I kind of feel the same, but I wouldn't go that far to say NO trolling. I kind of want to do an invisible block death-trap with a 1UP mushroom in it. Just once.I'm going to mostly try to make levels that Nintendo would have made when their respective games came out. So the levels will be challenging, but fair. NO surprise invisible blocks that kill you from me
Even if the input was there, I'm pretty sure the general reading comprehension would be a few steps short, which is probably why the sharing system is numerical.Probably because searching for a Japanese level is impossible for non Japanese players due to the lack of Japanese input on their GamePad keyboards.
Can't comment on lack of tags.
Yeah, "visual vocabulary" is a great way to put it, that's what I was trying to get at. I'm glad you noticed it too.
Anyone can make Nintendo-like level designs, with teaching moments and difficulty peaks and troughs, but to really feel like a Nintendo level you have to nail the details as well.
I wonder if there are secret Mario design bibles out there that spell out a lot of these rules. "No more than 4 enemy types per level," that sort of thing.
Thanks for these.Oh, yeah, I made the template in full size and shrunk it 50%. If anyone wants to use sprites make sure you scale them down 50%. Actually...
Here's the full resolution template:
Metroid style level https://www.youtube.com/watch?v=EGZ-mD53X1w
Metroid style level https://www.youtube.com/watch?v=EGZ-mD53X1w
Dear God... Bloopers and flame throwers for Tourian... Genius!
Need to throw in the Samus amiibo for extra effect
I've barely played the first Metroid, but I'm blown away at the immensity and complexity of this level. Holy crap.Metroid style level https://www.youtube.com/watch?v=EGZ-mD53X1w
I got pissed off with some of the exploration focused levels in the actual SMB3 where the way to go wasn't obvious,.
Well, to be fair, stuff like that is in SMB3. Not often, but you know
The game looks super good. I am extremely hyped to make and play these levels
I'm kind of feeling meh on the game right now. Mostly learning that levels have to be super short because they don't have halfway checkpoints? And that they're on a timer you can't increase? Custom sound effects in levels won't play when you upload them online...even to a friend? Like I'd understand not allowing it in public levels, but there should be a private mode where you just share a level with your friend and it allows the custom sound effects to play.
I'm sure it'll be cool and I'll get it sometime. I'm just disappointed hearing how limited everything is. Any chance they would update the game and remove these restrictions? Levels should be able to be as long as people want (..within reason!) with halfway points and a custom timer. Stuff like that Metroid level deserves an editor where you can set it to not have a timer at all.
Check points wouldn't work for 2 of the game styles. Levels can be 500 seconds which is enough for most though I do hope they update this to no timer.
I'm kind of feeling meh on the game right now. Mostly learning that levels have to be super short because they don't have halfway checkpoints? And that they're on a timer you can't increase? Custom sound effects in levels won't play when you upload them online...even to a friend? Like I'd understand not allowing it in public levels, but there should be a private mode where you just share a level with your friend and it allows the custom sound effects to play.
I'm sure it'll be cool and I'll get it sometime. I'm just disappointed hearing how limited everything is. Any chance they would update the game and remove these restrictions? Levels should be able to be as long as people want (..within reason!) with halfway points and a custom timer. Stuff like that Metroid level deserves an editor where you can set it to not have a timer at all.
Why? The only game that didn't have checkpoints was SMB3, and that game had shorter levels than any other game. SMB1s checkpoints were invisible but they were there.Check points wouldn't work for 2 of the game styles.
Those don't exist?
I don't know, man. This level used to annoy me to all hell:
Play it again. Yes they do. One level for example hides the warp pipe to lead to the exit which can only be accessed by using the raccoon suit to fly up to a specific spot.Those don't exist?
And of course his fucker. Ugh.I don't know, man. This level used to annoy me to all hell:
Play it again. Yes they do. One level for example hides the warp pipe to lead to the exit which can only be accessed by using the raccoon suit to fly up to a specific spot.
My reviewer friend made a level inspired by Metroid. Forgive his commentary, he's an apathetic guy from Austria!
The idea is that there is lots of exploration and that you can only get past certain obstacles by getting a specific power-up fist. So, first he needs a mushroom to grow big and destroy some blocks on the way to pick up a fire flower. The fire balls are then used to destroy a piranha plant wall. After that the shoe, feather, star and shell helmet are all used as a way to gate progress. There are also two mini-bosses, one of them is intended to look a little like Ridley.
The level is not without issues. The timer is too short for example (you can't edit it). Making exploration a little too punishing. Because of this the level basically demands replays until you know where to go. Aside from that I don't think it's super obvious for the average joe which upgrade is needed for what exactly. Communicating that stuff to the player is tough.
Still, I love the idea and I hope to see more levels like these once it launches.
GameXplain is awesome.
There's another one as well different to that which I was thinking of which has a warp pipe in the ceiling you have to fly directly in to. Cant remember what level it was though.That's the one I posted above, 6-5. They even added blocks you have to destroy before you can get space to run and fly.
Holy shit, thats amazingMy reviewer friend made a level inspired by Metroid. Forgive his commentary, he's an apathetic guy from Austria!
There's another one as well different to that which I was thinking of which has a warp pipe in the ceiling you have to fly directly in to. Cant remember what level it was though.
That one posted might be even more annoying actually since you also had to carry a shell up there.
That's the one. It was really annoying because that warp pipe is in a real specific spot and for ages I flew up at different points in that big room and saw no warp pipe, which convinced me that the idea of a warp pipe being up there was wrong. I did not find stages like this fun. Especially with the timer and limited lives.World 7-mini fortress?
That's the one. It was really annoying because that warp pipe is in a real specific spot and for ages I flew up at different points in that big room and saw no warp pipe, which convinced me that the idea of a warp pipe being up there was wrong. I did not find stages like this fun. Especially with the timer and limited lives.
Oh man, that's a good point above...they can't put in checkpoints because then you really could make impossible levels if anyone dies in them once.
- Give the player a mushroom
- Force the player to walk through a checkpoint
- No powerups past the checkpoint, no retreating (one way walls etc.)
- Players are forced to break bricks with their head later in the level to proceed
Now if the player ever dies after the checkpoint, all they can do is die repeatedly over and over. In the challenges they could skip the level, but still, that's a nasty trick.
It's like circumventing the limitation that levels must be able to be completed. You could easily make it so that levels must be completed on your first life, or you just have to throw away all your lives (or else skip).
When replaying the game a few months ago this stage completely stumped me and a friend too. Didn't figure it out again until after running out the time twice.That's the one. It was really annoying because that warp pipe is in a real specific spot and for ages I flew up at different points in that big room and saw no warp pipe, which convinced me that the idea of a warp pipe being up there was wrong. I did not find stages like this fun. Especially with the timer and limited lives.
This thread just reminded me why I'm not getting this game. It seems that 99 percent of people confuse a level filled with invisible instant death traps with good level design.
EDIT: sorry that sounded really cynical and dismissive. I know a lot of people like that balls to the wall difficulty but it just isn't for me.
I don't know, man. This level used to annoy me to all hell:
You must be really excited if you're planning this shit out already and making graphs and crude pictures.
Metroid style level https://www.youtube.com/watch?v=EGZ-mD53X1w
Yo that's crazy. A shame you can't just make the time unlimited. I'm not even sure why Mario games still have that to this day.
Metroid style level https://www.youtube.com/watch?v=EGZ-mD53X1w
wow
WOW