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Street Fighter IV on PS3, 360 and ... PC ?

I hope developers have changed their minds about not having fighters tied (or in this case, not tied) to specific levels. There is no reason Ryu and Blanka should fight each other in the middle of Russia, in the middle of the night.

I truly hope they decided against that plan.
 
Raging Spaniard said:
Man thats weird, I like Ramon but I either cannot pull of ANY of his specials ... or I am and they dont look anything like specials... ahem

Yeah, bad tangent, whatev

Things Im wondering:

How good will the game look on PC?
Will cross-platform play exist? (Im guessing not)
Platform only guest characters?
Will we see a 2nd version 6 months later, or will Capcom just start doing real heavy patches? If a game like SF 2 were to be released NOW for the first time, would there be a Champions Edition, a Turbo or a Super/Turbo to begin with? Or would it still be called SF 2, but with an updated version number?
Will it have HOME integration? Would be cool to walk to a virtual arcade and have the game right there

Anyways, rambling now

In order.

1. No idea. Probably the same as the arcade assuming similar rig.
2. Most likely not
3. Definately not.
4. Probably not, Ono says he's open to the idea of patches and DLC. As for the subtitles, how bout we wait until the first one comes out?
5. It got announced less than 12 hours ago in a barebones press release. Cmon man. Who knows?


And Brendan, I totally disagree. Most people'll settle into a few favourites, so why limit them the stages they'll see?
 
Snapshot King said:
In order.

1. No idea. Probably the same as the arcade assuming similar rig.
2. Most likely not
3. Definately not.
4. Probably not, Ono says he's open to the idea of patches and DLC. As for the subtitles, how bout we wait until the first one comes out?
5. It got announced less than 12 hours ago in a barebones press release. Cmon man. Who knows?


And Brendan, I totally disagree. Most people'll settle into a few favourites, so why limit them the stages they'll see?

Yeah well see, I dont expect any sort of answers for a long time, Im just speculating for the fun of it right now.
 
I assume by favorites, you are referring to the characters people will chose. I agree whole-heartedly in that case.

At the risk of sounding pathetic, the bulk of my game playing is done alone; I experience games as "single player" experiences. In that mindset, I'd like to see some more cohesiveness with the backgrounds.

Then again, if random backgrounds are my biggest concern at this point, I'll take it. I am incredibly excited for SF4 -- more than I have been in a long, long time.
 
Well Brendan, Ono was very vocal in the initial reveal that the game'd have online, and that they'd spend a lot of time getting it right, so perhaps that'd solve your issue? If you had a 360, I'd definately look forward to SPD-ing you repeatedly :lol
 
Reno said:
Abel's ultra and super are just double fireball motions, although his command throw is now a 180 motion instead of 360...

Fuerte isn't a grappler, he just has attack throws (his attack comes in contact with an enemy = goes into a throw animation), and his super isn't a 360 either.. just double fireball motion. I know because I was the #1 ranked Fuerte player in Japan during the last test lol. The only guy with a 360 super/ultra is Zangief right now from what is known.

Thanks Snapshot and Reno, new favorite characters confirmed :D

Also i'll pop in KoF XI some time tomorrow and check out how Ramon plays (usually just Team up with Terry, Eiji (that Ninja guy...name isnt fresh in my mind though) and K',Kim, or Kyo.

Also yeah, my friends will play fighting games with me, but they like Guilty Gear, Smash Bros, and Tekken/ Virtua Fighter/ Soul Calibur as far as fighting games go. Anyway online will be the way to go, and I hope they get it as lag free as possible. Same with SSFII Turbo HD.

Also im rooting for EVERY PS3 game multiplatform or not, to have some sort of HOME integration from here on out.

brendanrfoley said:
I hope developers have changed their minds about not having fighters tied (or in this case, not tied) to specific levels. There is no reason Ryu and Blanka should fight each other in the middle of Russia, in the middle of the night.

I truly hope they decided against that plan.

Seriously. and Snapshot I think he means in Arcade mode when you fight someone, the same way it has been in every main series SF game, you fight specific characters on specific stages.
 
