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Super Mario 3D World for Wii U

This game looks nice, but I am concerned about the focus on multiplayer, and about how it controls. I did not care for the 8-way controls in 3D Land.
 
That's a great looking shot and the difference between Galaxy and 3D World's artstyle in a nutshell. I haven't seen anything with that kind of beauty from the 3D World footage.

To be fair, not all of SMG look like that either...
As before with the Wii you'll see the difference when you'll play it, it's definitely better than SM3DL so far.
 
That's a great looking shot and the difference between Galaxy and 3D World's artstyle in a nutshell. I haven't seen anything with that kind of beauty from the 3D World footage.

Most of Galaxy didn't look like that though. Not to mention that was the only part of Galaxy that was a cohesive world and not a floating platform.
 
Well, Super Mario Galaxy's demo wasn't a graphical marvel either but I'm sure you know that already ;)

I think he's referring more to the style, atmosphere, lighting and large feel of that shot than how shiny the graphics are.

I played SM3DW at PAX Aus and while it was great fun and did look good, it still felt like SM3DL, just a bit sharper and with some slightly larger and more complex levels to cater for 4 players.

We played 4 levels and none of them wowed me in the same way as when Mario first flew through space in Galaxy and landed on a planetoid, or ran through the opening city with Peach's castle lit up in the background.

SM3DW feels like levels, Galaxy felt like a world.
 
the tradeoff with overhead platforming is it's never going to be as visually stunning as a standard 3rd person platformer like galaxy. i'm sure Sunshine would even look more impressive if you did some side by side shots.

not saying that's a good or bad thing. but you can't really compare the two simply because they're 3D. the games are by and large still quite different
 
Peach's Castle in Galaxy was the definition of feeling like a level rather than a world. It was a straight corridor and there was no platforming. It was certainly beautiful but left a lot to be desired. Made me want 64 pt 2.

And sling stars were pointless, they were just glorified loading screens.
 
Peach's Castle in Galaxy was the definition of feeling like a level rather than a world. It was a straight corridor and there was no platforming. It was certainly beautiful but left a lot to be desired. Made me want 64 pt 2.

And sling stars were pointless, they were just glorified loading screens.
Sure, but that's because it needed all of the power of the two gamecubes to render it. The Wii U should be able to turn it into a level.
 
We played 4 levels and none of them wowed me in the same way as when Mario first flew through space in Galaxy and landed on a planetoid, or ran through the opening city with Peach's castle lit up in the background.

Did you play the demo of SMG? Because I can tell you that the opening was certainly not in the demo. If anything people knew the Egg galaxy by heart before glimpsing Peach's castle.

SM3DW feels like levels, Galaxy felt like a world.
Bullshit.jpg
And you know it, all of SMG are like the mushroom went through a blender to make the levels.
Stop acting like Galaxy games are any different from SM3DL in that regard, heck SM3DL is much more grounded than the free for all that were the galaxy games.
 
To be fair, not all of SMG look like that either...
As before with the Wii you'll see the difference when you'll play it, it's definitely better than SM3DL so far.

Most of Galaxy didn't look like that though. Not to mention that was the only part of Galaxy that was a cohesive world and not a floating platform.

I know not everything looks like that, I just returned to Galaxy 2 to collect all the green stars so my memory is fresh, but it's the kind of artistry that they have the power to do more of in 3D World that would catch eyes and put an end to talk of the game looking "bland." All I've seen so far from 3D World is typical Mario styling with a bit of SMB2 and SMW thrown in, and it's all still in that 3D render super clean, boring lighting art style.
 
I know not everything looks like that, I just returned to Galaxy 2 to collect all the green stars so my memory is fresh, but it's the kind of artistry that they have the power to do more of in 3D World that would catch eyes and put an end to talk of the game looking "bland." All I've seen so far from 3D World is typical Mario styling with a bit of SM2 and SMW thrown in, and it's all still in that 3D render super clean, boring lighting art style.

I have yet to understand the people piling it on SM3DL and praising Galaxy 2.
I mean some levels are directly SMG2 rejects so much it looks like they could have called it Galaxy 3 if they made it a Wii game!
Yes the 3DL/W games are clean but not cleaner than most of SMG games.
Is that because the bosses in 3DL are some of the worst abomination subjected to people in Mario games since Mario Sunshine?
Heck the last boss of 3DL actually look like an encounter from the galaxy games!
 
I think the new game looks much better technically. And this is a dolphin screen. The real galaxy had tons of jaggies.
I do like this screen, but the new game looks much better in everything. Maybe the nighttime and water wows you.

