Simbabbad
Member
Here, first two levels I made:
First, a monument to the glory of Boulder Dash's Rockford!
Not very hard, but pretty fun IMO. I feel the 3D aspect adds a lot to the Pullblox/Pushmo formula, with all the layers you can add.
(Miiverse link)
And next, how high can you get on 3D Donkey Kong Mario?
Had a lot of fun on this one, crafting 3D elements on a 2D sprite. It's not very hard either, but it's easy to miss what to do next.
(Miiverse link)
Frankly, designing those levels, I think Fullblox/Stretchmo was produced with user creation in mind, that'd explain why the in-game levels go all over the place and only scratch the surface. There are so many things to do with 3D and the new gizmos, I think I'll really get into level creation for this one.
First, a monument to the glory of Boulder Dash's Rockford!
Not very hard, but pretty fun IMO. I feel the 3D aspect adds a lot to the Pullblox/Pushmo formula, with all the layers you can add.
(Miiverse link)
And next, how high can you get on 3D Donkey Kong Mario?
Had a lot of fun on this one, crafting 3D elements on a 2D sprite. It's not very hard either, but it's easy to miss what to do next.
(Miiverse link)
Frankly, designing those levels, I think Fullblox/Stretchmo was produced with user creation in mind, that'd explain why the in-game levels go all over the place and only scratch the surface. There are so many things to do with 3D and the new gizmos, I think I'll really get into level creation for this one.