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Street Fighter IV on PS3, 360 and ... PC ?

pgtl_10 said:
Will it be hard to port SF4 to Wii?
I'd think making a set of controls that work on remotes/wavebird would be on of the harder parts. If there is a PC version and it scales down enough it shouldn't be too tricky to scale down further for wii.
 
Teknopathetic said:
SF4 on PC is so weird. I mean how do you control it? I mean what arcade stick could you possibly use? Or pad if you were desperate. If only there things that converted console peripherals to work on PCs.
Seriously, there is just no way. A mouse and keyboard are the only things capable of being plugged into a PC, and I'm totally not playing Age of Conan with a 360 pad right this minute...
 
PC is definitely the best platform for fighting games. You can choose pretty much any controller you want, it's easier to find players because you can have MSN or something running at the same time, and it means the game will last longer because PCs aren't going to suddenly vanish.
 
Well,

I think I found a vendor thats willing to split a set of 4 SFIV Taito Type X2 systems (with software + dongle).
Allowing me to buy 1 SF IV Software (HDD + Dongle Encryption/Security USB Key) Taito Type X2 System

Should be around 660 - 750USD. (Yes thats what my check is going into. :P)



I smell fun in the future!
 
I think I mentioned it before, but a PC release would be great for my future dream MAME cabinet. :p

I'll probably buy an arcade stick for it on 360 if they release a new one. I don't think the Virtual Fighter one was very good for Street Fighter? I could be wrong. In any case, I have two sanded-down gamepads for the 360 ready.
 
"lots of arcade sticks friend... the HRAPS work fine, custom sticks as well work fine, I dont see how fighting games on pc are weird considering the emulators out there."


Check out the hotlinks in my post, dude.
 
FightyF said:
Pretty much impossible unless they decide to do it from scratch with completely different models.


Eh, seeing the game in person, they probably wouldn't have to sacrifice much, to be honest. The backgrounds are preeeeeeeeeetty bare.
 
v1cious said:
pirates like me.

25r15p1.gif
 
sp0rsk said:
Eh, seeing the game in person, they probably wouldn't have to sacrifice much, to be honest. The backgrounds are preeeeeeeeeetty bare.
i disagree. chun lis stage is pretty packed. some are bare like that lame airplane stage but a good 3-4 stages are just amazing. the characters arent exactly low poly either and the animation (omg dhalsim) is great.
 
speedpop said:
:lol

Yeah those $55,000 graphics cards are pretty hefty.

Honestly, the worst thing about this kind of perception is the fact that current consoles are starting to look expensive compared to mainstream PC tech now. Well in the UK anyway, for £50 more than a PS3 would cost I've just built a PC that craps all over the PS3 in every area. E.g. UT3 on PS3: 30FPS, 720P, no AA and very little AF. UT3 on my £350 PC: 768P, 60fps, 8Xaa/16af. That extra £50 goes a long way if you know how to build a decent gaming rig.
 
sp0rsk said:
Eh, seeing the game in person, they probably wouldn't have to sacrifice much, to be honest. The backgrounds are preeeeeeeeeetty bare.

I agree that they're bare, which is why I referred specifically to the models. I doubt the Wii could even do one character (with no backgrounds) at that poly count. They would also have to remove the multitexturing, the post processing effects...the HD...a whole lot if you think about it.
 
They could do the game on wii easily and they probably will. They just scale everything way down visually. Cut the texture resolution down to 25% it's original , the resolution would only be 480P wide instead of 720p that saves a bunch of power and turn the backgrounds into diorama's. Like you only see the front of buildings so it's just a few poly's witha bunch of textures. Make the crowds sprites.

It'd look kind of bad but it should play pretty close with the right controller.
 
Jeez surprised at the ignorance of some. PS2 controller converter plugged in to PC with a PS2 stick will do fine I'm super surprised more companies in the pc realm don't offer converters with pc games bridging the bs myth that most pc gamers only use kb&M for most titles. Before someone again tries to bring up the argument most don't have the option to do it doesn't dictate that it's not possible usually because of their own choices or expectation that pc gaming should be like cosole gaming which feeds you everything and makes some situations worse than need be.

I'm happy enough already with PS3 platform since it seems the fighting community is largely staying there or with what already exists.
 
FightyF said:
I agree that they're bare, which is why I referred specifically to the models. I doubt the Wii could even do one character (with no backgrounds) at that poly count. They would also have to remove the multitexturing, the post processing effects...the HD...a whole lot if you think about it.

Unless the the poly count on characters are about the high thousands, like 80k capcom could do it since RS still creams even next gen games with it's poly counts when you talk about individual objects the background is my worry. Why would multi texturing have to go when it's something the GC/Wii do well unless capcom is pulling more than 8 layers the only thing they need to cosider in texturing is the resolution and size something Wii would be deficient in. HD is a resolution thing so automatially would have to go since Wii can't out put it it's a non issue automatically considering how rendering in 3d largely works. In order to know what post processing would have to go you would have describe the effect, technicque, and complexity.
 
