tkscz
Member
We've got some nice looking footage from the GC showfloor:
http://www.gamersyde.com/news_gc_mario_3d_world_gameplay-14498_en.html
Wow these 2 make the game seem boring.
We've got some nice looking footage from the GC showfloor:
http://www.gamersyde.com/news_gc_mario_3d_world_gameplay-14498_en.html
impression
The rolll-into-jump in 3D Land was better than any long jump in the series to date, IMO. Perfect for speedrunning and beating Streetpass level times.
I think the Nintendo fanbase is pretty enormous, just not big enough to carry a system alone.
If i had to guess i´d say something around 15 million people maybe. The Gamecube sold 22 million but some of these were probably because of games like Resident Evil, Metal Gear Solid, Star Wars etc. So yeah 15 Million should be a reasonable estimate.
You should notice that i wasn´t talking about the quality of these games. I´m really looking forward to DOnkey Kong, X and Wonderful 101 but this doesn´t change that they are very unlikely to be a commercial success and sell large amounts of hardware.
They are also publishing wii fit u and wii party u this year. I guess your answer will be 0 copies will sell because those games are on ipad.Nintendo is basically putting out two kinds of games at the moment:
1. Niche games like Bayonetta 2, Pikmin 3, Wonderful 101, X
Cool stuff but nothing of this is going to sell.
2. The classic Nintendo franchises:
Donkey Kong, Mario, Mario Kart, Smash brothers
While the sales will probably be ok for the games themselves they all appeal to the same type of audience, Nintendo fans and therefore won´t be able to push the hardware sales to a reasonable level.
But it was a pain in the ass to pull off.
Wow these 2 make the game seem boring.
Dude not everyone have a boner about a game with gameplay that's basically unchanged from the last iteration with some new levels thrown in.
NSMBW/2/U at least provided the best and newest powerups seen in a mario game since the leaf in Mario 3.
From a controls standpoing 8-way makes a lot of sense for a isometric view game, since you can pick "lanes" and just go, without having to readjust from drifting off the given lane/path. Each of the 8 directions is predictable, and makes the control a lot more reliable, and less frustrating.This game looks nice, but I am concerned about the focus on multiplayer, and about how it controls. I did not care for the 8-way controls in 3D Land.
People do not simply want "new things". They want certain types of new things. If Nintendo showed off an epic AAA budgeted Skyrim style action RPG by Retro, you'd be seeing a lot more drooling from the naysayers.
My problem with 3D World is that, multiplayer aside, it's a step back in pretty much every area from the last 3D console Mario.
The sterile atmosphere, the bland level-design, the crushing disappointment that is the lack of another Galaxy-caliber orchestrated score...the game just radiates missed opportunities from every area. Compare with Tropical Freeze, which so far looks like it could possibly have the best level-design, the best mechanics, and possibly even the best music the series has ever had. (Plus a way to incorporate 3D into Donkey Kong in a way that actually works!)
It's an evolution of the franchise. 3D World couldn't be further from that.
That is completely disingenuous to say the least. Mechanically, the controls are leagues ahead in galaxy. galaxy controls are far more responsive and accessible than SM64. Now, that's not to say SM64 doesn't have amazing controls because it certainly does, for the time. It's cool that you prefer them but they're not better.
My problem with 3D World is that, multiplayer aside, it's a step back in pretty much every area from the last 3D console Mario.
The sterile atmosphere, the bland level-design, the crushing disappointment that is the lack of another Galaxy-caliber orchestrated score...the game just radiates missed opportunities from every area. Compare with Tropical Freeze, which so far looks like it could possibly have the best level-design, the best mechanics, and possibly even the best music the series has ever had. (Plus a way to incorporate 3D into Donkey Kong in a way that actually works!)
It's an evolution of the franchise. 3D World couldn't be further from that.
My problem with 3D World is that, multiplayer aside, it's a step back in pretty much every area from the last 3D console Mario.
The sterile atmosphere, the bland level-design, the crushing disappointment that is the lack of another Galaxy-caliber orchestrated score...the game just radiates missed opportunities from every area. Compare with Tropical Freeze, which so far looks like it could possibly have the best level-design, the best mechanics, and possibly even the best music the series has ever had. (Plus a way to incorporate 3D into Donkey Kong in a way that actually works!)
It's an evolution of the franchise. 3D World couldn't be further from that.
The "newest" power-ups? What makes Gold Mario or Propeller Hat Mario any "newer" than Cloud Mario?
Are we talking about the same game here? I think Tropical Freeze will be a great game, but it looks incredibly similar to Returns. And... 3D stuff was in Returns as well? Unless there are more recent vids and I've missed that you're talking about...
3D World looks like the pitch-perfect control of 3D Land married to the flair of Super Mario Galaxy, plus 4-player co-op for the first time ever in 3D Mario. Sounds like an evolution to me.
I think the Nintendo fanbase is pretty enormous, just not big enough to carry a system alone.
If i had to guess i´d say something around 15 million people maybe. The Gamecube sold 22 million but some of these were probably because of games like Resident Evil, Metal Gear Solid, Star Wars etc. So yeah 15 Million should be a reasonable estimate.
