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Suda51: No More Heroes 3 "in 20 years", no Kickstarter

Was the second game even any good? I don't hear favorable things.

The combat and graphics are quite improved over the first game, but it came at the expense of a more typical story that doesn't hit the feverish, infectious insanity of the first game, and they decided to address complaints about the overworld by getting rid of it, relegating Santa Destroy to a mission select screen, which killed a lot of the local flavor that the first game had in spades. The soundtrack was also a huge downgrade, as GHM was undergoing a shift at the time that had Masafumi Takada leaving the company to go to Tango Gameworks and Akira Yamaoka was just getting in, so they relied a lot of the Dark Side remix album they did for the first game, although there are some fun new tracks in there.
 
I loved NMH 2. My only issue with it were the fodder enemies were pretty generic compared to the original game where you would fight strange dudes with paper bags on their heads....also Heavenly Star.
 
Rightfully so. PS3 version is garbage.

More than the performance issues, I took a lot of offense to how badly they screwed up the game balance by making the trash mobs take forever to kill, as well as adding a ton of needless complexity to the controls.
 
Loading times are horrible on PS3, and there are quite frequent. A simple process of saving your game takes quite a while. In the end I couldn't deal with it and stopped playing.
 
The No More Heroes IP is so good and has so much potential. The only genuinely great thing Grasshopper was responsible for. I'll never understand how they just ditch this.

Well, good luck with that new game whose title I already forgot.

http://webmshare.com/play/V697B
 
Loading times are horrible on PS3, and there are quite frequent. A simple process of saving your game takes quite a while. In the end I couldn't deal with it and stopped playing.

The loading wasn't exactly brief on the Wii, either. That they managed to make them even longer and frequent was... man, I don't know. I just don't know.
 
The combat and graphics are quite improved over the first game, but it came at the expense of a more typical story that doesn't hit the feverish, infectious insanity of the first game, and they decided to address complaints about the overworld by getting rid of it, relegating Santa Destroy to a mission select screen, which killed a lot of the local flavor that the first game had in spades. The soundtrack was also a huge downgrade, as GHM was undergoing a shift at the time that had Masafumi Takada leaving the company to go to Tango Gameworks and Akira Yamaoka was just getting in, so they relied a lot of the Dark Side remix album they did for the first game, although there are some fun new tracks in there.
For the most part. Personally, I felt that the tiger transformation Dark Side Reel replacing the Gray Fox-style one that came with the old Cranberry Chocolate Sundae was a massive downgrade in spite of its increased mobility, and got old really fast. The game's overall presentation also took a major hit, with the little things like the Wiimote phone conversations with Sylvia and the personalized boss introductions with the MacinTalk whisper announcer sorely missed. The bosses themselves falling short of the ones from the original game, especially the godawful final boss, doesn't help either (I'd say that Margaret and Alice were the only exceptional ones). Plus, I'd say the alternative clothing options in NMH2 were far worse, pretty much why I just stuck with the default outfit.

Agreed with everything else already mentioned. The story was just weird in its own way that was often far too serious for its own good and certainly wasn't fun, and left a very unpleasant aftertaste more often than not. Overall, it was a game that demonstrated just how much of a difference substituting Suda as director made.
More than the performance issues, I took a lot of offense to how badly they screwed up the game balance by making the trash mobs take forever to kill, as well as adding a ton of needless complexity to the controls.
Removing Heavenly Star from the soundtrack was the last straw for me. Not surprised about the added problems of the trash mobs (tended to take too long in NMH2 as well, particularly in a parking lot toward the end where the waves just kept coming) or the controls, which benefited a great deal from the Wii's motion controls.
 
As much as I absolutely adored Killer7, I never, ever want another game like it. It stands completely on its own, did its own thing and it shouldn't ever be replicated.

That said, a VR remake in 15 years time would be great. :P
 
Fun fact from the artbook: Suda totally shifts the "blame" over the dating-sim parts in Killer is Dead to Kadokawa Games. He himself wasn't a fan and thought that it would create the wrong impression about GHM being only about perverted stuff.
 
Dammit Suda. I'd be ok with it if GHM still made their yearly games. Yall can say what you want but I was in heaven when we got NMH2 -> SOTD -> LPC -> KID one after the other. Let it die looks like ass though. Is it even still coming out this year?
 
Interesting that he said he still has stuff to do with Travis. NMH2 was as definitive of an ending to his arc as you'd get, especially after it basically wove a story out of a character who, in the first game, was never meant to have a story and was more of a personified avatar of player mentality. It was why the rampantly ludicrous ending kept being lampshaded.

Also, there's the fact that a future for Travis was already specified in a skit from The Outer Rim, where Sylvia and Travis, now married, were space explorers hundreds of years in the future after Travis supposedly achieved immortality. Granted one may dispute the canonicity of that and I guess that's where the "Travis has forgotten something" as Suda puts it, might come into play.