If they have a Urien style character that'd be fucking awesome. Urien's probably one of my top 3 favourite characters.
 
is there any way to connect japanese saturn pad to ps3?i dont wanna play sf4 with any of those next gen controllers...cuz of saturn pad i demand a saturn port!
 
If Capcom try to pull this exclusivity bullshit with SF4, only releasing it on the 'HD' systems while ignoring the Wiis massive (and growing) userbase, then it will fail. A SF game without mass appeal is a failure, and this one already had a lot going against it.
Bravo Capcom, Bravo! Destroy the franchise!
And dont tell me the Wii could not run that game, because based on videos and screenshots.... :lol
 
plaguis said:
If Capcom try to pull this exclusivity bullshit with SF4, only releasing it on the 'HD' systems while ignoring the Wiis massive (and growing) userbase, then it will fail. A SF game without mass appeal is a failure, and this one already had a lot going against it.
Bravo Capcom, Bravo! Destroy the franchise!
And dont tell me the Wii could not run that game, because based on videos and screenshots.... :lol

All this game has to do to be a success is to make arcade operators and Capcom profit. Anything after that is gravy.

Third Strike sure as shit didn't have "mass appeal" when it was released.
 
Tain said:
All this game has to do to be a success is to make arcade operators and Capcom profit. Anything after that is gravy.

Third Strike sure as shit didn't have "mass appeal" when it was released.


And it wasnt a success... not really. Not to take anything away from the quality of that particular game, it sits proudly on my MAME cabinet.

However, back to SF4. Just who do Capcom think is going to play this (at home) in Japan??! The 360 is non existant and the PS3 userbase is :lol :lol :lol
Mark my words, keep this HD exclusive, kiss goodbye to this franchise. This will be the last installment.
 
plaguis said:
And it wasnt a success... not really. Not to take anything away from the quality of that particular game, it sits proudly on my MAME cabinet.

However, back to SF4. Just who do Capcom think is going to play this (at home) in Japan??! The 360 is non existant and the PS3 userbase is :lol :lol :lol
Mark my words, keep this HD exclusive, kiss goodbye to this franchise. This will be the last installment.

OK WE GET IT. YOU have a Wii, and want sf4. LOL all you want, but I highly doubt the "wii" crowd is that into fighting games to begin with. Also, how the hell are you going to play sf4 with that blasted controller of theirs? Simplify it down to one punch and one kick?

They don't need the Wii to be successful..just like a ton of other franchises. get over yourself.
 
bobbyflay said:
OK WE GET IT. YOU have a Wii, and want sf4. LOL all you want, but I highly doubt the "wii" crowd is that into fighting games to begin with. Also, how the hell are you going to play sf4 with that blasted controller of theirs? Simplify it down to one punch and one kick?

They don't need the Wii to be successful..just like a ton of other franchises. get over yourself.
I also have a 360. But you are missing the point, I want as many users to enjoy this as possible, as they did with SF2. Thats what made that game a success, accessibilty and the fact that everyone could play it. If we go down the path of exclusivity, the game becomes another SF EX... i.e, forgotten.

How can you assume the 'wii crowd' arent into fighters? Just who are the 'Wii Crowd'? Id say it has every chance of being successful on the Wii, far more successful than on the likes of PS3 in Japan.
As for the controller.. well make it support Classic Controller or GC pad only, or use an imaginative way of supporting the wii remote - these are problems that can be easily solved with a little thought. If Capcom are willing to put a SF game on that bastardized dual shock with awful D-Pad then surely the Wii remote is a viable option...
 
now official for europe too, just got the press mail (in german).

part of it:

Hamburg im Mai 2008. Capcom, einer der weltweit führenden Entwickler und Publisher von Computer- und Videospielen, veröffentlicht mit Street Fighter IV die Fortsetzung der Genre-begründenden Beat’em Up-Serie. Auf Xbox 360, Playstation 3 und Windows-basierten PCs gehen die Straßenkämpfer in den Ring.
 
plaguis said:
How can you assume the 'wii crowd' arent into fighters? Just who are the 'Wii Crowd'? Id say it has every chance of being successful on the Wii, far more successful than on the likes of PS3 in Japan.


