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Super Mario 3D World for Wii U

Elaborate.


I think I agree, but I don't want to misconstrue your point

Nintendo is basically putting out two kinds of games at the moment:

1. Niche games like Bayonetta 2, Pikmin 3, Wonderful 101, X

Cool stuff but nothing of this is going to sell.

2. The classic Nintendo franchises:

Donkey Kong, Mario, Mario Kart, Smash brothers

While the sales will probably be ok for the games themselves they all appeal to the same type of audience, Nintendo fans and therefore won´t be able to push the hardware sales to a reasonable level.
 
So, people expect Nintendo to bring a Mario 64/Galaxy every new gen?

I, for one, welcome my Mario 3D overlord that can be played on a regular controller.

and I still can't understand how someone who liked 3DLand can't be excited by a bigger/faster one.
It's just a prettier handheld game which won't give us anything new! My 3DS could play it!*

* this post was made by Hyperbole 'R US

My only fear is that they won't make the catsuit (other suits) overpowered. I did enjoy the Tanooki suit in 3D Land, but when you got skilled in using it you could just fly through levels. If that's not the case (console Mario games do increase the difficulty somewhat) I'm expecting awesome stuff.
 
Holy shit list warz, we're at this step already?
I guess time to skip thread, I'd advise a new thread for new vids or even screens because there's clearly nothing worth getting from here.

No one wants to talk about the game because it doesn't have upside down levels and explosions that cost billions to make.

It's a pseudo-2D flash game that should be in the shop for 8$ and outsourced to Artoon while EAD Tokyo makes the REAL PURE AU NATURAL Mario title.

I'd be glad to discuss it personally.

(clear pipes better not be only in a few levels, they could go nuts with that element)
 
While the sales will probably be ok for the games themselves they all appeal to the same type of audience, Nintendo fans and therefore won´t be able to push the hardware sales to a reasonable level.

I always see people poo poo the potential size of Nintendo fans. But does anyone have have a good guess of the total number of these Nintendo fans? How much of the WiiU player base is composed of Nintendo fans? How much of the 3DS player is composed of Nintendo fans?
 
Nintendo is basically putting out two kinds of games at the moment:

1. Niche games like Bayonetta 2, Pikmin 3, Wonderful 101, X

Cool stuff but nothing of this is going to sell.

2. The classic Nintendo franchises:

Donkey Kong, Mario, Mario Kart, Smash brothers

While the sales will probably be ok for the games themselves they all appeal to the same type of audience, Nintendo fans and therefore won´t be able to push the hardware sales to a reasonable level.


This basically forecloses out any type of positive comment from you on any game to be released by Nintendo, LOL.

1. A classic Nintendo franchise? pfffft, the 3.5 million WiiU owners are the only Nintendo fans out there, they are the only ones to buy these games

2. A JRPG that looks to be the spiritual sucessor to Final Fantasy? pffft, niche

3. A new Platinum game, any new IP by Nintendo? ppfffft, niche.

Your post is the embodiment of the Nintendo catch-22 syndrome: criticized if they use traditional IP, damned as "niche" if they try out a new IP.
 
I always see people poo poo the potential size of Nintendo fans. But does anyone have have a good guess of the total number of these Nintendo fans? How much of the WiiU player base is composed of Nintendo fans? How much of the 3DS player is composed of Nintendo fans?

I think the Nintendo fanbase is pretty enormous, just not big enough to carry a system alone.
If i had to guess i´d say something around 15 million people maybe. The Gamecube sold 22 million but some of these were probably because of games like Resident Evil, Metal Gear Solid, Star Wars etc. So yeah 15 Million should be a reasonable estimate.
 
No one wants to talk about the game because it doesn't have upside down levels and explosions that cost billions to make.

It's a pseudo-2D flash game that should be in the shop for 8$ and outsourced to Artoon while EAD Tokyo makes the REAL PURE AU NATURAL Mario title.

I'd be glad to discuss it personally.

(clear pipes better not be only in a few levels, they could go nuts with that element)

To be fair, 2D flash games are better than Mario Sunshine and that's a game no one seem to have a problem with so...
I don't think the glass tubes change much, the cat power if it can be used to scale the walls to big extents could change stuffs radically!
That could become devious in trying to find alternate routes, like the leaf in 3DL but better (could gain any heigh with that!).
Let's hope they don't cheap out and include the super play in the game like for NSMBW this time, it could prove awesome and the 1rst time in forever that a 3D Mario proved to be interesting to replay.
They also need to commit on the idea that it's somehow inline with 2D Marios, so more than 1 or 2 warp would be awesome!
 
