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Street Fighter V Beta Thread: Welcome, future '16ers! (Currently Inactive!)

Finally, I'm in. Been messing around in training for like 15 minutes. I love the feel of it. Seems a lot more deliberate and tight than SF4. Anyone got any good BnB combos for any of the characters worked out? I'm trying out chun and not really working any out. But then I'm not used to playing her full stop.
 
Terrible. Hopefully you can change it in the beta. How would you press both of them at the same time comfortably?
I map heavies to L1 and R1 every time. That's how I do it, that's how the SNES versions of SF2 did it... and it's worked out pretty well so far.
 
Didn't get in last night or this morning.

Only saw a little on-stream. I like the minimalistic in-game HUD, just not a fan of the red-blue character icons at all.
 
Well, its improved from last night. By improved, I mean I dont have to wait 10 minutes for it to loop back to the title screen anymore.
 
I map heavies to L1 and R1 every time. That's how I do it, that's how the SNES versions of SF2 did it... and it's worked out pretty well so far.

I got used to map middle punch and middle kick on the triggers since the SNES era, because I thought they where useless at that time :P
 
Rip got a fight against someone from Japan. Netcode is looking really fucking solid
Combos aren't really long in SFV and each hit does more dmg, so scaling is absolutely necessary.
Yeah, damage is harsh so scaling needs to be harsh as well otherwise it just turns into Marvel
 
So is it still possible to play or are the servers completely down? I just came back from work and I was expecting it to be fixed....
 
I map heavies to L1 and R1 every time. That's how I do it, that's how the SNES versions of SF2 did it... and it's worked out pretty well so far.
Until someone who does it differently fires back at you, ending in a lost match
& a chest full of shrapnel
.
 
Combos aren't really long in SFV and each hit does more dmg, so scaling is absolutely necessary.
Well yah that's a given, damage scaling has been present in SF games forever. It's just the scaling should be made so the most optimal combos don't have to be heavy attacks due to high ramp up rate of scaling... Want some interesting variations that are still viable.. And people talking about high damage in UMvC3 should see Dante's damage scaling, his combos do no damage after like 5 hits.
 
Any other US people able to get into training mode or even get a match?
Haven't heard anything from the Europeans here so I'm taking that as a black screen/errors.
 
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