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Super Mario 3D Land videos

Andrex said:
I do believe I've seen the long jump used before in a gameplay vid from E3.
There was an article a week or so ago that almost confirmed the entire move set, I can't remember where it was but it might be helpful for this discussion.
 
ShockingAlberto said:
So we've come to the point where this is either going to be a bad game or a GAF crow-eating fest.
I'm betting 50 mongos on the former.. Alright, make that 1 tugrik.
 
There is a trend here. At first there's a lot of doubts.
Closer to release, marketing get a level up and videos show serious things.
Skyward sword knows about it too.
 
There's so many good things in this game, but man, the gameplay speed is so incredibly slow compared to what I would have expected. If they wanted this to feel like 2D Mario in 3D, they really needed to increase the speed.
 
dark10x said:
There's so many good things in this game, but man, the gameplay speed is so incredibly slow compared to what I would have expected. If they wanted this to feel like 2D Mario in 3D, they really needed to increase the speed.
It's slower than 2D Mario and 3D Mario.
 
daakusedo said:
There is a trend here. At first there's a lot of doubts.
Closer to release, marketing get a level up and videos show serious things.
Skyward sword knows about it too.

I was only apprehensive when it was first shown because the fact they changed the controls of a 3D Mario game really surprised me, and I still don't know if it's the right decsision.

The 3DS finally has analog control, and they ignore it in a 3D Mario game. Sort of the opposite of Mario 64 DS.

I was always super upbeat about Skyward Sword though.
 
Possible SPOILERS

Who wants to bet that at the end of the game, Bowser will turn into Tanooki Bowser?

Possible SPOILERS
 
Andrex said:
I was only apprehensive when it was first shown because the fact they changed the controls of a 3D Mario game really surprised me, and I still don't know if it's the right decsision.

The 3DS finally has analog control, and they ignore it in a 3D Mario game. Sort of the opposite of Mario 64 DS.

I was always super upbeat about Skyward Sword though.
It looks like you move in a 3D space though, not just left to right.
I couldn't imagine not playing this with the slidepad. It would be painful.
 
ShockingAlberto said:
So we've come to the point where this is either going to be a bad game or a GAF crow-eating fest.

No in betweens. That is the way of GAF.
 
ReyVGM said:
Possible SPOILERS

Who wants to bet that at the end of the game, Bowser will turn into Tanooki Bowser?

Possible SPOILERS
The first world boss is fake Tanooki Bowser (Goomba with leaf posting as Bowser as in the original SMB).
 
dark10x said:
There's so many good things in this game, but man, the gameplay speed is so incredibly slow compared to what I would have expected. If they wanted this to feel like 2D Mario in 3D, they really needed to increase the speed.
Yeah I totally agree, it looks so slow :/
 
Andrex said:
This is the one that took me from "cautiously hyped" to "mega hyped."

mDnC6.png


Also, are these the bees from SML2? They don't look like the ones from SMG...

Reminds me of this:

Banjo_bee.png


:P
 
I definitely think this'll be good, I'm just not sure it'll be a top tier Mario game or not yet. It seems kinda uninspired, like it's picking lots of low hanging fruit and just going with it. I still can't believe the button to run thing, but it won't ruin it for me. I just hope the game picks up, its sort of lumbering speed relative to the best Mario games just gives me pause.
 
that is strange, what IS up with the speed of this game??

I mean is it a frame rate issue or is the speed simply uber slow compared to something like galaxy?
 
I don't think it's especially slow, it's just that you have to hold down the button to run. Given the wonkiness of the Circle Pad, this is probably a good choice.
 
MegaByte said:
I don't think it's especially slow, it's just that you have to hold down the button to run. Given the wonkiness of the Circle Pad, this is probably a good choice.


no i mean in the videos EVEN when he is running, it still looks slower than it should ?
 
The circle pad doesn't seem particularly wonky to me. Maybe, ya know, like most non-shitty developers they could just make it an option? You know, choose if you want to have to press a button or use analog like most sane people would?
 
Winnie the Pimp said:
no i mean in the videos EVEN when he is running, it still looks slower than it should ?
Maybe it's because of problems with 3D? (sight not polygons)
 
I played quite a bit of this at E3 and it was my favorite game on the show floor. I guess it does look a little slow in the videos, but the controls felt spot on in the game. The 3D was also really nice. And I got a little Mario pin with a shadow tail. Very fun. Really looking forward to this.
 
Amir0x said:
The circle pad doesn't seem particularly wonky to me. Maybe, ya know, like most non-shitty developers they could just make it an option? You know, choose if you want to have to press a button or use analog like most sane people would?

I think having a control method set-up screen would be about one of the most un-Mario things you could put into the game.
 
cultureculture said:
I think having a control method set-up screen would be about one of the most un-Mario things you could put into the game.
Having bad controls would be the most un-Mario thing you could put into the game.


orioto said:
Well, it seems to me this is one of the Marios with the quickest dev at least, no ?
SMG2 was finished in 2009.
 
orioto said:
Well, it seems to me this is one of the Marios with the quickest dev at least, no ?

EAD Tokyo has two teams, so it probably was in development before SMG2 was finished. The credits will reveal a bit more.
 
Billychu said:
Having bad controls would be the most un-Mario thing you could put into the game.

I haven't seen anyone who has actually played the game complain. I'm not saying there isn't though... post a link if you have one.
 
Futureman said:
I haven't seen anyone who has actually played the game complain. I'm not saying there isn't though... post a link if you have one.
I'm not saying the controls are bad. It's just that every other 3D mario game used analog controls and no one ever complains about the controls in a Mario game. I'm sure plenty of people will be upset about using the circle pad as a digital input.
 