This basically forecloses out any type of positive comment from you on any game to be released by Nintendo, LOL.

1. A classic Nintendo franchise? pfffft, the 3.5 million WiiU owners are the only Nintendo fans out there, they are the only ones to buy these games

2. A JRPG that looks to be the spiritual sucessor to Final Fantasy? pffft, niche

3. A new Platinum game, any new IP by Nintendo? ppfffft, niche.

Your post is the embodiment of the Nintendo catch-22 syndrome: criticized if they use traditional IP, damned as "niche" if they try out a new IP.

You should notice that i wasn´t talking about the quality of these games. I´m really looking forward to DOnkey Kong, X and Wonderful 101 but this doesn´t change that they are very unlikely to be a commercial success and sell large amounts of hardware.
 
This is a business. Would have been better to focus on games which are not present in your release schedule. If people are burnt out on it, then fuck it, bring in people to make Metroid and have a second team be doing DKCTF. You will at least get Metroid. Or better yet, a Ravenblade revival or other Skyrim knockoff. You know, something your system doesn't have yet needs.

I stand by what I say. 3D Mario World and DKCTF are mistakes.

SM3DW has enough tweaksto separate it from 3D Land and it looks like a fun accessible game that could appeal to anyone. I think it could take off if marketed well.

I think DKCTF is a mistake. While it does look better graphically than the Wii game, everything else looks like more of the same. Not to mention they recently re-released it on 3DS which seems like a pretty silly thing to do since a New Wii U installment is around the corner. I think this game is going to suffer the same fate as NSMBU.
 
It's just a prettier handheld game which won't give us anything new! My 3DS could play it!*

* this post was made by Hyperbole 'R US

My only fear is that they won't make the catsuit (other suits) overpowered. I did enjoy the Tanooki suit in 3D Land, but when you got skilled in using it you could just fly through levels. If that's not the case (console Mario games do increase the difficulty somewhat) I'm expecting awesome stuff.

hummm...
I don't like Mario 2D, and plateformers...well I played them on SNES so I'm not skilled anymore.

so...I love the tanuki suit. and kinda wish the catsuit is indeed a free pass type of power-up.

that said. I'm not bad per say at plateforming, so bring me challenge EAD!

and NO! footage shows that game is not a portable one. the scope/pace is impossible to do on 3DS, probably on VITA( parallel universe) too.
 
To be fair, 2D flash games are better than Mario Sunshine and that's a game no one seem to have a problem with so...
I don't think the glass tubes change much, the cat power if it can be used to scale the walls to big extents could change stuffs radically!
That could become devious in trying to find alternate routes, like the leaf in 3DL but better (could gain any heigh with that!).
Let's hope they don't cheap out and include the super play in the game like for NSMBW this time, it could prove awesome and the 1rst time in forever that a 3D Mario proved to be interesting to replay.
They also need to commit on the idea that it's somehow inline with 2D Marios, so more than 1 or 2 warp would be awesome!

Don't sleep on dem clear pipes, I am warning you!!!

Just imagine a clear pipe-type boss fight.

You can't???

Oh, I can. It's fucking wild.

The cat powerup is fun and I have watched playthroughs where it allows for some interesting level design but it's a bit too overpowered.

I guess there is a limit on climbing but the attacks seem like only a complete dipshit when donning it could lose a life to an enemy.
 
Your post is the embodiment of the Nintendo catch-22 syndrome: criticized if they use traditional IP, damned as "niche" if they try out a new IP.

This is a surprisingly concise way to describe Nintendo's game portfolio. Its honestly quite frustrating. People want new things and then when Nintendo gives them that, its derided as niche and unhelpful to the platform's success.
 
This is a surprisingly concise way to describe Nintendo's game portfolio. Its honestly quite frustrating. People want new things and then when Nintendo gives them that, its derided as niche and unhelpful to the platform's success.

People do not simply want "new things". They want certain types of new things. If Nintendo showed off an epic AAA budgeted Skyrim style action RPG by Retro, you'd be seeing a lot more drooling from the naysayers.
 
I love how 3D Land improved on the Galaxies in a number of ways. Of course it's not as epic but it's almost as good.

