It took more than a couple of hours, as has been discussed elsewhere in this thread. But I also didn't review Skyrim, so I'm off the hook! Woo!
Yep. This game looks pretty terrible anyway.
It took more than a couple of hours, as has been discussed elsewhere in this thread. But I also didn't review Skyrim, so I'm off the hook! Woo!
That was one of Skyrims most detrimental flaws, but only on one console. Remove that issue and there is a still a satchel full of gameplay design and mechanic atrocities laden within a shallow game. Its like people who say ME3 was a good game besides the ending, those people are over looking detrimental flaws.
Maybe you can shed some light on this. For a game like Star Wars, the developer has obviously programmed it to read the player input right, or "making sense of the sequence of frames" as you put it because what the character does on the screen is exactly what you are doing, just really, really delayed. How does programming play into the response of the movements? What you seem to be saying is that with the right developer and the right coding these problems shouldn't exist.
Secondly, for pretty much every Kinect game, everyone has experienced the situation where you perform literally the exact same gesture multiple times, but sometimes it doesn't register, causing you to have to perform the same gesture again until the system "picks it up". If the Kinect is as you say and is capturing 30 frames every single second, why does this happen? How does the programming make it so that even though the Kinect is catching the movement, the game simply doesn't want to respond?
Yes he "stated" it clearly and very often throughout the video but the video didn't "show" the problems he was expecting hense the excuse.
No multiplayer
barebones co-op,
shit story,
bad characters
missions that last 1-3 minutes
These are not control issues and whether or not these are included or are good or not, isn't a measure of said controls, which is why we are talking about this game right now and why they gave it low scores.
When I played the demo I had no problem with it telling the difference between the shutter and the periscope. Switching between the two missile types was a hassle and one that I feel should have been relegated to voice control, since the guy who changes the ammo is sitting right next to you.
No I'm not him
omg thanks! You totally made my day. Hahaha!
... back to the store!
I think a lot of people are being hard on the game. It's a perfect party game. Watching your friends try and play it is worth the cost of the game alone.
I cant reiterate this strongly enough: Steel Battalion: Heavy Armor doesnt function as it should. I tested it in various situations, with various lighting set ups and even different clothes and chairs to make sure it wasnt just incredibly fussy about things and although there were moments when it felt like it was functioning as you might expect a Kinect-controlled game to function, that feeling never lasted longer than a few minutes before the next game-breaking control malfunction.
Its fundamentally broken.
Yes he "stated" it clearly and very often throughout the video but the video didn't "show" the problems he was expecting hense the excuse.
No multiplayer
barebones co-op,
shit story,
bad characters
missions that last 1-3 minutes
These are not control issues and whether or not these are included or are good or not, isn't a measure of said controls, which is why we are talking about this game right now and why they gave it low scores.
Seriously? So Capcom was forced to make this game were they?
Kinect is an OPTIONAL accessory made my Microsoft.
No third party developer is forced to make games for it. If they choose to make a game, then it's on them to make it work.
The fact that there are games out there that work means its perfectly possible. I'm sure being first party helps, but it's about effort.
Why are multiplats on PS3 generally worse than the 360 version? Is the PS3 broken? Why do the first party games look and run do well?
Developers. Yeah, Sony made it trickier for third parties but it can be done. Same way Microsoft made it tricky by taking out the processor in Kinect and making the res pretty low, but it can be done.
(I've gotten better with it thats why it looks like it working)----Well of course you did just like I got better at Super Mario Brs. every time i played it.
(I've found a way to circumvent all the BS)-----------Yes by doing the gestures correctly.
Same way Microsoft made it tricky by taking out the processor in Kinect and making the res pretty low, but it can be done.
I think he's talking about Skyrim for the PS3 being unplayable after the first couple hours of playing the game due to game-breaking bugs that 99% of the people that played the game experienced for the first 6 months of its release.
I think a lot of people are being hard on the game. It's a perfect party game. Watching your friends try and play it is worth the cost of the game alone.