LCGeek said:
Unless the the poly count on characters are about the high thousands, like 80k capcom could do it since RS still creams even next gen games with it's poly counts when you talk about individual objects the background is my worry.

RS? What's RS?

Why would multi texturing have to go when it's something the GC/Wii do well

Does the Wii even do it at all? I can't think of one game that uses bump mapping on the Wii even sparingly, nevermind every single surface. Oh yeah I'm not talking about lightmaps...I'm talking about anything to get material effects on surfaces.

unless capcom is pulling more than 8 layers the only thing they need to cosider in texturing is the resolution and size something Wii would be deficient in. HD is a resolution thing so automatially would have to go since Wii can't out put it it's a non issue automatically considering how rendering in 3d largely works. In order to know what post processing would have to go you would have describe the effect, technicque, and complexity.

I don't think the Wii has enough memory for any post processing, that's why.
 
FightyF said:
RS? What's RS?



Does the Wii even do it at all? I can't think of one game that uses bump mapping on the Wii even sparingly, nevermind every single surface. Oh yeah I'm not talking about lightmaps...I'm talking about anything to get material effects on surfaces.



I don't think the Wii has enough memory for any post processing, that's why.

Rebel Strike

As for bump mapping which form we talking about

Normal Mapping was done in konami's second game.

EMBM has been commonly used in tons of Wii games most notably SMG.

Funny you say Wii can't do post processing despite what retro and nintendo have demonstrated in games like DOF. Complexity is another matter but it's been demontrated.

No game is gonna use bump mapping on every surface considering the application of technique is really only meant for certain looks and situation in games.
 
FightyF said:
RS? What's RS?

Radiant Silvergun?
Rakagaki Showtime?
Romancing Saga?

I really cant think of any other game that starts with R and S.

EDIT: Nevermind Rebel Strike...new I was missing something.
 
Why are people surprised developers are trying to reach as many consumers as possible? Its not like game development is more expensive than ever before or anything...
 
RyanDG said:
When Street Fighter IV is released on the Xbox 360 (as it inevitably will be), I guarantee there's going to be a new 'anniversary' controller released for the 360 modelled after the Saturn controller. Mark my words.

And this will be a joyous day...

saturn_usb_pad_shop.jpg


Seriously, PC gaming needs more genres than the same old ones.

SFIV for PC. Yay!!!
 
LCGeek said:
Rebel Strike

You mean Rouge Squadron. And no, it doesn't creme next gen games, not even close.

As for bump mapping which form we talking about

Normal Mapping was done in konami's second game.

EMBM has been commonly used in tons of Wii games most notably SMG.

Do you have any evidence for these?

Funny you say Wii can't do post processing despite what retro and nintendo have demonstrated in games like DOF. Complexity is another matter but it's been demontrated.

So has Metal Gear Solid on the PS1, again, if we're talking about cheap hacks. The point is, it's not using shaders for any of it.

No game is gonna use bump mapping on every surface considering the application of technique is really only meant for certain looks and situation in games.

Where have you been? The latest in the long string of examples is GTA4.

Don't even try to argue this. The Wii couldn't display one SF4 character with a white background...it would take a lot of downgrading to get it to run on the Wii, which is why I think it should be made from the ground up for it. If they can do it from the ground up, they can have it looking like Tekken 5, and have all the gameplay required intact.
 
FightyF said:
So has Metal Gear Solid on the PS1, again, if we're talking about cheap hacks. The point is, it's not using shaders for any of it.

What kind of cheap trick does the lava room in RE4 on the Cube/Wii use? I am actually curious, because that's a damned impressive one.
 
Tenbatsu said:
Do you all doubt the porting capabilities of Capcom?
It's been known for a while that Capcom is leading all development on PC this gen. So bringing it to PC is a cheap way to make a bit of cash out of the franchise if lapsed SF2 players don't have a console anymore.

Plus this info has been known since the beginning of the year when print covered it.
 
Teknopathetic said:
"lots of arcade sticks friend... the HRAPS work fine, custom sticks as well work fine, I dont see how fighting games on pc are weird considering the emulators out there."


Check out the hotlinks in my post, dude.
haha...owned, I didn't grasp the sarcasm or the hotlinks:p The funny part is that I was surprised you of all people made that comment:lol :lol
 
FightyF said:
You mean Rouge Squadron. And no, it doesn't creme next gen games, not even close.



Do you have any evidence for these?



So has Metal Gear Solid on the PS1, again, if we're talking about cheap hacks. The point is, it's not using shaders for any of it.