I was kind of hoping that No More Heroes 3 would kind of been more like the concept sketches of Lily Bergamo. A female assassin protagonist would have been great, many of the females in No More Heroes are incredibly good and I'd like to have been in a role like that.
Not only that but im pretty sure suda said before that travis story was over and that he was thinking NMH3 would be a new protagonist with a possibility of travis being a main antagonist.
 
I have always felt Travis deserves a spot in Smash Bros.

Seriously, I think it'd be a good way to establish a hardcore base on the NX. Granted, No More Heroes and Madworld didn't summon one to the Wii, and neither did Bayo 2 and a bunch of last gen ports on the Wii U. However, if Nintendo makes an effort to get more, non-ported T/M-rated 3rd Parties on their systems early on and keep that steam flowing steadily, it could seriously help them bring in a larger crowd, and it wouldn't hurt their "family-friendly" image because they would personally be working on their own games. Putting Travis or Bayonetta in Smash would be another show of good faith towards more-mature 3rd Parties.

The most painful part about this announcement, by the way? It's Suda. I don't think this is just him joking around. I honestly think this is his plan. No More Heroes may have been the best single-player experience on the Wii outside of the Galaxy games, so I'd definitely love to see a new one. 2 wasn't as good, but I still enjoyed it. I can only imagine what Suda could do in a 3rd one!
 
Everytime I see the words Lily Bergamo it feels like a stab in the chest smh.

I never got to play NMH2
but the first one was a classic. Everything was great. A third on Wii U or NX or whatever will be lovely.
 
The funny thing about the PS3 version is that it's actual the second release of the game on PS3 in Japan. Somehow the first was worst. As Suda said in interviews he had nothing to do with the port.

I have always felt Travis deserves a spot in Smash Bros.

It's essentially the only modern third-party traditional game franchise that's synonymous with a Nintendo home console.
 
What was even the last game that Suda wrote and personally directed?


When he was at PAX East a while ago, probably getting a lot of NMH 3 requests, I asked him about Sudanatcher and he seemed pretty pleased and laughed at the absurdity.
 
What was even the last game that Suda wrote and personally directed?


When he was at PAX East a while ago, probably getting a lot of NMH 3 requests, I asked him about Sudanatcher and he seemed pretty pleased and laughed at the absurdity.

It was the first No More Heroes. Since then, he's been a producer in all but title; an important role, no doubt, but not nearly the same personal touch.
 
Was the second game even any good? I don't hear favorable things.
It has more polished graphics and relatively more refined combat however it misses the soul of the first game.
Despite (or because) the campiness through out the game, the first NMH was a satire about the desire of endless excesses and extremes which made it more similar to Killer7 (about "serious" themes) though the game structure of the two game have very little in common.

The second game on the other hand is basically a pale parody of the first game.
I enjoyed it but it isn't in the same league (a cult classic status) like Killer7 and No More Heroes.

The combat and graphics are quite improved over the first game, but it came at the expense of a more typical story that doesn't hit the feverish, infectious insanity of the first game, and they decided to address complaints about the overworld by getting rid of it, relegating Santa Destroy to a mission select screen, which killed a lot of the local flavor that the first game had in spades. The soundtrack was also a huge downgrade, as GHM was undergoing a shift at the time that had Masafumi Takada leaving the company to go to Tango Gameworks and Akira Yamaoka was just getting in, so they relied a lot of the Dark Side remix album they did for the first game, although there are some fun new tracks in there.
Agree.
NMH has some truly genius moment which really elevate it, like Letz Shake or how the beginning and ending are interwired (only after the end and when you start a new game you understand what Travis is singing during the fight against the first boss).
 
Since the article is in Spanish, does it say anything else of note? I wonder if any interviewer's had the stones to approach him about Lily. They probably get shot down.
 
Fun fact from the artbook: Suda totally shifts the "blame" over the dating-sim parts in Killer is Dead to Kadokawa Games. He himself wasn't a fan and thought that it would create the wrong impression about GHM being only about perverted stuff.

Exactly. They even had another development concept to try and deepen the gameplay instead of the "gigolo mode", but couldn't tackle that. I'll get the description when we get the 1:1 interview up.

Since the article is in Spanish, does it say anything else of note? I wonder if any interviewer's had the stones to approach him about Lily. They probably get shot down.

Full interview in video will be up shortly, and in English. We asked regarding Let it Die, even being a "can't talk yet" topic, so just imagine. But in the later panel, where we tried again, he talks about the game concept being first. But not much.

Killer 7 remaster please first.

That was asked here: http://www.neogaf.com/forum/showthread.php?t=1074251 along the chances for a prequel-sequel.
 
I'd love to see more NMH and more Travis. One of my favourite characters. I second the notion of him being in Smash, though I suppose it'd be odd for him to not shout "What the fuck!?" when KO'd.

I'd also be partial to seeing a third entry focus on Shinobu, she was cool.
 
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