cammy looks like a karen.
is that a mexicana con machete? hay wey.
Nah, Cammy is definitely Blue Mary and Billy Kane's long lost daughter, and neither of them had Karen energy.
If you want Karen, wait for Karin
(j/k I actually really like Karin in SFV).
So....I think Street Fighter 6 looks pretty fucking good. Question is...how will it play? I'm sure anyone attending EVO this year will probably find out as Capcom might put up a demo booth for it. They did it for Street Fighter V in 2015. It seems that some older Street Fighter Mechanics are coming back now, though the use of the Drive system is going to be MORE crucial now. Drive Impact aka Focus Attack is back but it uses Drive. EX Specials and Reversals NOW use Drive Meter instead of your regular Super meter stock. I need to see the game in action with actual players though. But, I am liking what I am seeing.
I'm curious about how you actually get Drive meter gauge. The regular Super meter is probably still gained normally, but I hope Drive isn't primarily tied to you taking damage like the Ultra and V-Trigger gauges were in SFIV and SFV. It would be pretty cool if it reinforced good footsies and zoning by you gaining Drive by being
just out of the range of an opponent's attack, kind of like how slipstream works in racing games or certain ship abilities work with bullets barely missing your hitbox in bullet hell shmups.
It probably couldn't be the only way to earn Drive, but as one of the methods it'd be cool, and by doing that maybe you could gain some type of elemental property boost for certain attacks for a duration of time.I also hope the Drive gauge can be used in some way for setting up unique combo opportunities, and getting out of hitstun state (at the cost of the whole bar), that type of stuff.
Also a bit cautious with if there's any further simplification of certain mechanics; it's been a trend with fighters these days but I still think it's kind of ridiculous you can land a Critical Art in SFV and no matter how poorly you timed it, if if the first hit connects, you get the ENTIRE Critical Art anyway. It's a far cry from classic games like 3S or even SFIV where you needed to account for an opponent's juggle state and your positioning, because depending on that you may not get the full Super to actually land or it could even leave you at a disadvantage to be punished. I don't think stuff like that should be removed from these games.
However, if they're going to bring back a focus on stuff like one-frame links and plinking, I wouldn't mind them keeping those to a minimum. Again the SF that supposedly everyone loves, 3S, didn't have nearly as much a focus on one-frames and plinking the way SFIV did. I think you can have player expression without gating most of the technique to impossibly difficult high-ceiling stuff. But if they want to, they can have a character or two specifically "meant" for experts who is just loaded with one-framers and needs a lot of plinking, negative edge etc. to get the most out of.
I personally enjoy the aesthetic myself. I guess I'm in the minority. Seeing Ryu with Oro's sash is something though. Chun-Li ain't as thick as she used to be but I do like her redesign.
I think it's due to the proportion of her calves compared to her thighs. Because her thighs are thicker than ever to me. Anyway tho it's nothing modders can't adjust, just as long as you have it on PC.
(shrugs) But they clearly turned 5 around and it’s a great game now. It wasn’t even a bad game at launch, just great gameplay that lacked enough modes and such.
And again, getting salty as a Xbox owner is silly. Sony took the initiative and Microsoft didn’t, simple as that. Hell, we’ve recently found out about Xbox turning down the opportunity to be involved with the Knights of the Old Republic remake and Spider-man games. Do you believe those games’ developers are giving you a middle finger as well, or do you realize Microsoft choose to prioritize elsewhere and Sony went for what was now available to them and it’s not anymore complicated than that?
Right on. You'd think after some of recent revelations that the misconception Sony was simply money-hatting everything to deprive Xbox would die down. I'm sure Sony have definitely moneyhatted some games with that intent, but a lot of the big 3P exclusives or things like them getting Spiderman practically exclusive to PlayStation, were apparently Sony taking on opportunities that MS could've taken on themselves, but for various reasons did not have the desire or vested interest to do so.
Sony's not the one who made MS turn down Marvel (I mean not even a Captain America game? Really?!?), KOTOR Remake, SFV, MGS4 etc. MS did that to themselves. The KOTOR Remake one is particularly questionable because that one must've been very recent, and if they turned down KOTOR Remake there's no telling what other big 3P games this gen they might've turned down to have as possible timed exclusives. All the more reason why it's easy to see there are some major upper management issues with the Xbox division even today.
But enough about that, let's have more of this: