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Street Fighter V Beta Thread: Welcome, future '16ers! (Currently Inactive!)

Looking at Cammy on streams, and her go-behinds seem like they're going to take a lot of time to get used to.

But I have to wait for the PC beta.
 
Karst or anyone else who plays Bison, any idea if Bison is plus, even, or negative after that flame move? I ran into some Bison players who tried to keep doing that against me. So I used cr. MP and st. MP(5f start up) after blocking it and I either counter hit them or got my move out first every time. One guy was so determined to not block that I counter hit him every single time.

Oh and here is a another shitty quality video I recorded with my phone because I don't have a capture card. I experimented a little in this match. I wanted to see if I could stop Birdie's gimmicky full screen throw move with a normal and see how well I could pressure with Ryu's st. LK by using it raw over and over since it's fast(4f) and is even on block.

https://www.youtube.com/watch?v=5-UZJmq9rSw

And yeah, I'm jumping like crazy because A) Everybody is having a hard time stopping it right now and B) People are tech'ing so much on wake up that I've been getting a lot of free jump in combos.
 
When you train, you play training mode for 30 mins the most of the time online?

It all just depends really. Like, who's online or my mood at the time and the amount of free time that I have. Some days, I'll put a good 2 hours of offline training, just cuz I get wrapped up into trying to nail specific combos or trying out multiple characters or something. But more often than not, I'd be at least playing against the computer, if not a real person, as it's better to get comfortable doing combos and strategies for someone that's actually fighting back.
 
Karst or anyone else who plays Bison, any idea if Bison is plus, even, or negative after that flame move? I ran into some Bison players who tried to keep doing that against me. So I used cr. MP and st. MP(5f start up) after blocking it and I either counter hit them or got my move out first every time. One guy was so determined to not block that I counter hit him every single time.

Oh and here is a another shitty quality video I recorded with my phone because I don't have a capture card. I experimented a little in this match. I wanted to see if I could stop Birdie's gimmicky full screen throw move with a normal and see how well I could pressure with Ryu's st. LK by using it raw over and over since it's fast(4f) and is even on block.

https://www.youtube.com/watch?v=5-UZJmq9rSw

And yeah, I'm jumping like crazy because A) Everybody is having a hard time stopping it right now and B) People are tech'ing so much on wake up that I've been getting a lot of free jump in combos.
How does teching on wakeup give you free combos? Or do you mean that they go for a throw tech?

The flame is definitely positive on block, but it's really hard to tell how positive. Sometimes I get people that mash out counterhits against me, but 95% of the time they just get counterhit themselves and eat the flame. It's hard to tell if it's the netcode or what at this point. I'm pretty certain that after a blocked flame, Bison can do c.LP into flame and it's a frame positive trap. I'm much less certain about c.MP after a blocked flame.
 
How does teching on wakeup give you free combos? Or do you mean that they go for a throw tech?

The flame is definitely positive on block, but it's really hard to tell how positive. Sometimes I get people that mash out counterhits against me, but 95% of the time they just get counterhit themselves and eat the flame. It's hard to tell if it's the netcode or what at this point. I'm pretty certain that after a blocked flame, Bison can do c.LP into flame and it's a frame positive trap. I'm much less certain about c.MP after a blocked flame.

Yeah, I mean when they tech on wake up and I'm able to hit their recovery with a wake up neutral jump attack.

As for the flame, I guess the Bison players that tried that against me were just a little off.
 
Yeah, I mean when they tech on wake up and I'm able to hit their recovery with a wake up neutral jump attack.

As for the flame, I guess the Bison players that tried that against me were just a little off.
I've been doing the same on their wake up. I noticed you going for light into medium attacks a lot. I was thinking "why does he keep doing that when they don't combo anymore", but it kept working. Whatever works. :)
 
Need to fix this lag and the game is still too slow for me. The footsies feel like I'm playing OG sf2 on SNES lol...

Finally getting a good match and then losing because all the other nashes I play are low level. Man...i want Ken already!

That's ironic that you'd say that. It's faster than IV for sure.
 
Nash is in, which gives him a big chance of him being in the roster as well just for the sake of the story.

Guile's mah dawg, but I always thought this was a weird reason for him to be included. They've had Guile without Charlie and Charlie without Guile many times. Plus SF isn't too concerned with story.