Sales of Guilty Gear Accent Core really call into question the idea that the Wii crowd is into fighters - especially when you consider that the game fixed almost all of the issues that bugged up the PS2 release and it still only sold a fractional amount even adjusting for userbase. I understand what you are trying to say here, but even when you look at sales in Japan, it's clear that the Wii's market doesn't cover the same bases that would end up supporting a Street Fighter game. This is part of the reason why the Xbox 360, even in Japan, is getting a lot of the defacto arcade ports with just a fraction of the install base of the Wii.

Furthermore, the PS3 and Xbox 360 have already shown themselves to have a legitimate market for fighting games with the releases of Tekken DR/Virtua Fighter 5. These games (despite a niche audience) sold fairly well and all fall under the category of a 'technical' fighter.

This is of course my .02 on the matter, so I understand people may disagree with me.
 
I've already got one MAME cabinet; but, I'll probably build a dedicated fighter cabinet just for this. Awesometastic news for us that want to play the game with real arcade joysticks and buttons.
 
I've already got one MAME cabinet; but, I'll probably build a dedicated fighter cabinet just for this. Awesometastic news for us that want to play the game with real arcade joysticks and buttons.

You saying you can't do that on consoles?
 
RyanDG said:
Sales of Guilty Gear Accent Core really call into question the idea that the Wii crowd is into fighters - especially when you consider that the game fixed almost all of the issues that bugged up the PS2 release and it still only sold a fractional amount even adjusting for userbase. I understand what you are trying to say here, but even when you look at sales in Japan, it's clear that the Wii's market doesn't cover the same bases that would end up supporting a Street Fighter game. This is part of the reason why the Xbox 360, even in Japan, is getting a lot of the defacto arcade ports with just a fraction of the install base of the Wii.
I think basing potential sales of a Wii SF4 off GGXAC is a bit short sighted. The game bombed (hard) in Japan, but Aksys mentioned it was meeting expectation in America actually. On the other hand, VF5 tanked hard *everywhere* (on both PS3 and 360)... which game to do think makes a more compelling argument against SF4?

And actually licensed fighters (DBZ, Naruto, Bleach) have all seemed to do pretty well on Wii, not to mention Smash Bros... saying Wii doesn't have the market to support fighters (while PS360 do) seems a bit out of whack with the actual market conditions at play, we've had bopth failures and success stories on these platforms. Street Fighter IV's appeal actually seems to fall in line pretty well with one of Wii's major market segments (lapsed Nintendo nostalgics... the same group that helped push SF2 to 6m+ on SNES), and it's going "back to basics" in much the same way a lot of Nintendo brands seem to be headed this gen... I think there's definitely a place for it on the platform, whenever Capcom decides to invest in a lower end, broader market build (hopefully across Wii/PS2/PSP).
 
nightside said:
SFIV on pc? :lol capcom :lol
Street Fighter 1, Street Fighter II, Street Fighter II Turbo, Super Street Fighter II, Super Street Fighter II Turbo, Street Fighter Alpha, Street Fighter Alpha 2 and Super Puzzle Fighter II Turbo were released in PC.

SFIV arcade board is a PC, their lead developing platform is the PC, so where is the problem?

Raging Spaniard said:
Man thats weird, I like Ramon but I either cannot pull of ANY of his specials ... or I am and they dont look anything like specials... ahem

Yeah, bad tangent, whatev

Things Im wondering:

How good will the game look on PC?
Will cross-platform play exist? (Im guessing not)
Platform only guest characters?
Will we see a 2nd version 6 months later, or will Capcom just start doing real heavy patches? If a game like SF 2 were to be released NOW for the first time, would there be a Champions Edition, a Turbo or a Super/Turbo to begin with? Or would it still be called SF 2, but with an updated version number?
Will it have HOME integration? Would be cool to walk to a virtual arcade and have the game right there

Anyways, rambling now

mmmmm.... http://www.streetfighterworld.com/ I think you'll find more answers here in a couple of days (another Megaton Countdown?)
 
RyanDG said:
Sales of Guilty Gear Accent Core really call into question the idea that the Wii crowd is into fighters - especially when you consider that the game fixed almost all of the issues that bugged up the PS2 release and it still only sold a fractional amount even adjusting for userbase. I understand what you are trying to say here, but even when you look at sales in Japan, it's clear that the Wii's market doesn't cover the same bases that would end up supporting a Street Fighter game. This is part of the reason why the Xbox 360, even in Japan, is getting a lot of the defacto arcade ports with just a fraction of the install base of the Wii.

