MegaByte said:@Amir0x
If by creative, you mean innovative, I agree, there is very little of that here. However, what's creative is the way levels are put together, where everything is balanced so that each bit feels like a unique part of the world yet it all flows seamlessly -- yes, we've seen almost everything before, but not all put together at once. It doesn't specifically rely on a new gimmick (3D is arguable, but it's not really the main focus of the gameplay itself).
I honestly don't know what you mean.
In context, it's no more 'balanced' or creative in the way it's put together than Mario Galaxy. And, from what we've seen, it looks significantly less daring and bold than those titles altogether (not to mention minus the unfortunate control limitations). It also doesn't appear to flow anymore seamlessly either... I'm not saying it doesn't flow, I'm just saying it seems very routine. Like Nintendo is checking boxes instead of breaking ground. Maybe you'd have to elaborate on what you mean by 'flow seamlessly.'
There IS a lot of variety, there's no doubt about that. Variety in the Galaxy sense in that there are plenty of worlds and they are all hopping along with different themes and environments. But it seems very much like a simplified version of the idea, the camera is too pulled in, obstacles are very rote, it doesn't seem like it ever 'takes off.' It always seem to be pulling its punches, in other words.
I very much hope it's just they're saving the best stuff for when people get their hands on it, but I hope it's not another NSMB/Wii experience where I spent 2/3rd of the game in boring infant worlds with nothing at all interesting or challenging before getting to the final 3rd which ends up being all "OH THIS IS WHERE MY MARIO WENT WOW"