haha oh wow I was just playing the Bus stage and got framerate'd. On the N3DS!
framerate had been so solid till that point it was a little surprising
I can confirm. The game was definitely dropping frames on my N3DS on Mallo's last two puzzles.
4th game in the series so I'm a pro
That's what I thought too, but like zroid said, after Pullblox and Fallblox and Pullblox World, we're trained... and yet the second half of the NES levels are by far the hardest levels I've seen in the series, and I have yet to unlock the final world. It's not easier, all in all, the first 3/4 seem easier because we're used to the general concept, and the rest is harder.Maybe the gameplay rules of this one are a little too forgiving. You have a lot of options to stretch in every directions. It's probably why it's easier.
Cleared the first two worlds, got totally stuck on the final puzzle in the Adventure World (Dragon), so I tried to tackle the last few NES Expo puzzles, got stuck on 3D Mario. I think I'm too tired to think straight right now lol. But damn, the puzzles in the final stretch are sooooo good.
If anybody's starving for levels, I made more of them, those two are from the Amstrad CPC game Sorcery and are quite tough:
This thread seems to be near its death.
It's a real shame the game does not implement level sharing at all, internally...
I'm counting 20 blocks in height here. How do you do that? I can't seem to find the option to go past 16 blocks even in 2D mode. DXFirst, Rick Dangerous from the creators of Tomb Raider, starring in a game that stands more or less on the same ground than Aban Hawkings & the 1000/1001 SPIKES. It's a bit tricky at the beginning, but not that hard (link):
Thanks! I made some fake puzzles to unlock it.2D puzzles are limited to 32x32, 3D puzzles are limited to 16x16x16. I'm not sure how I unlocked it, I think it's because I designed a certain number of levels, but I do remember a message congratulating me about it. I doubt it's related to a pack.
The framerate goes down FAST, even for a relatively small level. I tied a 32x18 sprite (didn't make an interesting puzzle, deleted it) and it was already bad on my new Nintendo 3DS.
I like how it takes me 15 minutes to make a level and then 45 minutes to discover I can't solve it
Game design is hard, lol.
Kinda disagree as I don't think reflexes should be needed in a puzzle game, and even more so considering that it's hard to make precise movements in 3D space in this game.It's better IMO than manholes or switches.
I think you should start with Pushmo first if you haven't played it.This OT is the first time I've heard of this game and it looks really fun and charming. I'll probably grab this one when I get home tonight.
Enemies don't necessarily mean you have to deal with reflexes, one enemy climbing blocks (or not) and being used as a ladder is a pretty interesting, manageable mechanic, that is generally more interesting puzzle-wise than teleports or switches, that make the playthrough a bit too telegraphed.Kinda disagree as I don't think reflexes should be needed in a puzzle game, and even more so considering that it's hard to make precise movements in 3D space in this game.
Then again, if you don't have a choice...I guess you have no choice.
They still do. The basic enemies rush at you when in their line of sight and will kill all your progress if you don't jump with the right timing, which can be tricky with this game's controls. I know I got hit like this several times while playing Corin's levels, and it was simply frustrating. On top of that, I don't particularly find waiting for enemies to make their round and reach the needed spot particularly fun either.Enemies don't necessarily mean you have to deal with reflexes, one enemy climbing blocks (or not) and being used as a ladder is a pretty interesting, manageable mechanic, that is generally more interesting puzzle-wise than teleports or switches, that make the playthrough a bit too telegraphed.
I'm typically the last person to whine about the framerate in games and I'm perfectly fine with just 30 fps. But in this game the framerate dips really start to annoy me. I already turned the 3D function off but the slowdown is still well noticeable. How come a Nintendo game is optimised this poorly? Haven't seen that since The Last Story.
The game was clearly built with New 3DS in mind. On New 3DS, the game is 60 fps most of the time, except on larger puzzles which drop to 30.
Some things in this game are odd. The four packs don't really seem as if they belong to the same package:
- In package 1, once you finish a level, the next level starts automatically. In the other packs, it doesn't
- Only package 3 records the time needed to finish a level.
- Each package explains how certain mechanics work, despite hearing the same in other packages already.
The game is really fun and all, but I found these things a bit odd. Also the first two packages are quite a bit too easy (especially the very first). Package 3 is great as it adds enemies. Have only done the first 10 puzzles of the final package but difficulty on that looks challenging!
For 10 you receive 5 packages plus user created content. Despite the framerate issues, every Pullblox fan should be getting this.
LOL I've noticed the same thing. It's real odd. It would've been fun if there was some kind of leaderboard or StreetPass leaderboard for the levels in which they recorded your time to complete it or something. But if not, why bother with that? Weird. And it's pretty annoying that the other packages don't take you straight to the next level. Instead the kick you back to the selection menu and highlight the puzzle that you JUST completed! Ungh, I'm pretty sure in the previous game they defaulted to selected the next puzzle when putting you back at the puzzle selection screen. It makes no sense to put the cursor on the one you just finished lol!
Lately I've designed a bunch of puzzles from the superb sprite work in Super Mario Maker, and I thought people here might enjoy them:
(All my Fullblox/Stretchmo and Pullblox/Pushmo puzzles are here.)
If the bump gives this spectacularly good game a second chance to be noticed by a few people, great.