What I think was the fundamental issue with GG:AC, was the same thing that affected a number of games that had Wii/PS2 ports.

In a case scenario where a Wii and PS2 release co-exist, which version is probably more likely to sell? The PS2 version, of course, because more people stand to have a PS2 even more than they have a Wii, plus probably have everything they would need to get a good game play experience on the PS2, as opposed to having to re-buy stuff (re: arcade pads/sticks) all over again for a new console.

If it was such a thing that the Wii market didn't have to compete directly with the PS2 seemingly every time, I would imagine things would be much different. But it's the devs and publishers themselves that do more to screw over the possibility of crafting a solid fighting game base on the Wii, and that's the price they have to pay if they want to keep playing it "safe" with the PS2.


Any way, when I saw Tatsunoko vs. Capcom, I was pretty much set on believing that SF4 was probably never going to come to the Wii, and TatsuCap is probably a good reason to support. As it stands right now, TatsuCap is probably going to be a much more popular game in Japan, than SF4 ever will be. So, my thinking is, instead of trying to downscale SF4 for the sake of Wii and PS2 demographics, why not just give them TatsuCap, and let them have their own game?

As it stands right now, TatsuCap doesn't look like anything that Fate Unlimited Codes (Capcom and 8ing's System 246 title) couldn't put out. So I think it's pretty safe to presume that TC is a lower end game not meant to compete in the same venue as SF4. So thus, I'm really of the opinion that the main reason why PS2 and Wii won't be a part of the SF4 party, is because they'll be having their own bash with the Tatsunoko and Capcom Bunch hosting.

And since the PS2 and Wii market is still very viable in Japan, coupled with the fact that TatsuCap will probably remain Japanese exclusive? This all seems to be coming together in a way that I believe Capcom has been planning for a while now. SF4 is for the West, and TatsuCap is Japan's own.
 
"I also have a 360. But you are missing the point, I want as many users to enjoy this as possible, as they did with SF2. Thats what made that game a success, accessibilty and the fact that everyone could play it. If we go down the path of exclusivity, the game becomes another SF EX... i.e, forgotten."


What part of a PC/360/PS3/Arcade release is "exclusive?"
 
:lol at Seth! He looks kinda cool but man, people were complaining Gill and Urien were almost naked HERE HAVE FULLY NAKED EXCEPT HES A CYBORG/PUPPETTHING SO ITS OK

Still, he looks cool. Dan kinda looks like he might look a little bit different from the shotos, but not by much (just from looking at sketches, well see)
 
Teknopathetic said:
"I also have a 360. But you are missing the point, I want as many users to enjoy this as possible, as they did with SF2. Thats what made that game a success, accessibilty and the fact that everyone could play it. If we go down the path of exclusivity, the game becomes another SF EX... i.e, forgotten."


What part of a PC/360/PS3/Arcade release is "exclusive?"

Why do you copy/paste replies instead of using the forum's quote tool? =\
 
Snapshot King said:
If you had a 360, I'd definately look forward to SPD-ing you repeatedly :lol

I do have a 360. And you can bet your sweet bippy I will play Street Fighter 4 online. It has been years since I played another person, however. So I'm sure I am a little rusty.

As for details about the new boss character and some returning favorites... Seth is interesting. His desgin just screams Urien to me, but there is also something other-wordly about him. I also wonder what, if any, role he has to play in Bison's survival.

Fei Long looks the same of course; there is only so much you can do with his design. If he is returning, can Cammy be far behind? I know Ono was clear in saying he didn't want to leave out any of the "favorites" from Street Fighter 2. If Fei Long is in there, the other "New Challengers" must be on the way.

I have mixed feelings on Dan, as well. He was inserted into the Alpha series as a joke, to poke fun at SNK, and yet he has a small but passionate following. But seeing Dan brings me hope we will see some of the other Alpha characters. Sakura obviously comes to mind, but seeing Rose in some capacity would be nice.
 
brendanrfoley said:
I do have a 360. And you can bet your sweet bippy I will play Street Fighter 4 online. It has been years since I played another person, however. So I'm sure I am a little rusty.

