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Street Fighter V Beta Thread: Welcome, future '16ers! (Currently Inactive!)

Bison doesn't have to reflect. He can absorb and then just attack you, or Psycho Blast and hit the projectile and Nash (if he's trying to jump in).
I haven't experienced a bison just holding the blast so I don't know the recovery on it. My notion was that I would throw the boom dash up and then the bison would grab the boom and I'd at least have a chance to make you block with a jumping attack or a ground attack and set up some pressure.
 
I haven't experienced a bison just holding the blast so I don't know the recovery on it. My notion was that I would throw the boom dash up and then the bison would grab the boom and I'd at least have a chance to make you block with a jumping attack or a ground attack and set up some pressure.

If Bison uses Psycho Reflect against a projectile, he has the option to only tap the V-Skill which absorbs it immediately which also builds super meter. It's about as fast as Ryu's parry when used that way. If Reflect is held down (or used against any single hit normal/special) it will then do the second part where he chucks the 2-hit fireball.

It depends on the distance whether you can stop him from doing even the absorb. Of course, you need to be careful yourself because Nash's boom startup sucks. If Bison is in V-Trigger especially because V-EX Stomp can probably be done on reaction to boom startup and it does a shitload of damage for a one-bar special.
 
Hard.

But loving it, think I'm learning better by getting my ass kicked by vets than playing noobs such as myself. My spacing and footsies are much much better now.

Awesome, and yeah I agree that you learn more from people who kick your ass than noobs who spam DP heh

I was just talking about the the medium boom for recovery, but that seems like it would work really well in that match up.

It really does. Was watching the Momochi vs Fuudo exhibition match and Nash threw boom and read the reflect animation and V triggered into a combo. Pretty cool setup :)
 
So for those who got some time with the beta, what combos/strats have you picked up on so far and for which characters? I would especially like to hear some birdy combos as I was struggling to combo with him. I found a few basic jumpins with nash but not much else beyond target combos for other characters.
 
I haven't experienced a bison just holding the blast so I don't know the recovery on it. My notion was that I would throw the boom dash up and then the bison would grab the boom and I'd at least have a chance to make you block with a jumping attack or a ground attack and set up some pressure.

If Bison uses Psycho Reflect against a projectile, he has the option to only tap the V-Skill which absorbs it immediately which also builds super meter. It's about as fast as Ryu's parry when used that way. If Reflect is held down (or used against any single hit normal/special) it will then do the second part where he chucks the 2-hit fireball.

It depends on the distance whether you can stop him from doing even the absorb. Of course, you need to be careful yourself because Nash's boom startup sucks. If Bison is in V-Trigger especially because V-EX Stomp can probably be done on reaction to boom startup and it does a shitload of damage for a one-bar special.
Wallach said it well. If Bison doesn't reflect, the move is outright spammable. You can see JWong mash it out like 3 times in a second at E3.

Also, Wallach: do you think Psycho Reflect might have invincibility frames after the reflect? Just a few. I ask because I was playing a Bison mirror, and I Psycho Reflected a Knee Press successfully. Either Psycho Reflect's fireball comes out crazy fast up close, or it has invincibility frames.
 
Wallach said it well. If Bison doesn't reflect, the move is outright spammable. You can see JWong mash it out like 3 times in a second at E3.

Also, Wallach: do you think Psycho Reflect might have invincibility frames after the reflect? Just a few. I ask because I was playing a Bison mirror, and I Psycho Reflected a Knee Press successfully. Either Psycho Reflect's fireball comes out crazy fast up close, or it has invincibility frames.

Really. Was the DKP far enough that maybe he only clipped you with the second hit? It does seem to come out pretty fast, but I'm surprised it worked if he actually hit you with the first hit of DKP.
 
Really. Was the DKP far enough that maybe he only clipped you with the second hit? It does seem to come out pretty fast, but I'm surprised it worked if he actually hit you with the first hit of DKP.
Nah, he was right in my face when it happened. I thought I lost the match, actually, because we were both at pixel health.
 
Nah, he was right in my face when it happened. I thought I lost the match, actually, because we were both at pixel health.

That's interesting. Something worth testing later when there is more to the beta beyond random matchmaking. You'd think if there were any i-frames that you'd be able to reflect even 2-hit fireballs, but you can't. Maybe the second hit of DKP is just far enough behind the first that he got hit with the fireball's first active frame before it came out.
 
