Now THAT's how The Dragon's Trap was and agreed that would've been infinitely better than what they did. This was a poor way of trying to patronize the old streets of rage fans who aren't fans of this flash animation art style.The better option would have been like what they did in Secret of the Monkey Island and Full Throttle, switch between the make-over graphics or trying to stay true to the 16-bit origins from before, with just a press of a button..
Not really, since they're unlockables. A thing that most games have. They're just bonuses for people that like the original pixel sprites.In some ways this feels like an admission that the new art style is shit, a desperate throw of the dice, but it’s not enough.
Not really, since they're unlockables. A thing that most games have. They're just bonuses for people that like the original pixel sprites.
Minor complaint, why not the third game's soundtrack? It's much better than the first one.
It was stated in the official Discord channel that there were some licensing issues that prevented the SOR3 OST to be in the game. I'm pretty bummed about it as well.
FYI it wont ship for 4 months minimum. I was considering physical as well but would rather get the game in 2 weeks when its out vs wait forever for LRG who already has a shady reputation.I was gonna get the standard edition, now I'm thinking about splurging on the special edition cause this looks so good.
No Roo, no deal.A blog detailing how the devs got the retro sprites into the game (more complicated than it sounds):
Streets of Rage 4 Launches April 30, Battle Mode Announced
26 years after the last episode, the Streets of Rage saga finally returns - with loads of surprises.blog.us.playstation.com
The "Retro" mode being half-arsed and keeping the high-res backgrounds and enemies, really demonstrates how the older 16-bit graphics implied a lot of a detail that is disappointingly not present in the new high-resolution assets
I would have liked Dragon Crowns style myselfThe "Retro" mode being half-arsed and keeping the high-res backgrounds and enemies, really demonstrates how the older 16-bit graphics implied a lot of a detail that is disappointingly not present in the new high-resolution assets.
I hate rolling out ye olde "looks like a flash game" remark but when you see titles like KOF XII show you can have higher resolution sprites whilst retaining the original 16-bit art-style, It's valid criticism.
You know where I could find that? I had it years ago but its sadly been lostStreets of Rage Remake did it first!