As for details about the new boss character and some returning favorites... Seth is interesting. His desgin just screams Urien to me, but there is also something other-wordly about him. I also wonder what, if any, role he has to play in Bison's survival.

Fei Long looks the same of course; there is only so much you can do with his design. If he is returning, can Cammy be far behind? I know Ono was clear in saying he didn't want to leave out any of the "favorites" from Street Fighter 2. If Fei Long is in there, the other "New Challengers" must be on the way.

I have mixed feelings on Dan, as well. He was inserted into the Alpha series as a joke, to poke fun at SNK, and yet he has a small but passionate following. But seeing Dan brings me hope we will see some of the other Alpha characters. Sakura obviously comes to mind, but seeing Rose in some capacity would be nice.

Well, Fei-Long and Cammy are popular. T-Hawk and Dee Jay? I dont see people lining up for those two (barf)

Including Dan is always an easy alternative. I mean if you already have Ryu in the game, making a Dan model isnt as much extra work than, say, Sakura.
 
Raging Spaniard said:
Well, Fei-Long and Cammy are popular. T-Hawk and Dee Jay? I dont see people lining up for those two (barf)

Including Dan is always an easy alternative. I mean if you already have Ryu in the game, making a Dan model isnt as much extra work than, say, Sakura.

I'm not a fan of Dee Jay and T. Hawk either; though T. Hawk's background in Alpha three was pretty spectacular.
 
nightside said:
SFIV on pc? :lol capcom :lol

Not sure where the lolz are..
Pc can use the 360 controller as well as the PS3 I believe, not to mention many game pads just for it.
As far as processing and gpu a good pc obliterates the 360 and PS3.
I think the lolz may be on you...
 
RyanDG said:
It's counting down to Capcom's renamed Gamer's Day (Captivate '08). Supposedly there's some more SFIV news coming out on that day... Ono's flying into Las Vegas to attend.
Captative already started. Ono is there, they have SFIV cabinets there, and obviously they'll show videos, pics etc. after the embargo (the embargo ends next tuesday). Shiozawa said in the SFIV blog there will be really BIG NEWS related to the game this weekend.

We already have:

·Announced oficially the PS3, X360 and PC ports (Capcom press release).
·New Final Boss : Seth (Famitsu scans, the magazine will be released next 30th).
·New returning character : Fei Long (Famitsu scans, the magazine will be released next 30th).
·New returning character : Dan (Famitsu scans, the magazine will be released next 30th).
·A multi-language countdown in www.streetfighter.com (ends this weekend).

I bet the countdown is for a proper SFIV western game site with character profiles (maybe even more new characters), screenshots, videos, developer blog etc. with info about the console versions. Or at least to show the Captivate SFIV trailers in exclusivity.
 
Tain said:
You saying you can't do that on consoles?
No, there are still ways to use arcade parts on consoles; but, it's a lot easier to build what you want using PC encoders than hacking joysticks. I use P360 joysticks and getting the 5v power from a console is a pain.

The main reason why the PC version sounds tempting is the ability to make a dedicated fighting cabinet that will have virtually all fighting games selectable from a single frontend.

The main dilmena I'm going to have is trying to decide if I want to go widescreen or not for the monitor.
 
bobbyflay said:
OK WE GET IT. YOU have a Wii, and want sf4. LOL all you want, but I highly doubt the "wii" crowd is that into fighting games to begin with. Also, how the hell are you going to play sf4 with that blasted controller of theirs? Simplify it down to one punch and one kick?

They don't need the Wii to be successful..just like a ton of other franchises. get over yourself.

Hori Wii arcade stick, Gamecube Controller, Classic Controller, etc. But HD exclusive doesnt mean good bye to the franchise in any way. If people want to play a game but dont have the console it releases on, they will buy said console. Simple as that.
 
OokieSpookie said:
Not sure where the lolz are..
Pc can use the 360 controller as well as the PS3 I believe, not to mention many game pads just for it.
As far as processing and gpu a good pc obliterates the 360 and PS3.
I think the lolz may be on you...
.

and don't forget the numerous Arcade sticks available for the PC.
 
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