If Bison uses Psycho Reflect against a projectile, he has the option to only tap the V-Skill which absorbs it immediately which also builds super meter. It's about as fast as Ryu's parry when used that way. If Reflect is held down (or used against any single hit normal/special) it will then do the second part where he chucks the 2-hit fireball.

It depends on the distance whether you can stop him from doing even the absorb. Of course, you need to be careful yourself because Nash's boom startup sucks. If Bison is in V-Trigger especially because V-EX Stomp can probably be done on reaction to boom startup and it does a shitload of damage for a one-bar special.
I'm not worried about stopping him from absorbing, I just want to know if he I can make him block or punish after not throwing the the absorbed projectile because I've only fought one bison and he always threw them. His v-trigger is super dangerous and I haven't seen the cool/bs stuff from it yet in match.

EDIT: Basically how many recovery frames do you think the absorb has if any?
 
That's interesting. Something worth testing later when there is more to the beta beyond random matchmaking. You'd think if there were any i-frames that you'd be able to reflect even 2-hit fireballs, but you can't. Maybe the second hit of DKP is just far enough behind the first that he got hit with the fireball's first active frame before it came out.
It must just come out crazy fast. I have been too scared to try reflecting an EX fireball, so thanks for that. Haha.


I'm not worried about stopping him from absorbing, I just want to know if he I can make him block or punish after not throwing the the absorbed projectile because I've only fought one bison and he always threw them. His v-trigger is super dangerous and I haven't seen the cool/bs stuff from it yet in match.

EDIT: Basically how many recovery frames do you think the absorb has if any?
https://youtu.be/ZQAFy9SIoyk

Check around 20 seconds in.
 
Combofiend meant Street Fighter 4 too.
Well, I respectfully disagree. I believe he is too linear, lacking overhead, and lacking damage to ever win a huge tournament. I always joke with friends that he is an amazing character to play and to use because you basically force people to learn how to play properly...and he is fun.

But against people who know what they are doing, he is just too linear, too predictable, and does not do enough damage as i said. Still love him though.
I am picking him up in 5 for the beta, and I am a bit confused about some stuff:
-What is Psycho Blast for? It ends combos into knockdown and anti-airs at far angles, but that's about it.
I have gotten 0 matches so far in five just training mode. I would say psycho blast is for combos and for the EX projectiles.
karst said:
-What do you do after a blocked Knee Press L?
I would say it depends on the frame data. One used to be able to throw out another light kick and follow it up with another light scissors. That or crouching medium punch might be good now. I will know after a match or two this week I figure haha.
karst said:
-It is better to clip an opponent with the end of a blocked Knee Press H than have the full move blocked in terms of frame advantage, right?

-Do Knee Press H and c.HK ever become + on block at max distance?
Yes and I do not believe they ever become plus on block but you can make it safe if you max distance. by comparison to 4, the slide feels like it has a longer range in this game so it feels a bit riskier. Still I max ranged both of those moves in four so I plan to do the same thing in 5.
 
He wouldn't be well balanced if he could hop through projectiles, haha. Blanka already has anti-projectile tools. That's not his issue.

Did you look at Omega Blanka? I admit that this kind of gameplay would be hype:
https://www.youtube.com/watch?v=JRs5nyu5EH8
https://www.youtube.com/watch?v=-bNNc6_RI50

Like Sabrewulf in KI.

I haven't played omega mode at all, but got damn that looks sick. Even the fact that he can get a fierce punch alone after a charge down up is supremely rad.

All I'm trying to say is that if they want to, they can turn Blanka into a fucking BEAST. Like he's supposed to be. And they don't even really have to change him that much.Out of that video, even just him being able to follow up after electricity, and following up his charge down up into fierce punch alone gives him so much,

I'm not sayin that would be balanced, I'm saying that I work for Capcom. What I'm saying is If Capcom wants to think of ways to make him into a more interesting character, there are more than plenty of points to start with with Blanka.
 
I'm not worried about stopping him from absorbing, I just want to know if he I can make him block or punish after not throwing the the absorbed projectile because I've only fought one bison and he always threw them. His v-trigger is super dangerous and I haven't seen the cool/bs stuff from it yet in match.

