To be fair, it can be pretty misleading to players who haven't played the game before.
Kids These Days think you could actually see the pixels in 8- and 16-bit games.
No game ever looked like Shovel Knight. Ever.
To be fair, it can be pretty misleading to players who haven't played the game before.
CRT-Easymode is fairly light. It blends the pixels enough to take the edge off them and makes the contrast better without super dark scanlines:I hate CRT filters so damn much, it ruins the entire picture with how HEAVY it is in emulators. Only game I've seen that looked good with a CRT filter was the Metal Slug release on Steam, that actually adds a soft look to it without destroying my eyes.
(that's with the shader's brightness boost set at 1.3, so it's a bit brighter than it's default)
What DKC cartoon shader???
Now I need to see the DKC cartoon shader...
Kids These Days think you could actually see the pixels in 8- and 16-bit games.
No game ever looked like Shovel Knight. Ever.
Those images all look terrible. Was the nose of the devs of these filters glued to their TV when they were younger? That's not how games on CRT looked like from a normal viewing distance.The narrative trying to be pushed here is weird. Games looked just as great from the ol' Tele as they do through an emulator (without filters and anything that modifies the game's visuals, and that includes filters that try to replicate the CRT look).
I could see pixels in the games back in the day. Televisions didn't smooth and round out sprites or anything.
Those images all look terrible.
Maybe if you were using a SCART connection back in the day, but here in the states the best we usually had was composite until S-video started making some headway. And that's if we were lucky to own a TV with composite plug, otherwise we'd have to settle for RF, which looked like this:T
I could see pixels in the games back in the day. Televisions didn't smooth and round out sprites or anything.
The narrative trying to be pushed here is weird. Games looked just as great from the ol' Tele as they do through an emulator (without filters and anything that modifies the game's visuals, and that includes filters that try to replicate the CRT look).
I could see pixels in the games back in the day. Televisions didn't smooth and round out sprites or anything.
Maybe if you were using a SCART connection back in the day, but here in the states the best we usually had was composite until S-video started making some headway. And that's if we were lucky to own a TV with composite plug, otherwise we'd have to settle for RF, which looked like this:
My NES games look like the picture on the left.
My NES games look like the picture on the left.
I'm not going to trust your memory because apparently you think those screenshots look at all authentic.
Maybe if you were using a SCART connection back in the day, but here in the states the best we usually had was composite until S-video started making some headway. And that's if we were lucky to own a TV with composite plug, otherwise we'd have to settle for RF, which looked like this:
Mine look like something in between because I used composite, the one on the left looks like it's SCART and the one on the right looks like it's RF. Or maybe I'm just remembering wrong idk.
Granted I think using SCART images when discussing how retro games look is legit because that is what the hardware is capable of outputting. You're not using an emulator or anything.
Maybe if you were using a SCART connection back in the day, but here in the states the best we usually had was composite until S-video started making some headway. And that's if we were lucky to own a TV with composite plug, otherwise we'd have to settle for RF, which looked like this:
Well congratulations on your awesome TV, because I'm pretty sure the majority of us had to settle for that RF shit.My games never looked that blurred (American, here). Composite cables, as well. Until I got a Saturn and I believe I had S-Video for that system.
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CRT-Easymode is fairly light. It blends the pixels enough to take the edge off them and makes the contrast better without super dark scanlines:
(that's with the shader's brightness boost set at 1.3, so it's a bit brighter than it's default)
Direct capture shots are great for comparing system capabilities. But I think with some emulators providing pixel perfect video output they can provide a good substitute. Of course if you google image search a game you'll probably get upscaled shots, so often you'll have to take them in an accurate emulator with the most accurate settings yourself.
Well congratulations on your awesome TV, because I'm pretty sure the majority of us had to settle for that RF shit.
Totally agree with the OP. Screen shots from emulated games are not representative of the actual game running on actual hardware.
Yet anytime someone mentions a PS1 game their memory of what it looks like is horrific as supposedly it only displayed shitty textures and super low poly characters which isn't true.
It's today's obsession with visuals over anything else.
Yeah, I made a before and after shot and the second one makes the shading look so much nicer:Got any pics of Super Mario RPG? You can actually see a huge difference with and without scanlines. The 3D effect of the environments become flat and ugly without them.
But it makes older games objectively better
This honestly does little for me. I just feel like it over exposes the geometry and textures.
I mean, the iq nice, but its still the same textures, and the same geometry, and now their shortcomings are REALLY noticable.
Pan the camera out some so we can see that Iwata.jpgthsi is how Super Mario 64 looks for me right now:
i cheated because this is Wii VC with Component cables
Kids These Days think you could actually see the pixels in 8- and 16-bit games.
No game ever looked like Shovel Knight. Ever.
Old school CRTs have a really soft image. You're not going to get that sharp pixelated look on them. Also, round pixels vs square like an LCD.My NES games look like the picture on the left.
Yeah, I made a before and after shot and the second one makes the shading look so much nicer:
This isn't really a realistic request. Probably not for the reason you're thinking either. The primary reason is due to the fact that if they are scaled down to their original rendering resolutions, you can't make out many fine details one way or another regardless of how long you sit and stare at them.
The rendering resolution of an NES is 256 x 240. That is tiny given most modern screens are now 1920 x 1080.
If you want to discuss graphics, you have to be able to see them, and telling people to change their screen resolutions to 640 x 480 or 800 x 600 is even less realistic.
Why do you hate my avatar OP? Not enough scanlines and color bleeding for you?
Exactly!!
My computer screen to browse GAF is 2560 x 1440, and you want people to post pics of NES games at native res of 256 x 240??
Old school CRTs have a really soft image. You're not going to get that sharp pixelated look on them. Also, round pixels vs square like an LCD.
If you want to replicate CRT's with scanlines in emulators, what is the go to of scanline strength? 25/50/75/100%?
Just so we're clear, I'm not arguing for filtered, or otherwise images being posted as true representations of the games played in the original state. I'm just saying there's nothing wrong with this (with CRT image on right for comparison);
Unaltered, unfiltered image. A direct-screen capture of the software in it's original state. This kind of screenshot accurately displays games as they are meant to be seen, and not in the varied pool of CRT Monitors/Televisions, RF, RGB, Composite and so on cables and cords.
RGB makes NES games look great, unlike composhit.Yes?
Old school CRTs have a really soft image. You're not going to get that sharp pixelated look on them. Also, round pixels vs square like an LCD.
I still own a CRT. It's night and day.