But I still think he has a shot. Especially after the Vega reveal. No announced characters really fill his niche yet. But if not, he will certainly be DLC.
 
Guile's mah dawg, but I always thought this was a weird reason for him to be included. They've had Guile without Charlie and Charlie without Guile many times. Plus SF isn't too concerned with story.

But I still think he has a shot. Especially after the Vega reveal. No announced characters really fill his niche yet. But if not, he will certainly be DLC.

Seeing as how the mystery of Nash's disappearance hasn't been explained or concluded yet, the inclusion of Guile screams for an opportunity. SFV is the perfect game to tie the stories and fate of the characters (Guile, Nash, Bison, Chun Li).
I agree with Capcom not caring about the story that much (look at how they put in characters who were supposed to be dead lol), but SFV seems like where certain questions can finally be answered (aftermath Nash & Bison and how Guile and Chun Li will react, Bison/Shadaloo meeting another organization, namely the Illuminati).
But yeah, if he's not in the initial roster he'll most likely be a DLC.
 
I've been doing the same on their wake up. I noticed you going for light into medium attacks a lot. I was thinking "why does he keep doing that when they don't combo anymore", but it kept working. Whatever works. :)

Supposedly all lights to mediums don't work anymore as of the Gamescom build. We're still playing the same build that we started out with at the beginning of the beta in July. Honestly I still don't believe it till I see it. I think people might have overreacted to Cammy's jab links being gone and just applied it to everybody else. Stuff like that has happened before.

Funny thing is that in half my games yesterday I decided to ditch the st. LP link and instead did the old fashion. cr. LK, cr. LP, cr. LP, SRK if I confirm the light attacks. I just decided that I needed to get use to doing that if the st. LP link is gone.
 
Seeing as how the mystery of Nash's disappearance hasn't been explained or concluded yet, the inclusion of Guile screams for an opportunity. SFV is the perfect game to tie the stories and fate of the characters (Guile, Nash, Bison, Chun Li).
I agree with Capcom not caring about the story that much (look at how they put in characters who were supposed to be dead lol), but SFV seems like where certain questions can finally be answered (aftermath Nash & Bison and how Guile and Chun Li will react, Bison/Shadaloo meeting another organization, namely the Illuminati).
But yeah, if he's not in the initial roster he'll most likely be a DLC.

All of that sounds fantastic, and I would love to see it, but I just don't know if I see them capitalizing on that. They seem more focused on the competitive scene than ever with this version. Not a bad thing of course, but I don't see much effort going into the story side of things.

But yes, I really would love to see Guile be involved in this game's story. Seems perfect. We'll have to see.
 
Does it have strict timing or no?

Not really, just when you land

Are you sure? I thought it was press P or K depending on if you want to roll back or get up in place. At least according to this:

http://www.eventhubs.com/news/2015/jun/18/two-kinds-quick-rises-discovered-street-figther-5-one-them-involves-small-roll/?page=1#c817332

You can press down and a direction in order to tech roll in that direction. I am sure, and it's what I do.
 
I didn't have a PS4 yesterday.

REIGN-BOW Mika is revealed today.

I now have a PS4 with the Beta Installed.

Related? Not entirely! But... The Beta is the thing I look forward to playing most right now. All the PS+ / Cross Buy games I have will be awesome too, though!
 
I think there's a lot less blockstun on jump-ins compared to 4; can't just hit people in the head and expect a free block string.

Then again, could be wrong.
 
If you need a guide for the SF5 moves lists, I've made a free guide for both Android and iOS, so feel free to grab it in preparation of tonight! It's even got Necali, Ken, and Vega in case they surprise us with those new characters!

iOS - https://itunes.apple.com/us/app/guide-for-street-fighter-v/id1007740678
Android - https://play.google.com/store/apps/details?id=com.AndrewStanton.SF5Guide
support thread - http://forums.shoryuken.com/discuss...os-and-android-ken-necalli-and-vega-now-added

Hopefully I run into some of you over the weekend on there, purbeast is my PSN as well!
 
Let me ask this. Since they will remove the jab link combos, how do block string work now? Is it easy to stop pressure block strings now?
 
I don't know if you've all seen this yet (so many pages to go through) but I thought it was cool.

Ryu full parry of Chun-Li's critical art in SFV
KdBR0b.gif


Sorry if old.
 
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