Well, that's what I mean by "stopping" him from doing it (aka forcing the option off the table). Like if you're far enough out and you use Nash's slowest boom, I'm sure you can get there in time to attack where Reflect would get punished. You just have to be careful because at that distance Bison has to time the V-Skill anyway to the projectile speed, so he's going to either be down-back or will try to jump the boom; if he sees you approaching behind the boom you need to watch for Inferno because it will both eat the boom and cover the air approach simultaneously (and if he is scared of the cross-up dash he may EX Inferno which will put the Inferno on both sides). Naturally you also just need to be careful about throwing slow boom at that distance that you don't get jumped/stomped on yourself. Against all the Nash players I matched against I felt like it was a pretty weak tool against Bison; I generally felt the least threatened by Nash when there was that much space on the screen.
 
All this waiting is making me want to purchase USF4. However I do not think it is a good idea as the netcode wont be good playing from Europe with an US account.
 
storafötter;173085608 said:
All this waiting is making me want to purchase USF4. However I do not think it is a good idea as the netcode wont be good playing from Europe with an US account.

Its fine. Location is based on where you are I believe and if it is account based, you can still pick European players. Online matches aren't region locked like MK.
 
Well, that's what I mean by "stopping" him from doing it (aka forcing the option off the table). Like if you're far enough out and you use Nash's slowest boom, I'm sure you can get there in time to attack where Reflect would get punished. You just have to be careful because at that distance Bison has to time the V-Skill anyway to the projectile speed, so he's going to either be down-back or will try to jump the boom; if he sees you approaching behind the boom you need to watch for Inferno because it will both eat the boom and cover the air approach simultaneously (and if he is scared of the cross-up dash he may EX Inferno which will put the Inferno on both sides). Naturally you also just need to be careful about throwing slow boom at that distance that you don't get jumped/stomped on yourself. Against all the Nash players I matched against I felt like it was a pretty weak tool against Bison; I generally felt the least threatened by Nash when there was that much space on the screen.
Definitely, the reason why I say medium boom is because it gives me enough recovery that I don't look really obvious with the hp boom on my approach. Nash has some scary frame traps and can combo basically off of most of his command normals like f.mk and f.hk with a counter hit. So I definitely feel the match up should be played up close against bison.
 
Well, that's what I mean by "stopping" him from doing it (aka forcing the option off the table). Like if you're far enough out and you use Nash's slowest boom, I'm sure you can get there in time to attack where Reflect would get punished. You just have to be careful because at that distance Bison has to time the V-Skill anyway to the projectile speed, so he's going to either be down-back or will try to jump the boom; if he sees you approaching behind the boom you need to watch for Inferno because it will both eat the boom and cover the air approach simultaneously (and if he is scared of the cross-up dash he may EX Inferno which will put the Inferno on both sides). Naturally you also just need to be careful about throwing slow boom at that distance that you don't get jumped/stomped on yourself. Against all the Nash players I matched against I felt like it was a pretty weak tool against Bison; I generally felt the least threatened by Nash when there was that much space on the screen.
Also, IMO, a good Bison won't give Nash that much space.

Hmmm interesting, I think I can at least make Bison block, but holy shit that absorb is way faster then I think when I visually see it.
Yeah, you can't even punish it on reaction.

I haven't played omega mode at all, but got damn that looks sick. Even the fact that he can get a fierce punch alone after a charge down up is supremely rad.

All I'm trying to say is that if they want to, they can turn Blanka into a fucking BEAST. Like he's supposed to be. And they don't even really have to change him that much.Out of that video, even just him being able to follow up after electricity, and following up his charge down up into fierce punch alone gives him so much,

I'm not sayin that would be balanced, I'm saying that I work for Capcom. What I'm saying is If Capcom wants to think of ways to make him into a more interesting character, there are more than plenty of points to start with with Blanka.
Alright, I am convinced. ;)

Well, I respectfully disagree. I believe he is too linear, lacking overhead, and lacking damage to ever win a huge tournament. I always joke with friends that he is an amazing character to play and to use because you basically force people to learn how to play properly...and he is fun.

But against people who know what they are doing, he is just too linear, too predictable, and does not do enough damage as i said. Still love him though.

