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Super Mario Sunshine....Gaf opinion!

It's a decent game overall. It has, in my opinion, the best control in any Mario game , for fludd, combined with Mario's moveset, allows for great flow when moving. This great movement is best shown in speedruns; it is truly amazing how well Mario can get around (Which is why I'm so excited for Odyssey). The hub area also allows you to explore your movement options.

However, the game feels like it was rushed and could've used more time in the oven. Several missions are just plain frustrating to play, such as the red coin blooper surfing, watermelon festival, and Yoshi's Fruit Adventure. Sunshine also, ironically, has the worst water controls in any Mario game. In addition, the less I talk about the pachinko machine and toxic river the better. The game also lacks diversity in setting and bosses. Sunshine recycles the Blooper Boss and Shadow Mario chases way too much, and the tropical setting wore thin by the time I finished the game. I also found the game's plot laughable, for the piantas, after shadow mario appears on the statue, should completely free Mario (Since they can clearly see Shadow Mario). I'm not expecting a top tier story in my Mario game, but it should at least make sense. Of course, This criticism is all ignoring the unpardonable sin that is the blue coins.

Overall, I'd say Sunshine has great mechanics and underlying structure, but its execution leaves a lot to be desired.
 
Very good game with brilliant controls.
But several very weak levels (That awful hotel), those useless blue-coins, unskippable cut-scenes, disappointing last world and boss.
It really feels unfinished, by Nintendo's standards of course. It lacks...confidence.
 
It's painfully mediocre by the standards of Mario games. It doesn't have the polish necessary, alot of its challenges are menial bullshit, and its lives system is a pain in the ass.
 
My second favourite 3D Mario game after Galaxy 1. Fludd made platforming a joy, the overall aesthetic and atmosphere was great and it had the best hub world for messing around in. Seriously, I'd sometimes spend hours in the hub making my own time trial courses or making challenges to cross the map without ever touching the floor and silly stuff.

Admittedly it had problems, the final boss and a few atrocious missions (pachinko) come to mind, but it doesn't deserve the black sheep status it seems to have gained over the years.
 
It's a decent game overall. It has, in my opinion, the best control in any Mario game , for fludd, combined with Mario's moveset, allows for great flow when moving. This great movement is best shown in speedruns; it is truly amazing how well Mario can get around (Which is why I'm so excited for Odyssey). The hub area also allows you to explore your movement options.

Exactly. Playing Mario in this game is a fantastic pleasure, and it requires skill at the same time (not only in the pure platform levels without FLUDD, but even in the normal levels with FLUDD).

Several missions are just plain frustrating to play, such as the red coin blooper surfing, watermelon festival, and Yoshi's Fruit Adventure.

I liked surfing in the harbor (so I liked this mission withe the red coins), and I think Yoshi's Fruit Adventure is one of the best Shines in the game (and not that hard... if you're using the right fruit halfway, so the "enemy" platforms can ascend ^^).

But I agree about the underwater's controls : it's less good than controls in Super Mario 64, ironically. It's very strange, because the water element is CENTRAL in Super Mario Sunshine, whereas it is just secondary in Super Mario 64 or Super Mario Galaxy. I never understood this surprising flaw in Super Mario Sunshine.

And yes, the story is very lame in this game, and strangely too intrusive (with a very bad voice acting) at the same time.
 
Never understood the “it’s a bad Mario game but a solid game by other games’ standards!” claim. Stuff like the Pachinko level, Yoshi’s Fruit Adventure, the watermelon festival, and others would be fucking trash by any standard.
 
Fun game to screw around in, mediocre platformer. Overall it's good but not great, one of the weakest Mario games and far from a standout in the Gamecube's library.
 
it's the best Mario game

furthermore,
NES Zelda II is the best Zelda
Gameboy Metroid II is the best Metroid
NES Kid Icarus is better than every Kirby, Pokemon, and Earthbound game combined
Mario Kart 64 is the best Mario Kart
Original Star Fox and Zero are both better than 64
Nintendoland is the best Wii U game
 
I always liked the vibe of it, especially the town itself and the first level but god did it have some baaaad shit. The pachinko, water petal and watermelon levels are a stain on Mario platforming. Yoshi was just bad. The fucking blue coins that make it very clear that they only exist to pad out the game because they had to rush the game, sometimes hidden in the most obtuse places. The last level and boss fight were atrocious.
Exactly. Playing Mario in this game is a fantastic pleasure, and it requires skill at the same time (not only in the pure platform levels without FLUDD, but even in the normal levels with FLUDD).

The problem with FLUDD is that the level designers have to take into consideration that you can float for a long ass time into any direction, which makes platforming really slow and platforms really wide spread. It wasn't that fun to use most of the time imo and also made Yoshi more of a downgrade than an upgrade because suddenly you couldn't reach half of the platforms anymore.
Some neat ideas here and there but if the game would have been only FLUDD-less controls with the levels designed for that it would've been a far better game.

Best Mario game ever. 64 and Galaxy wish they were as good as Sunshine.
Just no.
it's the best Mario game

furthermore,
NES Zelda II is the best Zelda
Gameboy Metroid II is the best Metroid
NES Kid Icarus is better than every Kirby, Pokemon, and Earthbound game combined
Mario Kart 64 is the best Mario Kart
Original Star Fox and Zero are both better than 64
Nintendoland is the best Wii U game

Nice bizarro world you're living in.
 
Some neat ideas here and there but if the game would have been only FLUDD-less controls with the levels designed for that it would've been a far better game.