I'm actually surprised nobody used this so far.
i would shed a manly tear, but, i had started pretending this didn't exist a while ago. Once it was Kinect-only, I knew its fate
well... I believe he mentioned he played most of the stuff at home, and they did mention that the setup they have for the QL shoot is as close as it gets to the 'ideal room/lighting'.
maybe that's why there is a discrepancy.
Maybe because it's been used to death and it's time to be more creative ? You know, most jokes are only funny once.
Are you new to the internet? Ever head of memes?
Hey Robotech Master, you wouldn't by any chance have anything to do with the creation or marketing of this game, would you? I only ask because you've been a member for like a year and a half and this thread now makes up half of your entire post history.
Hey Robotech Master, you wouldn't by any chance have anything to do with the creation or marketing of this game, would you? I only ask because you've been a member for like a year and a half and this thread now makes up half of your entire post history.
Holding down the shoulder buttons to toggle the face buttons I guess would work.Would it be possible to just patch in gamepad support?
Hey Robotech Master, you wouldn't by any chance have anything to do with the creation or marketing of this game, would you? I only ask because you've been a member for like a year and a half and this thread now makes up half of your entire post history.
Nah, hes just defending his race.
I have. doesn't mean I have to support them, especially when it's based on posting the exact same picture again and again. That's not even a meme, that's parroting.
As a counter-example, see the neogaf "airplane.gif" meme : posting the same image of an airplane taking off in the sunset isn't funny after the third time. But finding creative and appropriate sunset images are funny uses of the meme. Creativity, that's the secret.
I don't mind gifs making fun of kinect. Most of them made me laugh (the first time), and I registered my account on GAF precisely because of the gifs. That's why I'd appreciate more wit in their use.
I don't mind gifs making fun of kinect. Most of them made me laugh (the first time), and I registered my account on GAF precisely because of the gifs. That's why I'd appreciate more wit in their use.
Hey Robotech Master, you wouldn't by any chance have anything to do with the creation or marketing of this game, would you? I only ask because you've been a member for like a year and a half and this thread now makes up half of your entire post history.
Well I guess we'll never know what his room looked like?
if this game fails, it means FROM won't have the funds or courage to tackle more big mech games, which means no more Chromehounds 2 for me.
wait a damn second, those mech designs, the movements, the green hue....THIS WAS SUPPOSED TO BE CHROMEHOUNDS 2 AND MS FORCED THEM TO MAKE IT A KINECT/COD-ripoff title!
if this game fails, it means FROM won't have the funds or courage to tackle more big mech games, which means no more Chromehounds 2 for me.
wait a damn second, those mech designs, the movements, the green hue....THIS WAS SUPPOSED TO BE CHROMEHOUNDS 2 AND MS FORCED THEM TO MAKE IT A KINECT/COD-ripoff title!
This is gold.
i like the slow, clunky team based mech games. and of course i say this only having played chromehounds and nothing else.
Maybe you can shed some light on this. For a game like Star Wars, the developer has obviously programmed it to read the player input right, or "making sense of the sequence of frames" as you put it because what the character does on the screen is exactly what you are doing, just really, really delayed. How does programming play into the response of the movements? What you seem to be saying is that with the right developer and the right coding these problems shouldn't exist. The devs for Dance Central never had to deal with this problem because rather than having the character on the screen react to what you are doing, it is in reverse where you are reacting to what the character on the screen is doing. Any lag wouldn't be an issue.
Secondly, for pretty much every Kinect game, everyone has experienced the situation where you perform literally the exact same gesture multiple times, but sometimes it doesn't register, causing you to have to perform the same gesture again until the system "picks it up". If the Kinect is as you say and is capturing 30 frames every single second, why does this happen? How does the programming make it so that even though the Kinect is catching the movement, the game simply doesn't want to respond?
This is gold.
Makes me wonder if MS will rely on Kinect next gen again, or release a Kinect 2 (but will there be a market for it now people already have the 1st one?). I doubt it.
Kinect 2 will be standerd for the 720.
With no impact on the price and/or console performances?Kinect 2 will be standerd for the 720.