I have gotten 0 matches so far in five just training mode. I would say psycho blast is for combos and for the EX projectiles.
I would say it depends on the frame data. One used to be able to throw out another light kick and follow it up with another light scissors. That or crouching medium punch might be good now. I will know after a match or two this week I figure haha.

Yes and I do not believe they ever become plus on block but you can make it safe if you max distance. by comparison to 4, the slide feels like it has a longer range in this game so it feels a bit riskier. Still I max ranged both of those moves in four so I plan to do the same thing in 5.

Oh, I can tell you that. If you hit with Knee Press L, you get nothing off of it unless you burn VEX moves. You get enough frame advantage to c.MP into Inferno unless you are worried about a DP.

On block, you get nothing. c.MP is beaten by opponents mashing lights. c.LP trades. So you are basically back to the neutral. Also, V-Trigger Knee Press puts you closer on block than the normal one. In corners, you can tick throw off of it on block.

I played about 20 matches with Bison, so I know basic stuff. I just don't have his character flow down yet because I didn't use him in 4.
 
I played about 20 matches with Bison, so I know basic stuff. I just don't have his character flow down yet because I didn't use him in 4.
That might be for the best honestly. Bison has much slower walk speed in this and he lost an amazing normal in his old standing roundhouse. I believe not having played him in the prior game might actually help you in specific circumstances.

That being said, the video link above showing Justin essentially trying to use him like it was Four. Dat pressure. Too bad ex scissors do not go through projectiles in this one apparently.
 
Also, IMO, a good Bison won't give Nash that much space.

Maybe. I didn't play enough Nash players to know the matchup very well. Of course I don't know how many matchups there will be where Bison doesn't want to be trying to bully someone, though Nash's V-Skill does seem like it could be tricky trying to keep him cornered.

That might be for the best honestly. Bison has much slower walk speed in this and he lost an amazing normal in his old standing roundhouse. I believe not having played him in the prior game might actually help you in specific circumstances.

That being said, the video link above showing Justin essentially trying to use him like it was Four. Dat pressure. Too bad ex scissors do not go through projectiles in this one apparently.

I agree. It's actually been a pretty difficult adjustment so far because this is a character I'm used to having very good walk speed and that amazing footsie tool in s.HK (nevermind being able to cancel scissors off crouching kicks). Just having general charge character understanding is probably better overall. I still am not used to trusting c.HP for AA or relying quite so much on s.MK for pokes.
 
Wallach, have you tried antiairing with Psycho Reflect?

Just be careful with that, it's very punishable. Even just absorbing them can be punished.

Love the return of 2xQCF for Chun's super. :3
Pretty hard to punish if you don't reflect. Damn near unpunishable.

That might be for the best honestly. Bison has much slower walk speed in this and he lost an amazing normal in his old standing roundhouse. I believe not having played him in the prior game might actually help you in specific circumstances.

That being said, the video link above showing Justin essentially trying to use him like it was Four. Dat pressure. Too bad ex scissors do not go through projectiles in this one apparently.
I am SO GODDAMN HAPPY that EX whatever doesn't gain projectile immunity. Fireball characters were so frustrating to play in IV because of Yolo EX whatever.
 
Alright, I am convinced. ;)

Blanka-wintaunt.gif
 
Wallach, have you tried antiairing with Psycho Reflect?

Only once or twice. I was mostly focused on beating c.HP into my muscle memory. It actually did hit both times I tried it, though much like Ryu I don't know if I think it is worth it; I didn't see any jumping attacks c.HP didn't outright beat, and if they empty jump I would have wished I had just used an attack anyway.
 
Pretty hard to punish if you don't reflect. Damn near unpunishable.
How fast is the recovery? I was punishing them with buffered Chun's super on reaction, it's easy if you're fishing for them. Pretty sure Chun's super would hit before the reflected fireball comes out, don't know if they were trying to reflect or just absorbing though.
 
UK.I'm currently getting the 'unable to play' error now.

Since they can change the error message it would be nice for them to put up info about when we could expect it to be back up.
 
UK.I'm currently getting the 'unable to play' error now.

Since they can change the error message it would be nice for them to put up info about when we could expect it to be back up.

They haven't announced that themselves, so they probably don't know yet.
 
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