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Super Smash Bros Brawl: Website is up!

Also, the first trailer showed there's a visual difference between the Melee and Brawl:

Mario in Melee
super-smash-bros-brawl-20060510074511060.jpg


Mario in Brawl
super-smash-bros-brawl-20060510074521185.jpg


Link in Melee
super-smash-bros-brawl-20060510074525200.jpg


Link in Brawl
super-smash-bros-brawl-20060510074445296.jpg


So saying that both look the same..is just BS! :)
 
AniHawk said:
I'm impressed by the composer list too, but this statement is dumb.

Yeah I guess I could've worded it better. Came across a little tacky, I'll admit.

Raist said:
I'm not sure having Mr X from game Y means that character Z from this game will be in, at all.

This has to be the case. Otherwise it would sell too many copies and rid the world of plastic.
 
if you watch the first trailer from E3, it pretty damn plainly shows the differences with each character going from SSBM style to SSBB style. and its rather drastic.

Except for Kirby obviously.
 
GaimeGuy said:
Okay, what has game arts done on nintendo consoles? If not game arts, then what have the game arts composers done for nintendo consoles?

According to IGN's game company page for Game Arts:

Games Developed

Game Boy Advance
Lunar Legend

Game Boy Color
Grandia: Parallel Trippers

NES
Thexder

Nintendo DS
Lunar: Dragon Song
RPG from Gamearts [untitled]


So it looks like we may have a Lunar character on our hands.
 
They said maybe 2 or 3 3rd party characters, and you expect someone from Lunar to make the cut?

It'll be Solid Snake, Sonic, and something else (Mega Man would be the other frontrunner)
 
Danthrax said:
So it looks like we may have a Lunar character on our hands.

No.

We've asked our group of arrangement supervisors to isten to an elite selection of Nintendo music and asked them to arrange several of their favorite songsl...which means there will be quite a number of songs.

You'll have to look forward to which ones.
 
AniHawk said:
They said maybe 2 or 3 3rd party characters, and you expect someone from Lunar to make the cut?

It'll be Solid Snake, Sonic, and something else (Mega Man would be the other frontrunner)

I agree. Although it'd sure be nice to see Simon Belmont, Bionic Commando or Strider...
 
AniHawk said:
They said maybe 2 or 3 3rd party characters, and you expect someone from Lunar to make the cut?

It'll be Solid Snake, Sonic, and something else (Mega Man would be the other frontrunner)

Classic rumors, always pointed at:
-Snake (confirmed)
-Pac-Man
-Sonic
-Mega Man

Since Sakurai said that they were planning for 2-3 third party characters, not including Snake.
But who knows.
 
soundwave05 said:
This should work better:

ssbcomparison_480_1147317849.jpg


Not a monsterous leap, but definitely the Wii models are high poly and more detailed.

In that picture, it is a big leap. However, it's also a pre-rendered model, not a screencap or how it will look in action.
 
Dante said:
So basically your saying unless everything I say is positive it's bunk?

I said the list of composers is real nice.

You can keep your opinion if you wish, but you have to understand that convince the others that you're right and the rest is wrong is useless.
 
Trax416 said:
In that picture, it is a big leap. However, it's also a pre-rendered model, not a screencap or how it will look in action.

I don't think it's pre-rendered, it'll look like that in motion. Check the videos.
 
AniHawk said:
They said maybe 2 or 3 3rd party characters, and you expect someone from Lunar to make the cut?

It'll be Solid Snake, Sonic, and something else (Mega Man would be the other frontrunner)

To all posters in this thread: please use this post as a template/reference when making future predictions.
 
Hunahan said:
Well, I do try not to fall into the typical trap of overanalyzing every little miscellaneous, microscopic thing that Nintendo says or does, but I suppose it could be meant to leave us all guessing as to possible extra characters based on the wide array of composers associated here.

However, like I said, I don't really like to microanalyze all of their riddles, so I'll just leave it as a composer list until they're ready to actually talk some more about the game and let my sanity remain intact for this little while longer, eh. ;)

Well I'm really not. SSB isn't even a franchise I'm fanatical about and this isn't some detail hidden on the 4th screenshot on some obscure part of the website.

