chicagocubsfan
Member
IDK if this has been posted before."What happened for developers not using the Kinect is that there was a slight boost in CPU power that we got to take advantage of. This game really does push the limits when it comes to the number of enemies on screen, so it was useful for us to have more CPU juice to help with physics, navigation and AI. Were running at 900p and 30 fps native. This is a game with a lot on the screen and we made the choice to be at 900 because we wanted to push the level of detail, action, the size of the city and the views you can experience as move around. Whats great about Sunset Overdrive is if you can see it, you can go there."
Game looks great.
http://www.ign.com/articles/2014/09...the-biggest-game-weve-ever-made?+main+twitter