Well of course it looks better technically at native 720p with HD assets.
 
Do you mean the Bowser platforming encounters (resembling the original SMB) or Boom Boom and Pom Pom?

I mean both at this rate, I didn't even remember the Bowser plarforming encounters, that should tell you how forgettable they were... but I remember having fun on these ones.
The Boom boom and pom pom are crap and should have been scrapped although the pom pom are great lives generators.
 
Am I the only one who loved the hell out of 3D Land? :|

I think it's one of the best games I've played in the past few years...so, no.

Still, this isn't inspired at all. As much as I absolutely adore 3D Land, this looks like it's taking one too many pages from that book.
 
I think it's one of the best games I've played in the past few years...so, no.

Still, this isn't inspired at all. As much as I absolutely adore 3D Land, this looks like it's taking one too many pages from that book.

I loved 3D land and it's by far one of my favourite Mario games (especially handheld wise). I don't mind this is taking things from that as it's also taking things from SMB2, something that hasn't been done ever. This is going to be great.
 
The larger problem Nintendo has is that almost a year in they have no game that scores 90+ for the Wii U, and as long as there's no third party input and Nintendo makes 'me too' games, iterations of existing ones, they won't get any, and they haven't announced any that will. 3D World might, although I'm not holding my breath, it simply looks too decent and similar to 3D Land. That means that the Wii U won't have a critical darling until the end of 2014 at the earliest, at which point the console will be well and truly dead. That's why people were hoping for something magical like Galaxy 1. Or Wonderful 101 proves to be a curveball, but I think it will be too divisive.
 
Most of Galaxy didn't look like that though. Not to mention that was the only part of Galaxy that was a cohesive world and not a floating platform.

Most Galaxies in Galaxy 1 had clear cohesive themes and unique design though, even if there were floating platforms. SMG2 was the one that 'suffered' from often random planets and platforms right beside each other, often with no unique design aside from the platform structure itself.
 
Publishers. Not for much longer, I hope.

I think it holds much more weight than just with publishers. Despite some of the negative results of devs/publishers needing to 'game' the metacritic score, review aggregation is useful to give gamers who are too busy to read an in-depth review of every potential game purchase a snapshot of the general game media reaction to a game.

In the case of the SMG games, I think both are deserving of their absurdly high metascores (both at 97) in retrospect -- they justified the Wii's control scheme while delivering the most refined platforming mechanics along with varied, interesting worlds. I know a number of hardcore gamers who usually skipped platformers who bought the Wii specifically for that game. The unanimous media reaction reflected by that high metascore goes a long way towards pushing someone to buy a system for a game.

The ironic thing is that the Wii didn't SMG to be a system-seller to be a huge commercial success. The Wii U really needs SM3D World (or a new Zelda) to deliver to drive sales from a certain group of hardcore gamer who grew up with Nintendo, has since moved on, but would happily come back if they release another game on the level of SMG or OoT.
 
Will probably be great, as usual with Mario games...

...and one of the last games for the Wii U, if it´s not cancelled totally.
 
Yeah, it's ironic that Mario Kart has more Mushroom Kingdom in it than the Mario platformer games.

I guess EAD just has this sense that you can't make a good Mario level unless it's an abstract series of colorful blocks and grass platforms floating in oblivion.

Yeah, that is a good point actually. This has always bothered me in the (otherwise appreciated) Galaxy games, in 3D Land and even in the often praised FLUDD-less Sunshine levels. Heck, even the areas in Mario 64 in many ways felt like separate obstacle courses instead of parts of the Mushroom Kingdom, despite them being quite expansive.

I'm still very exited for 3D World, don't get me wrong, but I would jump for joy even higher as soon as Nintendo would announce a 3D Mario game with a fully realized, open ended, 3D Mushroom Kingdom ready for exploration and platforming.

Nintendo always seemed to be gradually going in that direction if you look at the progression of the world map and level size increase form Super Mario Bros. 3 to Super Mario World, and also to the introduction of the hub/large areas combination in Mario 64 and Sunshine. Still, somewhere around the time of Galaxy 1 they seem to have decided to focus on smaller obstacle course design again instead of continuing their path towards world building (perhaps to differentiate the Mario games from the Zelda games, or to simplify them for new players who might get lost otherwise?).
 
