Snowybreak
Member
Loved it. Even after playing pretty much every 3D Mario game, I still love it.
Not experimental enough. It was more or less Mario 64 if they suddenly had the launch date moved up a year and cut half the content and padded it out by making you play the same levels over and over again.GCN seemed to be the time when Nintendo experimented. See sunshine, wind waker, Kirby air ride... Maybe that's why people hate on sunshine. But personally I think it's a great entry.
Yes, rushed is a good description. There are certain mario games that are clearly pushed out quickly (Japanese SMB2, SMW, and SMS. Super Mario Land, too, if you count that). These games are pretty lean on innovation, strongly resemble their precursors, and don't have the same level of polish to their level design. They're not bad games, but they aren't as good as the ones before or after them.It's obviously very rushed, but it might have the best movement of any Mario game and there's some really unique ideas in there like all Mario games.
you're clearly not realizing that i was simply explaining you, and everyone else reading it, how yoshi's "spin jump" actually works in sunshine. I wasn't doing any mental gimnastics or anything, maybe you read my comment with the wrong mindset?
And, either way, if you want to ignore the whole explanation i wrote (which was the valuable part of the post), and only take the last phrase at face value, it's still true. Yoshi's spin jump wasn't the higherst and longest jump in the game, like you previously said. That's just how it is. I was simply informing people how it actually worked, because you can actually use the second part of what you call the "spin jump", with both your regular jump and double jump, like i explained in my previous post.
If the player does not realize that yoshi's "spin jump" is actually two separated actions, they will only use the second part when doing a spin jump (as it happens automatically). However, if they are aware of it being two different actions, they can also use the second one to further extend their regular or double jumps.
Way to downplay my comment lol
again, the difference being that, in sunshine, the "flow" takes a much harder hit, compared to the other games, because sunshine had much bigger levels and was more centered in player control, which was why mario has way more moves and was much more mobile in sunshine, compared to a 3D mario like galaxy 2, yet he loses all those very much needed moves when picking up yoshi.
Also, bringing up galaxy 2 only helps my case, because it shows the contrast between, all the ulitily tied to yoshi in galaxy 2 (yoshi's transformations, etc...) vs yoshi pretty much not adding anything at all in sunshine. That's regarding adding stuff. If we compare how much yoshi takes away from mario, it's much more significant in sunshine, which is why it affect the "flow" negatively. More specifically, it slows down the gameplay.
and, in your previous post, you left part of my previous post, that i think you forgot to remove? (it's quoted improperly)
I've read again your initial post : sorry, I realized I couldn't understand some things, because you were explaining something very "technical" (so it's difficult for me, English isn't my native language) and something I didn't know at all. It was just a misunderstanding. ^^
Indeed, I didn't know you could perform a "spin" while falling with Mario or Yoshi : I learned something by reading you.
So, as you talked about it, I only considered the spin jump when it's done directly from the ground, because I didn't know you could spin while falling. And I forgot Yoshi can do double or triple jump.
But it isn't so important : my initial point is that Yoshi can jump higher and longer than Mario with FLUDD. At first, I was only reacting to someone saying that you can't reach the half of the platforms with Yoshi contrary to Mario with FLUDD, whereas it's wrong. ^^
Controversial opinion time: I actually like Billy Hatcher better than Mario Sunshine.
And, by the way, the spin in mid air, has other uses with mario too, but there's no point in looking into that, unless you are actually interested in play sunshine in the future.
Controversial opinion time: I actually like Billy Hatcher better than Mario Sunshine.
I need to play Billy Hatcher first. Always wanted to play that one, maybe I'll find a copy.
What I can definitely say is that the first Jak and Daxter is better than Super Mario Sunshine. But then again I consider it one of the finest 3D platformers ever created.
You can tell me, I'm interested. I played this game again this evening and I could see you can jump a little further if you perform a spin during a normal or a double jump.
In fact, it was I who "exhumed" this thread, because I finished again this game with 120 Shines yesterday. So I'm still in the "mood" to play it a little more, before I play something else. ^^
It's not a good Mario game.
People can like it despite that, but most played it expecting a Mario game, and it's disappointing under that lens.
I just watched that hour long YouTube video about speed running Sunshine, and all it did was remind me of how boring it was. The environments are repetitive in terms of aesthetics, FLUDD simply isnt a fun or interesting power-up/addition, and even the music is obnoxious.
Retronauts did a Sunshine episode. It's pretty fair. Their conversation about Sunshine being a reflection of the Gamecube's problems as a whole is dead on.
https://retronauts.com/article/616/the-good-and-bad-of-super-mario-sunshine-on-episode-120
It's amazing how our tastes are complete opposites. I find the environments varied. it's a summer holiday themed island, so obviously the aesthetics feel repetitive somewhat, but the level design itself always felt original in my opinion. I also think the music was great, and the FLUDD a refreshing addition that was a lot of fun to play with.I just watched that hour long YouTube video about speed running Sunshine, and all it did was remind me of how boring it was. The environments are repetitive in terms of aesthetics, FLUDD simply isnt a fun or interesting power-up/addition, and even the music is obnoxious.
I just wanted to say the soundtrack in this game is absolutely underrated.
Sky and Sea:
https://m.youtube.com/watch?v=TR7PD2rYX5k
Hotel Delfino:
https://m.youtube.com/watch?v=AEdRcUC94io
Secret Course:
https://m.youtube.com/watch?v=JF522Q4k9t8
Bianco Hills:
https://m.youtube.com/watch?v=uwStiYf-RUE
Delfino Airstrip:
https://m.youtube.com/watch?v=_NOhJUEe6L4
Corona Mountain:
https://m.youtube.com/watch?v=bK1VGgf4xuM
So good.