Thoughts on Chun's overhead? (down forward mk) Its start up and recovery seem absolutely huge, and when I need to use an overhead, I'm having trouble whipping it out.
Bad overhead, will require some serious tricks to land. Like maybe anti air st.lk, and timing so the overhead hits as they land on the ground. They wouldn't be able to see the startup frames as well as the camera is shifted above when in the air. It's something like a 32 frame overhead, people can easily block it on reaction. I used stuff like Post super knockdown > light kikouken hits them meaty as I do the overhead. Sometimes they're thinking about blocking the fireball enough that they forget the overhead, but I don't expect that to work for long.