The larger problem Nintendo has is that almost a year in they have no game that scores 90+ for the Wii U, and as long as there's no third party input and Nintendo makes 'me too' games, iterations of existing ones, they won't get any, and they haven't announced any that will. 3D World might, although I'm not holding my breath, it simply looks too decent and similar to 3D Land. That means that the Wii U won't have a critical darling until the end of 2014 at the earliest, at which point the console will be well and truly dead. That's why people were hoping for something magical like Galaxy 1. Or Wonderful 101 proves to be a curveball, but I think it will be too divisive.


Will probably be great, as usual with Mario games...

..and one of the last games for the Wii U, if it´s not cancelled totally

Nope.

Ye of little faith, please stop.
 
The Director and Producer have been consistent for the last 3 games, including this one, and both also worked on Mario Galaxy 1, too in important roles (Lead Level Design and Director respectively). If a new Galaxy-style game is currently in development, it would be being worked on by people who have not touched the series in a while, if ever.

Good point, so what do you think the main Directors 'unannounced' game is that he said we will hear about soon ?.

WiiU will have next to zero third party support after November, it will get even worse when multi platform games go 'next gen only' in 2015. Nintendo have to keep this console in software so I think it's pretty ridiculous to suggest that they are not at least in the beginning stages of developing of another Mario game and I very much doubt it's going to be another NSMB after just releasing two of them in the space of a few months.

I expect them to show off the new 3D Mario game in the vein of Galaxy at next years E3 with it being the big Winter game of 2014 along with Smash Bros and maybe even the new Zelda.
 
I know this is probably the first level, but damn that looks so much slower and less dynamic than any other homeconsole 3D Mario...

I hope the footage that we will get near launch will show much harder stages

Has to do more with the players I think. It seems like they didn't even use the run button.
 
Man that video reminds me, is it just me or do most game journalists REALLY suck at Mario, like more than most video game series? I remember laughing at all the New Super Luigi U videos at E3 where people would die in the first level, or jump right into the first Tower's Fire jets.

Why are people even comparing this to the Galaxy games? This is not supposed to replace it, we'll get that game next year.

What evidence is there for this? This seems almost like something people are pining for next year, to get the "bad taste" of this game out of their mouth. I'm totally satisfied with this game's direction though, I thought Super Mario 3D Land was a great concept, but rather undercoocked. hopefully 3D World is the game this concept deserves!
 
Man that video reminds me, is it just me or do most game journalists REALLY suck at Mario, like more than most video game series? I remember laughing at all the New Super Luigi U videos at E3 where people would die in the first level, or jump right into the first Tower's Fire jets.



What evidence is there for this? This seems almost like something people are pining for next year, to get the "bad taste" of this game out of their mouth. I'm totally satisfied with this game's direction though, I thought Super Mario 3D Land was a great concept, but rather undercoocked. hopefully 3D World is the game this concept deserves!
They're not gonna ditch a series that sells 8M+, we still got NSMB2 after SM3DL and we also got NSMBU/NSLU. They can all coexist.

I bet the next two main Mario platformers will be both 3D like the Galaxy games for both the 3DS and Wii U.
 
Man that video reminds me, is it just me or do most game journalists REALLY suck at Mario, like more than most video game series? I remember laughing at all the New Super Luigi U videos at E3 where people would die in the first level, or jump right into the first Tower's Fire jets.


Nowadays, one can say Nintendo stands still as the last true hardcore-appealing software house (apart from some indies).

Game "journalists" (which are neither journalists nor gamers, actually), simply can't understand these games anymore, and don't even bother trying.

W101 made them going nuts.
 
They're not gonna ditch a series that sells 8M+, we still got NSMB2 after SM3DL and we also got NSMBU/NSLU. They can all coexist.

I bet the next two main Mario platformers will be both 3D like the Galaxy games for both the 3DS and Wii U.

or it can just be this mario, for several years before they even start working on a new one, it could come out on the wiiU, or it could come out on the next console
 
or it can just be this mario, for several years before they even start working on a new one, it could come out on the wiiU, or it could come out on the next console
I wouldn't mind Mario taking a break for a while. In the past two years, we'll have had 3D Land, 3D World, NSMBU, NSMB2, NSLU. They need to let the series breathe or it won't be special anymore - no one gave a shit about NSMBU because NSMB2 came out like three months before it.

Another Galaxy would be fun but if Nintendo wants to do another Mario platformer, I want something different, perhaps a more grounded experience like 64/Sunshine. To me, the design philosophy of the 3D series and Galaxy series is pretty close, it's just that Galaxy had an overarching theme (space) while the 3D series cuts loose and throws in whatever.
 
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