The Xtortionist
Member
Terrible. Hopefully you can change it in the beta. How would you press both of them at the same time comfortably?
Map V-Trigger to L2 and 3x punch to L1 for V-Reversal. Hit a face and shoulder button together for EX specials.
Terrible. Hopefully you can change it in the beta. How would you press both of them at the same time comfortably?
Ugh that sucks...Damage numbers and scaling seem the same as SF4, except everyone is vanilla Seth now
Awesome, I've always liked Seths "to fight is to risk everything" type of gameDamage numbers and scaling seem the same as SF4, except everyone is vanilla Seth now
I map heavies to L1 and R1 every time. That's how I do it, that's how the SNES versions of SF2 did it... and it's worked out pretty well so far.Terrible. Hopefully you can change it in the beta. How would you press both of them at the same time comfortably?
Ugh that sucks...
Well Rip just got in
http://www.twitch.tv/levelupyourgame
I map heavies to L1 and R1 every time. That's how I do it, that's how the SNES versions of SF2 did it... and it's worked out pretty well so far.
I'm not talking about the damage, I'm talking about the scaling. SF4 scaling sucks.That's where the defensive play/fundamentals start to matter.
Damage is high but there are far more ways to protect yourself, and the game rewards you.
He'a witch! Bring him before us to answer for his sins because I still can't get in!He's playing an actual match now, WTF!?
Netcode looks good visually, can't see any rollbacks, what's his opinion on the feel? No sound right nowHe's playing an actual match now, WTF!?
Map V-Trigger to L2 and 3x punch to L1 for V-Reversal. Hit a face and shoulder button together for EX specials.
It's not exactly the same though, you no longer get two 100% damage attacks, it falls by 10% per hit starting on the second hit.I'm not talking about the damage, I'm talking about the scaling. SF4 scaling sucks.
Yeah, damage is harsh so scaling needs to be harsh as well otherwise it just turns into MarvelCombos aren't really long in SFV and each hit does more dmg, so scaling is absolutely necessary.
Rip got a fight against someone from Japan. Netcode is looking really fucking solid
Rip got a fight against someone from Japan. Netcode is looking really fucking solid
Yeah, damage is harsh so scaling needs to be harsh as well otherwise it just turns into Marvel
Until someone who does it differently fires back at you, ending in a lost matchI map heavies to L1 and R1 every time. That's how I do it, that's how the SNES versions of SF2 did it... and it's worked out pretty well so far.
Well yah that's a given, damage scaling has been present in SF games forever. It's just the scaling should be made so the most optimal combos don't have to be heavy attacks due to high ramp up rate of scaling... Want some interesting variations that are still viable.. And people talking about high damage in UMvC3 should see Dante's damage scaling, his combos do no damage after like 5 hits.Combos aren't really long in SFV and each hit does more dmg, so scaling is absolutely necessary.
There was some visible rollback every now and then but it looked damn good.That's awesome news.
Rip got a fight against someone from Japan. Netcode is looking really fucking solid
Damn, was hoping this was finally the moment everyone got in. Still having issues here.
I thought you went to bed lol
Japan?! How does he know that?
I dont like the announcer :/
I map heavies to L1 and R1 every time. That's how I do it, that's how the SNES versions of SF2 did it... and it's worked out pretty well so far.
The country's flag appears by the players name
The PSN IDs have their country flags on the loading screen. It could be someone from the US with just a JP account, naturally, but it lagged unlike other matches he played so eh.Japan?! How does he know that?
http://www.twitch.tv/levelupyourgameWhat's the stream?
What's the stream?