or some of them are into Japanese styled games.
 

Erheller

Member
You know you want to know.

Sakura Spirit - 154,452 ± 22,480
Go! Go! Nippon! - 99,839 ± 18,076

Also:
There Came an Echo - 11,947 ± 6,254
sorry Feep
 
Star Wars games on Steam, sorted least owners to most

Code:
GAME	                                              Release Date	 OWNERS	   Error
Lego Star Wars 3: The Clone Wars	                22-Mar-11	 23,893	 ± 8,844
Lego Star Wars Saga	                                12-Nov-09	 73,386	± 15,498
Star Wars The Clone Wars: Republic Heroes	         6-Oct-09	127,146	± 20,398
Star Wars Starfighter	                                 8-Jul-09	354,130	± 34,025
Star Wars - Jedi Knight: Mysteries of the Sith	        16-Sep-09	403,623	± 36,321
Star Wars: The Force Unleashed II	                26-Oct-10	529,062	± 41,572
Star Wars Jedi Knight: Dark Forces II	                16-Sep-09	596,475	± 44,135
Star Wars: The Force Unleashed Ultimate Sith Edition	15-Dec-09	605,861	± 44,480
Star Wars Republic Commando	                         8-Jul-09       616,955	± 44,884
Star Wars - Jedi Knight II: Jedi Outcast	        16-Sep-09	653,648	± 46,196
Star Wars: Empire at War Gold	                        25-May-10	687,781	± 47,383
Star Wars: Dark Forces	                                16-Sep-09	692,900	± 47,558
Star Wars Jedi Knight: Jedi Academy	                16-Sep-09	866,979	± 53,178
Star Wars: Knights of the Old Republic II	        23-Aug-12     1,062,391	± 58,841
Star Wars - Battlefront II	                         8-Jul-09     1,405,427	± 67,626
Star Wars: Knights of the Old Republic	                 5-Sep-09     1,583,773	± 71,760

Now there was a highly successful Star Wars humble bundle [sold about ~430k bundles] but it included most of these games although depending on how it determines owners there might be alot of unclaimed keys. Still thought it was interesting
 
Pillars of Eternity is going to be an evergreen title. Still, given that the game got $4M in revenues before the development really started, selling >100k on week 1 means Obsidian is several million dollars to the good already.

Pillars has been on the market for less than seven days and it already sold 228,691 + 27,350 units. This game is already a success for Obsidian Entertainment.

Really interesting to look at their track record though.

Fallout: New Vegas (2010): 3,222,158 + 101,983
Star Wars: Knights of the Old Republic II (2012): 1,062,391 + 58,841
South Park: The Stick of Truth (2014): 1,042,764 + 58,297
Dungeon Siege III (2011): 634,874 + 45,529
Alpha Protocol (2010): 392,530 + 35,819

No surprise that New Vegas is their best selling game to date. Sound Park was also a good seller too.
 

MUnited83

For you.
I understand their method of gathering the data, but how often will they update the data?
Is it counting in real time?

Steam Spy pulls data every minute, but updates visializations only once a day at night (GMT+2), so there is no point in refreshing it more often. The data is based on several days samples: from three days for individual apps to seven days for location-based info. It means that Steam Spy is competely unreliable for recently released games.
-
 

KingV

Member
Do these sales numbers seem kind of low, in general? There's a lot of indies with buzz, and AAA titles hovering about 100-200K. An indie dev probably makes pretty good money off 100K in sales, but I wonder if some bigger games are even making their money back.
 

gdt

Member
Do these sales numbers seem kind of low, in general? There's a lot of indies with buzz, and AAA titles hovering about 100-200K. An indie dev probably makes pretty good money off 100K in sales, but I wonder if some bigger games are even making their money back.

Evolve crashed hard on PC, but Dark Souls 1 and 2 did amazing so it just depends on the title really. The PC gaming market really is different. Look at COD for example.
 
Do these sales numbers seem kind of low, in general? There's a lot of indies with buzz, and AAA titles hovering about 100-200K. An indie dev probably makes pretty good money off 100K in sales, but I wonder if some bigger games are even making their money back.

Big games charge more so they have bigger profit margins than indies.
 
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