I just finished again Super Mario Sunshine, and with 120 Shines (I did it once, so I didn't think I would do it again, life is surprising). Before Super Mario Godyssey's release (I'm so impatient), I wanted to play again Super Mario Sunshine.
The controls are fantastic and the level-design ingenious. When I play Super Mario Sunshine, I remember why I hated so much Assassin's Creed's controls (and why I love so much the original Mirror's Edge) : it's too assisted, there is no skill, no feeling of vertigo. In Sunshine, you must be careful when you're jumping, or else you're falling at the very bottom and you must try again. And I love the pure "bonus" platform levels.
The graphics are still very beautiful and I'm still impressed by the water in this game. I think nowadays water isn't much better in the recent games.
I love the concept of the blue coins and I don't understand the hate about it. Thanks to theses blue coins, we can realize the level-design is really excellent and some of them require very calculated jumps. When I think about it, I realize there isn't so much differences between Stars/Shines and the Blue Coins. When I think about Super Mario Sunshine, some stars are just like the blue coins in Sunshine : very well hidden in the level, some mechanics to activate, some wall to destroy, some secrets to find in the environment. In the other 3D Mario games, the concepts of the Stars/Shines and the blue coins have been "fused" : the green stars in Super Mario Galaxy 2 and Super Mario 3D World, and now the Moons in Super Mario Odyssey. I think this evolution is better. For the same reason, I loved the red coin's missions.
And I like Yoshi in this game. The player must be skillful when riding Yoshi (I love the 8th mission in the harbor). I loved the "teasing" in Pinna Island : false Yoshis in the carousel, platforms drawn like Yoshi's eggs in the "bonus" level, drawn flower (like the flowers in Yoshi's Island) on the background in the "bonus" level, enemies which look like Yoshi's eggs, and just after there is Shadow Mario stealing a Yoshi's egg. This teasing is brilliant (so I hope I won't be disappointed by Donkey Kong's absence in Odyssey and that he will be there).
There are flaws though :
- some missions are exasperating : Pachinko (although I dit it in only 3 tries, I was lucky - or very skillful ^^), rolling the giant watermelon, the "red coin fish" in Noki's Bay (because the pars of the game with the diving suit are almost unplayable), the bonus stage with the Piantas throwing me (especially when I had to catch all red coins in a limited time).
- some gameplay problems : the diving suit (almost unplayable, although the missions are very easy), driving the boat with FLUDD (the physics is really broken), pushing a (giant) fruit, shooting a durian (three times ! ) at the over side of the canal in Delphino Plaza, the horrible Pachinko level.
- some uninteresting missions : the three races against the Pianta are pretty lame without challenge, cleaning the hotel's beach (very easy and not interesting), saving 10 Piantas in Pianta's Village (very easy), chasing Shadow Mario 7 times (too easy and not interesting).
- I would have liked 2 or 3 more levels and more varied. But I recognize that these levels are very coherent between them, sharing the same geography in the same island (it's well done, I think myself in the real Delphino Island).
- too many blue coins require to spray water in all things in the levels, so it is a little repetitive. I hope that in Super Mario Odyssey it will be more varied, because FLUDD will be replaced by many captured powers from the enemies.
- I don't like at all the Pianta's design, especially their hands without fingers (N64 power ! ). The Nokis are correct.
- a very lame final level (too easy, too short, and the boat's physics is broken, it isn't fun at all, not spectacular and not epic at all contrary to the final levels in the other 3D Mario games) and a very forgettable final boss.
Conclusion : I always prefer Super Mario Sunshine to Super Mario 64, because the level-design is better (much more secrets to find, more PNJs, more lively, more verticality) and the controls are even better in Sunshine (although the controls are still very good in Super Mario 64). If Super Mario Godyssey is like Super Mario Sunshine, but without its flaws, with more levels (and more varied), more interactivity in the levels, more intensity and more pure hidden platform "bonus" levels (like in Super Mario Galaxy or 3D World), it would be a FANTASTIC game ! Now I played again Super Mario Sunshine, I can't wait for Super Mario Odyssey.