The Wii U may just give this series enough room to unleash its full potential. If only the soundtrack was orchestrated (which accounts for 50% of the Galaxies' epicness) this would have GOTY potential.

But even as it stands, the holidays can't come soon enough. Come to papa!
 
Yeah, every WiiU game thread rapidly becomes this pathetic.

5% game talking
15% WiiU sales talking
80% general WiiU bashing
Iwata should pull a Kamiya

People do not simply want "new things". They want certain types of new things. If Nintendo showed off an epic AAA budgeted Skyrim style action RPG by Retro, you'd be seeing a lot more drooling from the naysayers.
Eeeeewwww. Why would you want to punish Retro like that?
 
I was able to play the demo again. A lot. No line, so single player.

I used every character. Played every stage in the demo. You shouldn't judge a Mario game based on the demo, for all we know the good part of the game will be the entire second half, like in 3D Land. But I'm going to judge a Mario game based on the demo.

It's really not that fun. The characters don't move as well as Mario in Galaxy, let alone the perfection of Mario 64. The long jump SUCKS, goes about as far as a normal jump. Not even sure why it's in the game.

Further more, the characters feel VERY similar. Far more similar than the four characters in Mario 2. Peach floats for like half a second. I couldn't tell any difference between Mario, Toad and Luigi, honestly. I really hope they fix this for launch. Being able to tackle stages different ways in Mario 2 using the strengths/weaknesses of the different characters was a very good thing. I wasn't able to do anything different on a select stage with any different characters (I'm thinking high ledges that only Lugi can reach, or a far away platform only Peach can float to). It's always one, identical path.

Which brings me to the level design. It's not that good. The art style is bland, stage design itself is mostly flat and wide, likely to accommodate 4 players, the difficulty is extremely low... but clear pipes I guess? Also, they tend to throw walls at you a lot. Because getting the new cat suit and abusing it's mythical powers to CLIMB WALLS is so fun. Wait, it's actually slow and irritating and the furthest thing from fun. The only fun thing about the cat suit is it's dive attack, because I'm pretty sure spamming it is the fastest way to move your character forward.

One thing I did like was the boss battle. You use the cat suit to climb up these columns in order to jump on the boss' head. Already more creative and fun than every 3D Land boss combined, so it's looking like they aren't slacking on the bosses this time around.

So overall, not very excited at all. Though this is just a demo, and the final game could be totally different, they aren't doing a very good job selling me on the possibility that this could be a worthy successor to the Galaxy games. I just don't see it happening.
 
People do not simply want "new things". They want certain types of new things. If Nintendo showed off an epic AAA budgeted Skyrim style action RPG by Retro, you'd be seeing a lot more drooling from the naysayers.

It would be virtually ignored by the Western gaming press and the fans of those type of games.
 
I was able to play the demo again. A lot. No line, so single player.

I used every character. Played every stage in the demo. You shouldn't judge a Mario game based on the demo, for all we know the good part of the game will be the entire second half, like in 3D Land. But I'm going to judge a Mario game based on the demo.

It's really not that fun. The characters don't move as well as Mario in Galaxy, let alone the perfection of Mario 64. The long jump SUCKS, goes about as far as a normal jump. Not even sure why it's in the game.

Further more, the characters feel VERY similar. Far more similar than the four characters in Mario 2. Peach floats for like half a second. I couldn't tell any difference between Mario, Toad and Luigi, honestly. .

Toad is noticeably the fastest.
 
I was able to play the demo again. A lot. No line, so single player.

I used every character. Played every stage in the demo. You shouldn't judge a Mario game based on the demo, for all we know the good part of the game will be the entire second half, like in 3D Land. But I'm going to judge a Mario game based on the demo.

It's really not that fun. The characters don't move as well as Mario in Galaxy, let alone the perfection of Mario 64. The long jump SUCKS, goes about as far as a normal jump. Not even sure why it's in the game.

Further more, the characters feel VERY similar. Far more similar than the four characters in Mario 2. Peach floats for like half a second. I couldn't tell any difference between Mario, Toad and Luigi, honestly. I really hope they fix this for launch. Being able to tackle stages different ways in Mario 2 using the strengths/weaknesses of the different characters was a very good thing. I wasn't able to do anything different on a select stage with any different characters (I'm thinking high ledges that only Lugi can reach, or a far away platform only Peach can float to). It's always one, identical path.