Eh, Tropical Freeze is my most anticipated game of the year besides The Wonderful 101 and I haven't seen anything in the level design that can be described as you have described it.
Will it be there in the final product???
Very likely but nothing too amazing as of yet.
Are we talking about the same game here? I think Tropical Freeze will be a great game, but it looks incredibly similar to Returns. And... 3D stuff was in Returns as well? Unless there are more recent vids and I've missed that you're talking about...
1. This is AnthonyThanks for posting this. Doesn't sound too good. :/
But it was a pain in the ass to pull off.
Yeah, that's why I said "possibly." I just know the first level looks fun as fuck and densely-packed in a way that makes me re-evaluate my standards for first levels in platformers.
Like any game it could miss expectations, but the point is that the aspiration is there. Conversely, for most areas in 3D World it feels like that same aspiration just...doesn't exist.
(If the only things deemed important for a Mario game in 2013 are where to place platforms and blocks, without bothering to actually craft a fun or immersive world to hold it all together...then count me out of this series. I'm done.)
it looks pretty, but the levels are boring. Hopefully the second half of the game is similar to 3D Land's
This!My main "issue" with the game (and I love the look of it, I'm gonna play the hell out of this one) is mostly that the levels feel constructed instead of organic. Also, it doesn't feel like there's anything at stake. It feels like Mario captured a bunch of Goombas on his adventures and set them loose in these levels that he constructed himself. Like a gauntlet to keep him occupied for when his next big adventure comes along.
That's not to say this doesn't look great, but it feels like a collection of levels instead of a sprawling adventure.
I... Am afraid it's less actually. As someone that bought every Nintendo console since the NES, thought the Virtual Boy was brilliant, just couldn't get my hands on it before it died and defended the Wii until the end, I'd even consider Mario Galaxy the best game ever... But I can't get into the WU, haven't bought it and am starting to think I might never. I loved Nintendo for the inspiration and, well, I'm not seeing it anymore. W101 is the only interesting game, but it's not Nintendo developed and according to the reviewers has serious flaws.I think the Nintendo fanbase is pretty enormous, just not big enough to carry a system alone.
If i had to guess i´d say something around 15 million people maybe. The Gamecube sold 22 million but some of these were probably because of games like Resident Evil, Metal Gear Solid, Star Wars etc. So yeah 15 Million should be a reasonable estimate.
Hey lets take this Mario for what it is, it is obvious the proper Mario is coming later, but I have no doubt in my mind that this coming game will be very good.
What stage is denial? Is acceptance coming soon?Hey lets take this Mario for what it is, it is obvious the proper Mario is coming later, but I have no doubt in my mind that this coming game will be very good.
heres a link to the 60fps vid
EDIT: They've posted a second 60fps video.
http://www.gamersyde.com/stream_super_mario_3d_world_gc_gameplay_2-30621_en.html
i dont know why people keep saying this
False dichotomy. I play Mario games for obstacle levels in cohesive, immersive worlds.We differ there then as I don't play Mario games for cohesion or an immersive world, I play them for obstacle course levels.
I didn't think much of Galaxy was very cohesive either.
Because it's "3D World", the sequel to "3D Land"; a game that was specifically made to be a cross between the gameplay from Galaxy and New SMB.
Fun? Sure, but it's an iterative sequel from a series that used to pride itself on being more than iterative, but actually showpieces of the console.
We got a handheld sequel instead of Mario 64 sequel.what happened in here...
Because it's "3D World", the sequel to "3D Land"; a game that was specifically made to be a cross between the gameplay from Galaxy and New SMB.
So it's like a Mario Sunshine. Seems good enough.
Fighting the camera isn't skill.
i dont know why people keep saying this
Not at all. Sunshine was very original. The FLUDD fundamentally changed how you played the game. The hover nozzle effected every instance of platforming, and the spray nozzle was the basis of many of the missions.
In fact, the game often had more "open world"-style missions for coins and stars because they wanted you to use FLUDD. This also led to more playground style levels in general.
Sunshine followed the idea that you had to get a Star at the end of the level/mission, but it was definitely its own unique game, despite its flaws. 3D World introduces what? A cat suit, that because you can lose it, must be optional by design.
I know, in this thread, I've done this dance (or something similar to it) before. But I'll say it again. 3D World introduces what? Multiplayer. In which you might follow up with something like "but multiplayer is now a staple of the NMB series it's not introducing something new". To which I'd say something like "the FLUDD (and in particular the hover nozzle) from Sunshine is a 3d Mario interpretation of the Raccoon Trail or Cape from a 2d Mario. Jumping up in dimensions (not surprisingly) has a huge effect on how we interpret things. So a 3d Mario multiplayer would indeed be new".
Then you might list some of the finer details about Sunshine in which I'll always respond with " WE HAVEN"T PLAYED THE GAME YET!". How are we to know what it does or doesn't have?
*stuff*
It may not be the Mario you wanted, but it may well be the Mario you need.Sadly, because it's not the Mario a lot of us wanted.