Am I the only one having issues with command responses? I've been playing SF since 2 in the 90's so I have no problems inputting commands but this is the only SF game where what I'm pressing isn't always coming out like it should or not at all. For example, using Laura today, when I pressed the command for her elbow grab, her lighting came out. I also just lost a match because her CA didn't activate at a perfect opening, even though I KNOW I inputted correctly. Things like this are happening regularly and it's only in SF5. It's also not a controller issue either, since I went back to SF4 just to be sure and had no issues with inputs there, everything comes out just like I press.
I have no problem admitting when I screw up, but nothing is more aggravating than losing because of something that's apparently out of your control. Is anyone else experiencing anything like this?
Sounds like input leniency issues. For example if you are walking forward, and immediately input QCF + P, you will get a DP. This is because of the forward input you were using to walk forward being considered the first active input, and forward, down, forward is a DP input shortcut. The input window is long enough that the forward is still within the window at the start.
It can help to train yourself to go to down back instead of down when you need to start a QCF move from forward movement. That's basically how I learned to get Ryu's low forward into fireball cleanly from the walking forward state instead of accidentally getting a DP.
As for the super inputs, leniency has changed there from SF4. Previously the middle inputs had leniency; you could do down, down forward, down back, forward and actually get a QCF x2 super (because the second input is looking for any variation of forward, and the third is looking for any variation of down). You no longer have leniency on the middle inputs; you need a down, a forward, a second down, and a second forward in the input window to get QCF x 2.