Which brings me to the level design. It's not that good. The art style is bland, stage design itself is mostly flat and wide, likely to accommodate 4 players, the difficulty is extremely low... but clear pipes I guess? Also, they tend to throw walls at you a lot. Because getting the new cat suit and abusing it's mythical powers to CLIMB WALLS is so fun. Wait, it's actually slow and irritating and the furthest thing from fun. The only fun thing about the cat suit is it's dive attack, because I'm pretty sure spamming it is the fastest way to move your character forward.

One thing I did like was the boss battle. You use the cat suit to climb up these columns in order to jump on the boss' head. Already more creative and fun than every 3D Land boss combined, so it's looking like they aren't slacking on the bosses this time around.

So overall, not very excited at all. Though this is just a demo, and the final game could be totally different, they aren't doing a very good job selling me on the possibility that this could be a worthy successor to the Galaxy games. I just don't see it happening.

Yeah i really dont like what theyve shown so far. I need new footage to tell if it's just a bad demo or the actual game. Also this might just be the first half if they are following 3d land closely.
 
Don't sleep on dem clear pipes, I am warning you!!!

Just imagine a clear pipe-type boss fight.

You can't???

Oh, I can. It's fucking wild.

I guess you can have some interesting mechanics but Idon't see them now, I guess it'll be clear soon...:p

The cat powerup is fun and I have watched playthroughs where it allows for some interesting level design but it's a bit too overpowered.

I guess there is a limit on climbing but the attacks seem like only a complete dipshit when donning it could lose a life to an enemy.
It's the 1rst powerup in 3D that totally change how the move in the 3D games without being limited by some shitty timer so I'm really looking forward to this!
And the Tanooki (real one not the shitty one) in 3DL was overpowered but the game threw enough stuffs at you that you might lose it, so I wouldn't worry to much here.
 
A sucky long-jump is crazy disappointing to me, I loved that move so much in Super Mario Galaxy. I just love so many moves in SMG, I just can't help but see SM3DW as a step back from it mechanically and level design wise.
 
While the sales will probably be ok for the games themselves they all appeal to the same type of audience, Nintendo fans and therefore won´t be able to push the hardware sales to a reasonable level.

You could argue Nintendo don't even have all the Nintendo fans they need yet with Wii U.
 
I was able to play the demo again. A lot. No line, so single player.

I used every character. Played every stage in the demo. You shouldn't judge a Mario game based on the demo, for all we know the good part of the game will be the entire second half, like in 3D Land. But I'm going to judge a Mario game based on the demo.

It's really not that fun. The characters don't move as well as Mario in Galaxy, let alone the perfection of Mario 64. The long jump SUCKS, goes about as far as a normal jump. Not even sure why it's in the game.

Further more, the characters feel VERY similar. Far more similar than the four characters in Mario 2. Peach floats for like half a second. I couldn't tell any difference between Mario, Toad and Luigi, honestly. I really hope they fix this for launch. Being able to tackle stages different ways in Mario 2 using the strengths/weaknesses of the different characters was a very good thing. I wasn't able to do anything different on a select stage with any different characters (I'm thinking high ledges that only Lugi can reach, or a far away platform only Peach can float to). It's always one, identical path.

Which brings me to the level design. It's not that good. The art style is bland, stage design itself is mostly flat and wide, likely to accommodate 4 players, the difficulty is extremely low... but clear pipes I guess? Also, they tend to throw walls at you a lot. Because getting the new cat suit and abusing it's mythical powers to CLIMB WALLS is so fun. Wait, it's actually slow and irritating and the furthest thing from fun. The only fun thing about the cat suit is it's dive attack, because I'm pretty sure spamming it is the fastest way to move your character forward.

One thing I did like was the boss battle. You use the cat suit to climb up these columns in order to jump on the boss' head. Already more creative and fun than every 3D Land boss combined, so it's looking like they aren't slacking on the bosses this time around.

So overall, not very excited at all. Though this is just a demo, and the final game could be totally different, they aren't doing a very good job selling me on the possibility that this could be a worthy successor to the Galaxy games. I just don't see it happening.

ugh, so just like 3D land then : ((
 
A sucky long-jump is crazy disappointing to me, I loved that move so much in Super Mario Galaxy. I just love so many moves in SMG, I just can't help but see SM3DW as a step back from it mechanically and level design wise.

sucky long jump is not the problem, the problem is the lack of 3rd jump so far!
that was shit on sticks in 3DL, that didn't change here.
 