Billychu said:
I'm not saying the controls are bad. It's just that every other 3D mario game used analog controls and no one ever complains about the controls in a Mario game. I'm sure plenty of people will be upset about using the circle pad as a digital input.

has it been brought up in interviews? I'm guessing they probably went with the control scheme they did because this 3D Mario will have way more 2D segments than past iterations.

I can't wait for the Iwata Asks. There's already a video for the Japanese version:

http://www.youtube.com/watch?v=cWZkkiooL0A

I wonder what they say.
 
FreeMufasa said:
Hmmm. I'm definately tired of traditional mario.

I know the genre is going through a phase right now with making new games more like the old games (Megaman 9 and 10, Sonic 4 and Sonic Generations, DKCR, Rayman Origins), but Mario doesn't need that, because what is new is just as good if not better than the old stuff.

That is why going back to 2D-like gameplay on a 3D game doesn't feel like it is great justice, it feels like it is a severe downgrade. The game is still bound to be good though.
 
FreeMufasa said:
Hmmm. I'm definately tired of traditional mario.

if you're tired of traditional Mario, couldn't you just play one of the dozens of non-traditional platformers out there until you could stop feeling ADHD'd on on the traditional Mario formula, and this way one of the last bastions for pure platforming could remain alive and well?

Besides, games like Super Mario Galaxy and Yoshi's Island prove that there is plenty of wiggle room in the Mario universe to try new ideas platforming-wise, so I'm not sure what the line is for 'traditional'. By all accounts, Super Mario 3D Land is really quite traditional... it just has a lot of control barriers that shouldn't be there. Too slow, press button to run, kind of simplistic level design from all the videos I've seen. It's another one of those maybe in between Mario titles that Nintendo thinks is important to bridge the non-gaming crowd into the new paradigm they believe 3DS is bringing with its abysmal autostereoscopic 3D. In this case, they feel the 3D will help bridge those who are familiar with the 2D style straight forward level design with the more outlandish and complicated 3D design. I think it's evident in how restrained the world design seem in terms of difficulty. It's very simple so far. I'm sure there will be difficult parts by the end (like NSMB Wii), but most of these games are spent languishing in the glazed-eye boring "for-infants" parts and that's always a bummer for me.

Typically whenever Nintendo thinks it prudent to start handholding the new gen to make them comfortable with a concept, the game that is the guinea pig in question ends up being a bottom tier title in the franchise. I hope this is not the case here, but I can't quite pin down this game. I am excited, but I just feel like I'm not as excited as I should be.


Really the bigger problem is how boring the Mario universe is at this point. They've been abused in every genre known to mankind, and frankly it's routine and lame at this point. I'd love for them to put their big budgets and ideas into brand new characters and universes in brand new platforming titles, rather than feel obligated to once again check that box.

P.S. Mufasa is dead, time to deal with it.
 
Hard to judge the game from what we've seen. Potential is there, seems to bring a lot of creativity/variety. I'm not a big mario platformer fan but I may buy it waiting for Mario Kart if it ends up being really good. Love the way it looks in 3D on some scenes.
 
marc^o^ said:
Hard to judge the game from what we've seen. Potential is there, it looks like there's a lot of creativity/variety. I'm not a big mario platformer fan but I may buy it waiting for Mario Kart if it ends up being really good. Love the way it looks in 3D on some scenes.

Does it look like there's a lot of creativity? That's my biggest problem. it doesn't seem particularly creative at all.

Let me give you a fairly simple straightforward example. To date, what is everyone getting excited about in the latest announcements? Tanooki suit, P Wing, stuff like that. This is not 'creative.' It's old ground being unearthed to tickle the nostalgic funnybone. Most of the stuff is the same from what we've seen: simpler versions of things we've seen in Galaxy, World or 3. And with the added control and slower speed complications which really have no business being part of the mix.

What seems creative to you? For the sake of sanity, let's skip over the 3D parlor tricks when you clip the 3D on and stick to the fundamentals that are actually impacting the gameplay design. As far as I can see, there are almost no new ideas here at all.

I've read quite a bit about the title but I'd love to hear about some things which are actually new and creative, 'cause I must have missed it in that case
 
Willy105 said:
I know the genre is going through a phase right now with making new games more like the old games (Megaman 9 and 10, Sonic 4 and Sonic Generations, DKCR, Rayman Origins), but Mario doesn't need that, because what is new is just as good if not better than the old stuff.

That is why going back to 2D-like gameplay on a 3D game doesn't feel like it is great justice, it feels like it is a severe downgrade. The game is still bound to be good though.
I don't expect 3D Land to replace a newer and proper 3D Mario platformer on WiiU or even 3DS and I'm very curious what Nintendo can achieve on a game structure they rejected when they first researched how a 3D Mario should have been.

In the same way I've appreciated how Nintendo tried to transplant 2D gameplay into 3D with Other M although the game had several other flaws.
 
Sipowicz said:
can tanooki mario turn into a statue?

On the picture on the website, you see a Luigi Statue down in the corner...so it seems there will be some version of the Tanooki Suit that does that.
 
Watch Da Birdie said:
On the picture on the website, you see a Luigi Statue down in the corner...so it seems there will be some version of the Tanooki Suit that does that.

Wait, is Luigi in this game?

Not what I signed up for. Preorder cancelled.
 
@Amir0x

If by creative, you mean innovative, I agree, there is very little of that here. However, what's creative is the way levels are put together, where everything is balanced so that each bit feels like a unique part of the world yet it all flows seamlessly -- yes, we've seen almost everything before, but not all put together at once. It doesn't specifically rely on a new gimmick (3D is arguable, but it's not really the main focus of the gameplay itself).
 
It looks creative in the sense "not repetitive", each scene we've seen looks different from the others.
 
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