Where have you been? The latest in the long string of examples is GTA4.

Don't even try to argue this. The Wii couldn't display one SF4 character with a white background...it would take a lot of downgrading to get it to run on the Wii, which is why I think it should be made from the ground up for it. If they can do it from the ground up, they can have it looking like Tekken 5, and have all the gameplay required intact.
Unless you're a developer with a dev kit in front of you, knowing what a system is capable of is something that I just don't see you knowing. I'll take the words of the developers on this.
And BTW, it was totally confirmed that Dewey's Adventure does normal mapping. JEEZ, DREAMCAST was supposedly capable of normal mapping, and yet you question the validity of Wii having that capacity? How hard is it to understand that most developers are just LAZY and that current games for the system aren't tapping the machine's graphics strengths?
 
Terrell said:
Unless you're a developer with a dev kit in front of you, knowing what a system is capable of is something that I just don't see you knowing. I'll take the words of the developers on this.

Don't have one yet, but we've done quite a bit of research on the hardware.

And BTW, it was totally confirmed that Dewey's Adventure does normal mapping.

I'd like to see this. I've asked the other guy for a link for games he claims to have normal mapping.

JEEZ, DREAMCAST was supposedly capable of normal mapping, and yet you question the validity of Wii having that capacity?

The DC was said to be capable of performing bump mapping...this is the first I've heard of normal mapping on the DC.

How hard is it to understand that most developers are just LAZY and that current games for the system aren't tapping the machine's graphics strengths?

The thing is, the machine's best capability won't even come close to a poor looking 360 XBLA title.
 
This is fantastic news! as a PC gamer I couldn't be happier right now, got my PS2 controlled hooked up via a USB converter so I'm ready to brawl. This does have online MP right? seriously I can see myself getting hooked here.
 
FightyF said:
I'd like to see this. I've asked the other guy for a link for games he claims to have normal mapping.
Googled it in under a minute.

http://wii.ign.com/articles/760/760682p2.html

IGNWii interview with Shingo Mukaitoge said:
IGN Wii: This may be the first game that we have seen with normal mapping. We weren't really sure if the Wii supported it.

Mukaitoge: Really? We used normal mapping for some of the bosses in the game. If you look closely at the trailer, you can see normal mapping on the boss character at the end.
 
Is there any date related info at all for PS360?

C. Viper looks to be in a brewery or smurf village that also has a barrel in it, barrel bonus stage?
 
I guess I'd actually be able to use my Saturn pads on the PC version! But yeah, I think I'll get it on the 360 like most other games, I would rather play it on the big screenw ith out having to haul my PC in the living room...
 
Teknoman said:
Would cross platform online play even be possible with this?
Possible based on technology or legal departments? 360 cross plat works one of two ways: MMO where you don't need live gold, Non MMO where you need live gold on the PC side.

All the combinations are unlikely but to slightly different amounts. It won't be live silver online so that eliminates PS360. No one cares if it's PC360 because it costs $50 that PC owners d/won't pay. PCPS3???
 
PC version it'll be.

I'm tired of bullshots. I want it to be the real thing! and with capcom, they're giving me the chance to make it the real thing.

... will also get PS3 version.
 
New screens look fantastic, can't wait for this game to come out. 08's shaping up to be better than 07 was!. New news coming Friday according to Capcom blog:

Capcom Blog said:
On May 30th we’ll be revealing a fourth new character via our site’s
Character section. I guess all of those guys who went to the location test
were thinking that someone would pop up during the test, but we’re sorry…
the big reveal is going to be on our official site.

Also, we’ll be revealing the final boss of the game too! What kind of
techniques will this boss use to crush everyone!?

One more thing! This month in Las Vegas is Capcom’s Capitvate ‘08 event,
which was also known as Gamer’s Day last yaer.

At that event, we’ll be revealing some ultra big news for everyone! The
5/30 edition of Weekly Famitsu, and on this official site will contain the
same announcement too!

For the big announcement, Producer Ono-san is on his way to Las Vegas now,
so please wish him all the best on his flight!

Sorry for leaving you guys all hanging until Friday, but make sure to keep
your ears to the ground at the end of this week for the big news!

Blu_LED said:
Wait so this is going to be a full $60 Blu-Ray release? Seems more or less a PSN game to me,

Why wouldn't it be a fullpriced title? I'ts not like it's a remake
don't start that SF23D remake bullshit
or something. It's a full new title...a brand new Street Fighter game!
 
SolidSnakex said:
So you're saying this is the equivalent to something like SSF2HDR then?
No, but maybe like a $20-$30 download would be fine.

I mean its an arcade game, so there really can't be much to it, right?

Don't listen to me, I have never played/bought a SF in my life, so I don't know what I'm talking about.
 
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