Maybe if Street Fighter V had a real story/arcade mode and Hitman didn't have major performance and always-online-related problems, they would have sold better. They got what they deserved as far as I'm concerned. I know SFV would be in my library if it had the singleplayer content I look for in a fighting game.
Or, you know: yes. Just like most people on console are doing the same.
How do you market a game where the sales are at the end?
How do the TellTale Games do it?
It isn't "at the end". It's a second start. Lots of people may be interested in the game but prefer to have the full package.
I also do with Telltale games, following your example.
Does anyone have sales break down to similar games. Are most of the sales at the end or in the 1st 2 episodes? I imagine for a game with good word of mouth it will be at the end.
Its definitely a good game. In fact, its the best Hitman game yet.I was asking how Telltale markets their game. I don't play their games but their models are similar. The difference being is that Telltale games usually have a built in market and decent word of mouth. You pretty much know what you are going to get by now unless this is your first Telltale game.
Has Hitman had good word of mouth? I saw one twitch player play it and didn't look like a good game + performance issues that someone mentioned here. So I don't see this game having significant numbers at the end of it all.
Does anyone have sales break down to similar games. Are most of the sales at the end or in the 1st 2 episodes? I imagine for a game with good word of mouth it will be at the end.
Wow, those Stardew Valley sales. I'm really interested in this game because I need something relaxing, but are there any time limits in this game that put pressure on the player? Like: harvest 100 of this material until the next day? I really wanna go at my own pace
No pressure except that the seasons change from time to time. Definitely a relaxing game and worth a shot! I just love the SNES/Genesis era ambience and music.
Tomb Raider the big surprise for me, I played the xbox one version at launch and praised it endlessly as did pretty much every other person who tried it but there really wasn't much other marketing for the PC version, right?
Both that and stardew just go to show that in this day and age word of mouth seems to be the best way to get consistent sales.
I even wonder if the PC version has outsold the xbox one version at this point? Probably not, but its gotta be pretty close.
Both that and stardew just go to show that in this day and age word of mouth seems to be the best way to get consistent sales.
Hitman have performance problems? Game looks beautiful to me and it runs at 60fps.
I really wanted to play The Culling but I purchased it recently and every time I launched it, it would just crash after the start screen, and I couldn't find a solution anywhere online so I had to refund it.
The Division numbers are fucking insane considering it's only Steam Store purchases at full price. Holy holy.
How can we compare SFV with others fighting games releases?
I guess it did ok.
Ohhhh I guessed it was way bad.Mortal Kombat X did 200k in 17 days in April 2015, SFV sold only 150k in nearly two months. It did really bad.
What?Devastated for The Witness, they will never make their money back
Mortal Kombat X did 200k in 17 days in April 2015, SFV sold only 150k in nearly two months. It did really bad.
Stardew Valley's numbers are insane, the dev must be over the moon.
Romance of the Three Kingdoms 13 / 三國志13 - (76,953 ±6,597)
Uh, correct me if I'm wrong but the game is still not localized in English ? If so, while the numbers aren't anything to write home about, isn't it a good sign for Steam acceptance in China and Japan ?
What?
The game's budget is $3-4 million. It sold ~100k copies just on Steam at a price of $40 (and before any discounts). That alone, self-published, is ~$2.8 million in the bank.
So unless sales on console are far less profitable, they already made their money back.
And that's before the game reached a price point many people are more comfortable paying for a puzzle game.
Exactly, the Witness did fine sales for a self published puzzle game at $40. I think the sales will do great once it hits a $20 on sale price point, many people simply won't pay over $20 for a puzzle game, no matter the production values.What?
The game's budget is $3-4 million. It sold ~100k copies just on Steam at a price of $40 (and before any discounts). That alone, self-published, is ~$2.8 million in the bank.
So unless sales on console are far less profitable, they already made their money back.
And that's before the game reached a price point many people are more comfortable paying for a puzzle game.
And a large part of the remaining sales was across the EU, where the price is 37, which is a bit over 40 USD.Well, the game isn't USD$40 everywhere, but SteamSpy estimates that the US accounts for roughly 41% of total sales, with the UK and Canada coming in a distant second and third, respectively, with ~8.3% and ~6.5%, plus Blow did say that sales of the PS4 version were comparable to Steam; so, yeah, Blow and co. are quite likely in the black by now.
Rise of TR really didn't do that well, it will struggle to get a million and a lot of its sales in the future will be at a much reduced cost. On consoles that would be considered a bad showing for a AAA.
Devastated for The Witness, they will never make their money back and it's one of the best games ever. Total sales are probably no more than 300k. Unless an iPad version knocks it out of the park.
Rise of TR really didn't do that well, it will struggle to get a million and a lot of its sales in the future will be at a much reduced cost. On consoles that would be considered a bad showing for a AAA.
XCOM 2 did so well?
Holy moly
And a large part of the remaining sales was across the EU, where the price is 37€, which is a bit over 40 USD.
XCOM 2 doing well considering its state isn't really a good thing. I paid full price and stopped playing because it performed so badly and that's with a 980.
I'm going to assume witness ps4 sold way more than this. One of the best games ever just being ignored on PC.
Blow said they were close to 50/50.