seems more like a "leave me the fuck alone already" than a mini interview. i've seen a lot of face palms at the panel. i was one of them.haunts said:Min-interview with Seth on the Gem System - http://iplaywinner.com/news/2011/10/14/sfxt-seth-killian-nycc-mini-interview.html
JaeTheOne said:seems more like a "leave me the fuck alone already" than a mini interview. i've seen a lot of face palms at the panel. i was one of them.
ihearthawthats said:gems seem to merely serve the purpose to dictate the flow of the match and allow for greater momentum swings, rather than 100% kill combos or comebacks. unlike x-factor where any hit confirm or guard cancel can lead into a dead character or two.
honestly, i'd really like to see the gem system in tournament play. its only too bad capcom had to eff it up with the preorder/se/dlc bs.
So local tournaments get the shaft then?SAB CA said:Capcom should know how to keep their game tourney-gathering viable. They should either be making stuff that WON'T damage that scene, or if they ARE making things that'd give tourneys a problem, they should pony up and provide gathering with special editions that have all the bonus stuff unlocked and on disk by default. Much as Nintendo use to produce "Tournament Edition" versions of their games back in the day.
Hitokage said:So local tournaments get the shaft then?
Hitokage said:So local tournaments get the shaft then?
SAB CA said:Or the default gems could be EVERYTHING that's viable for serious Tournament / Ranked Match Play, and the DLC's will only be available in Player Matches. They could have a toggle for this "offline" as well. Very similiar to how SCIV had buffs and powerups on weapons, that were only valid in a few specific modes, but did nothing to interfere with "serious" gameplay.
Slamtastic said:Banning Gems that are truly exclusive to Special editions/Preorders is one thing, but banning DLC that is available to everyone?
Terrible.
Kimosabae said:Where is the assumption coming from that it going to take "X" amount of time to "setup" gems? Is there a gameplay vid that I can use for a frame of reference here?
Chindogg said:So we spend an additional 10min each match to set up each player's gems? Sorry, but MK's check system is bad enough. No tournament organizer's gonna sit and wait around for that.
AAK said:How long does it take to press 5 extra buttons? I think you guys are over exaggerating the time issue. And even if we have the oddball tournament player who takes forever being indecisive about their choice in the character select screen, every fighting game has a time limit for selecting it.
From my observation, the purpose of the gem system was to make mirror matches unique, and I think it's a brilliant idea. The gem system isn't console exclusive so I really don't see the logic in banning them when it makes such a profound impact on the gameplay of this title.
Kurtofan said:So I guess we don't get new characters this time around?
Chindogg said:MrWizard is an organizer for the largest tournament on the planet. Companies ask him to feature their game at EVO. Connect the dots here.
Kimosabae said:What dots? Deference to an authority doesn't involve "connecting dots". Please.
SFXTK is really taking bold steps in evolving the fighting genre. Whether the mechanics in SFXTK succeed or fail has yet to be seen but banning the gem system without even testing it is quite silly. We don't even have full details of how the gem system will work. The game releases in March which gives enough time for players until EVO to experiment with the game and see if the gem system is good for the tournament scene.Chindogg said:If you can't see how he would know to make a decision to ban something outright before a game's release, then there's no point in explaining. He's not just eye-testing the mechanic's power.
Green Scar said:NEW CHALLENGER: The PC
And Humans > Gamers > Competitive Gamers > Fighting Gamers all resist change progressively more.Sayah said:SFXTK is really taking bold steps in evolving the fighting genre.
Chindogg said:If you can't see how he would know to make a decision to ban something outright before a game's release, then there's no point in explaining. He's not just eye-testing the mechanic's power.
There are also support abilities such as auto-guard and auto-throw break. Auto guard guards any attack, so long as you are able (i.e. not in recovery frames) but costs 1 bar of meter per blocked attack. If you have no meter while the auto-guard gem is active, it won't do anything.
GrayFoxPL said:Lol auto guard is useless thank God.
Who'd want to lose one bar of meter to block one punch?
Uraizen said:It could be used to block a possible unblockable ... maybe?
GrayFoxPL said:Blockable unblockable?
I can kind of see why. I don't really trust Capcom with an item system that effects gameplay. They have a bad habit of nickel and diming their fighting game fans.Slamtastic said:Banning Gems that are truly exclusive to Special editions/Preorders is one thing, but banning DLC that is available to everyone?
Terrible.
Go Harada!Sayah said:
Chindogg said:Try running a tournament sometime.
Chindogg said:There's reasoning, but it involves possibly violating NDA. Just wait for the explanation when the game nears.
GrayFoxPL said:Low tier, no problem.
AAK said:I have run tournaments in the past thank you. You still haven't convinced me why it should be banned.
There are also support abilities such as auto-guard and auto-throw break. Auto guard guards any attack, so long as you are able (i.e. not in recovery frames) but costs 1 bar of meter per blocked attack. If you have no meter while the auto-guard gem is active, it won't do anything.
Chavelo said:So... We listen to someone that just went right ahead and said no without an explanation. K, FUCK GEMS CAUSE MR WIZARD SAID SO, GUYS!
"Why are the gems banned"
I dunno! He's prolly in some NDA or something... DO NOT QUESTION THE SRK ILLUMINATI.
Chindogg said:12-16 man tournaments aren't majors like EVO, UFGT, Final Round, etc. 5min per match to set gems and buttons don't mean much in 12-16 man tournaments but in tournaments with upwards to 1024 people it will take forever.
Chindogg said:12-16 man tournaments aren't majors like EVO, UFGT, Final Round, etc. 5min per match to set gems and buttons don't mean much in 12-16 man tournaments but in tournaments with upwards to 1024 people it will take forever.
AAK said:I'll stop arguing when you put up a valid logical argument.
Chavelo said:Teh fuck? It's like people didn't play AE PC. Mods > Consoles.
BOOOOM
Imagine using it in Pandora mode if it's possible.GrayFoxPL said:Lol auto guard is useless thank God.
Who'd want to lose one bar of meter to block one punch?
FSLink said:Imagine using it in Pandora mode if it's possible.
Sayah said:SFXTK is really taking bold steps in evolving the fighting genre. Whether the mechanics in SFXTK succeed or fail has yet to be seen but banning the gem system without even testing it is quite silly. We don't even have full details of how the gem system will work. The game releases in March which gives enough time for players until EVO to experiment with the game and see if the gem system is good for the tournament scene.
Kintaro said:Also, how do we know the organizer for EVO isn't actively involved in testing the game, knowing its mechanics, and more? Same with top players in the FGC? I would wager than they already are involved.