Man i also will really miss the correcting spin jump in this game without 3d. I freaking loved the controls besides fireball in the galaxy games. Some people criticized them but they felt better to me than 64.
 
Did you like 3D Land???

I liked 3D land but I didnt think it was on the level of 64, Galaxy, Galaxy 2.

I had 3 main complaints which kept it from being truly great.

1) It was insultingly easy until you beat the first half of the game.

2) The levels themselves were too short. You can beat most of them in less than 90 seconds.

3) It reused levels and assets too much. It felt like there were 6 levels (greenery with colored blocks, fortress, snowworld, fireworld, flip block world and bowser. Then once you finished those 6, they just repeated. This time you have to do it with 30 seconds on the timer. This time shadow mario is chasing you....

I'm hoping that the last 2 complaints have more to do with the capabilities of the 3DS and that we'll see more varied and expansive worlds in the Wii U version. The level where you ride the dragon and the boss battle are encouraging but the rest of the demo levels have the same problems. Level 6-3 which I assume is late in the game only takes about 2 minutes to beat and it's not difficult in the slightest. (I played it at Nintendo World Store)

I want this to be great. EAD Tokyo is great and I think they can fix the problems with 3D Land. But based on what I've played and seen so far, they haven't. So right now, I'm disappointed.
 
I think the Nintendo fanbase is pretty enormous, just not big enough to carry a system alone.
If i had to guess i´d say something around 15 million people maybe. The Gamecube sold 22 million but some of these were probably because of games like Resident Evil, Metal Gear Solid, Star Wars etc. So yeah 15 Million should be a reasonable estimate.

I was thinking 15 mil for console. But I think for handheld alone you could push 20-25 mil. Pokemon sales a steady 10-15 mil per mainline entry. From there you just have to figure out how mutually inclusive that and the Mario/Kart crowd is. Sound like a good method of determining a rough estimate for Nintendo fan handheld gamers.
 
Man i also will really miss the correcting spin jump in this game without 3d. I freaking loved the controls besides fireball in the galaxy games. Some people criticized them but they felt better to me than 64.

I was hoping that it wasn't part of 3DL because they weren't part of handheld NSMB games ...
That little tweak changed everything in the NSMB games, nearly as good as the wall jumps!
 
Newegg has Mario 3D world for 10% off of pre-orders, until August 28th.

I know people have issues with Newegg, but I personally never had, and those issues are mainly with games that were pre-ordered a year in advance. I'm posting here regardless so you can make up your mind if this is a good deal or not for you.

http://www.newegg.com/Product/Product.aspx?Item=N82E16878190365
Thanks for the update. I did the same with tw101. Buying this now.
 
After going through the Galaxy games and 3D Land, I recently popped Mario 64 in for a laugh and OMG the amount of character control and responsiveness in that game is just astonishing. I never really appreciated it. As much as I love the Galaxy games and as much as I thought 3D Land was a decently fun romp, I can't help but feel like the series has been taking steps backwards as far as control is concerned. :\
 
After going through the Galaxy games and 3D Land, I recently popped Mario 64 in for a laugh and OMG the amount of character control and responsiveness in that game is just astonishing. I never really appreciated it. As much as I love the Galaxy games and as much as I thought 3D Land was a decently fun romp, I can't help but feel like the series has been taking steps backwards as far as control is concerned. :
That is completely disingenuous to say the least. Mechanically, the controls are leagues ahead in galaxy. galaxy controls are far more responsive and accessible than SM64. Now, that's not to say SM64 doesn't have amazing controls because it certainly does, for the time. It's cool that you prefer them but they're not better.
 
That is completely disingenuous to say the least. Objectively speaking galaxy controls are far more responsive and accessible than SM64. Now, that's not to say SM64 doesn't have amazing controls because it certainly does, for the time. Mechanically though, the controls are leagues ahead in galaxy.

I find the ease of wall jumps post-Super Mario 64 to be offensive. What happened to skill?
 
I was hoping for a true sequel to Super Mario World but with the depth of Super Mario 64. I've been wanting this since before Super Mario Sunshine.
 
A sucky long-jump is crazy disappointing to me, I loved that move so much in Super Mario Galaxy. I just love so many moves in SMG, I just can't help but see SM3DW as a step back from it mechanically and level design wise.

The rolll-into-jump in 3D Land was better than any long jump in the series to date, IMO. Perfect for speedrunning and beating Streetpass level times.
 
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