I don't think so. The level-design was done because FLUDD exists, or else it would have been very different (for example, you can do "curved jumps" or "reversed jumps" with FLUDD, which is totally impossible in Super Mario 64, and the level-design is constructed using these jump possibilities). Many blue coins are done so that you have to use FLUDD. Same thing for many red coins. Thanks to FLUDD, level-design possibilities were expanded (there are much more jump possibilities than in Super Mario 64).

I can tell you one thing : just after the opening and the trial cutscene, I tried to go directly at the summit of the Shine Gate, in order to go to the Pianta Village, without opening the Bianco Hills level, and... I DIT IT ! It took me several tries, but I dit it, with the basic FLUDD. I felt myself very proud of myself, because it requires to master completely the controls with triple jumps (in a very narrow area) and reverse jump to slowly ascend to the summit. It's very hard and requires skill, but when I did it, it was very, very satisfying.

So, on the contrary, I think FLUDD is very fun to use and I could live very "skillful" jumps, with a lot of possibilities in the level-design (and I can tell you that Shadow Mario taught me some level possibilities when I chased him, for example before the 7th mission in the harbor, I never thought that I could jump from the funnel and reach the scaffolding above).
 
It's a great Mario game that people hated because they couldn't adapt to new controls.

Just like everyone's aversion to non-standard controllers
 
I loved using FLUDD, though the game really needed some way to keep track of blue coins. Like "you have collected 12 out of a possible 18 blue coins obtainable in this episode."

And a skip cutscene button.
 
Its a solid game but pretty bad by Mario standards. I think the game shows its warts the most if you try to 100%, but otherwise it can be pretty enjoyable.
 
I'm actually curious...

SMG is obviously an infinitely better game than SMS. But...are the fluddless levels in SMS better than Galaxy? :O
 
After what seemed to be control perfection in SM64, something about the controls and camera in sunshine felt a bit off. Nevertheless at the time it was released, it was the second best 3d platformer of all time, so it's still a very good game. It's basically to SM64 what Wind Waker is to Ocarina. Very different and perhaps a little step back, but full of its own ideas and still fun.
 
Sunshine came out at a time that the gaming press were super eager to write Nintendo off as a force and as a hardware provider. As a result, they fell over each other to be the most critical and be the "leading voice" in the Nintendo is doomed trend.

Sunshine is the genesis for the amazing experimentation we have seen Nintendo take with many of its major home console titles over the past decade. I love it and will definitely play it again if the GC virtual console ever gets up and running on Switch.

Huh the game has a 92 score on metacritic a score it didn't deserve.
 
I'm actually curious...

SMG is obviously an infinitely better game than SMS. But...are the fluddless levels in SMS better than Galaxy? :O

I would say no, simply because Galaxy's levels are more cohesive, as opposed to the bizarre abstract world Sunshine's fludd-less levels take place in. Galaxy's levels are also longer, and have more variety due to the gravity mechanic.
 
I remember not really getting the controls/camera hate Sunshine got when it came out. The controls are tight from what I remember. I found Galaxy to be floatier. The camera is pretty manual. I was fine with that. People wanted a fully automatic camera that was always perfect. We still haven't ever gotten that in a game. A few bad levels. Reuses a few boss battles over and over. But otherwise great. Basically every Mario game.

Its probably the most "open world" of the 3d Mario's in my opinion. FLUDD lets you break the game in fun ways in different places, so there's shitloads of ways to climb that huge ass tower you have to climb. Its fun.
 
Fantastic game that needs a QoL HD remaster (ala Wind Waker). 1080p, remastered textures, bright glowy colours, updated movement, updated FLUDD/Yoshi control, blue coin tracker, and you'd have a great game once more.
 
Great hub world, the environments really prove to be a resort.
Mario controls well like in 64.
Some of the FLUDD-less levels are probably the best parts.
A pretty interesting experimentation for Mario.
Several missions are a complete pain. Either they’re tedious or infuriating.
Blue coins just to pad out the game for 100% completion.
Piantas want you to recover all of the Shine Sprites and yet they keep them away from you when they literally have it in their grasp.
The reward for 100% completion is useless.

A fine game, but definitely the least polished 3D Mario game.
 
My favorite Mario title, I would be lying if I didn’t say it wasn’t mainly due to nostalgia surrounding that period of time
 
It's a good game, with a lot of problems. Either on par with, or weaker than 3D World as the worst 3D Mario games (in my opinion), but not a bad games.

A lot of people covered its problems here, but my biggest problem with it was its thematic nature, with lead to low variety of levels.
 
Game was a mess, but had some bright points and lots of creativity. As much as I loathed much of my time dealing with forced dialogue, camera hiccups, and some real unfortunate star mini games, there was a delightfulness to the aesthetic and concept.
 
Not as useless as the 100% reward in Super Mario 64 lol
Looking over at what else Sunshine offered, I didn’t know they offered the Hawaiian shirt to Mario in addition to the postcard. Compared to 64’s 100 lives, Yoshi cameo, and a flashy triple jump, I suppose Sunshine’s reward is less useless. All I had in mind at first was just the postcard in the ending.

Though I would say that the build up to getting 100% in Sunshine is just not worth it if it means hours of hunting for blue coins.
 
It's a solid game but pales in comparison to other 3D Marios. Level design, content and polish issues all over the place that don't exist in the others. It just feels rushed.
 
I didn't like it. First big Mario title that I didn't finish.

The FLUDD seemed like a neat idea, but I didn't like the execution.
 
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