They publicized the list of talent as the first act of their website releaunch, it's obviously a significant thing. The rhetorical question I posed was the broader implications of what they are trying to achieve.
 
We've asked our group of arrangement supervisors to listen to an elite selection of Nintendo music and asked them to arrange several of their favorite songs...which means there will be quite a number of songs.

I've read through this thread, and it seems like I'm the only one taking this to mean that every stage's theme will have multiple arrangements? That's pretty much what that says to me.

So, for example, I go to the Zelda stage. First time I go, I get the classic arrangement. Second time, Mitsuda's. Third, time, MGS guy's. Basically, every stage has multiple arrangements from different people, and it cycles through them. Since people play this game to death, it keeps the music fresher on the inevitable controller-eroding playtimes.
 
So, no "MEGATON!!!" worthy news. That's alright. The Nintendo event is tomorrow so they will reveal stuff then. AND it says updated every weekday. It would be pretty nice if they could get something new out 5 days a week till the game hits.

Holy shnit at the Composer list. :O Very impressive. It's nice that smash is kind of turning into this project where all the people who contribute to the industry (well, the Japanese side anyway) can get together focus on one game. Putting their little touches on it. This will really be a landmark game.

Planned for 2007! :)
Sorry Euros :(

I like how the lighting changes depending on the time of day. I bet the music changes too.

I hope its not wiimote only. I don't know how they could come to that conclusion when every Wii comes with a wiimote and nunchuk. But the icon is very small and the other icons are very simplistic so they probably did it for consistency with the site design.
 
Ravidrath said:
...So, for example, I go to the Zelda stage. First time I go, I get the classic arrangement. Second time, Mitsuda's. Third, time, MGS guy's. Basically, every stage has multiple arrangements from different people, and it cycles through them. Since people play this game to death, it keeps the music fresher on the inevitable controller-eroding playtimes.

Now THAT would be sweet.
 
Ravidrath said:
I've read through this thread, and it seems like I'm the only one taking this to mean that every stage's theme will have multiple arrangements? That's pretty much what that says to me.

So, for example, I go to the Zelda stage. First time I go, I get the classic arrangement. Second time, Mitsuda's. Third, time, MGS guy's. Basically, every stage has multiple arrangements from different people, and it cycles through them. Since people play this game to death, it keeps the music fresher on the inevitable controller-eroding playtimes.

That would be f-cking awesome. With the Wii using full sized DVDs certainly space wouldn't be an issue either.

It does seem like a bit of a waste to get so many composers and then maybe only let them all do 1 theme each.
 
Mithos Yggdrasill said:
You can keep your opinion if you wish, but you have to understand that convince the others that you're right and the rest is wrong is useless.


Thanks for that knowledge.
 
soundwave05 said:
I think Sonic has to be a lock pretty much. Sakurai's already said the only reason he wasn't in Melee was because of time issues.

I interviewed Sakurai for GMR a few years ago, and he said that he'd never even heard that rumor. He kept laughing about it, so I find it hard to believe he said this.
 
Trax416 said:
In that picture, it is a big leap. However, it's also a pre-rendered model, not a screencap or how it will look in action.

What? Look at the screencap above. It's the exact same friggin model + AA on every edge.
 
soundwave05 said:
I think Sonic has to be a lock pretty much. Sakurai's already said the only reason he wasn't in Melee was because of time issues.
Really? Never heard of that. You have a source?

But the swedish magazine +N mentioned Sonic in a Super Smash Bros. article. And they havent said that its a miss that the person who wrote it made.

So, there is a possibility then.
 
hanpusu-taichou said:
Really? Never heard of that. You have a source?

But the swedish magazine +N mentioned Sonic in a Super Smash Bros. article. And they havent said that its a miss that the person who wrote it made.

So, there is a possibility then.

Man I can't remember the exact link or site offhand. Maybe the interview was fake, but I know I wasn't the only one who read that (maybe it wasn't Sakurai, it might have been Iwata who I was thinking of).
 
soundwave05 said:
I think Sonic has to be a lock pretty much. Sakurai's already said the only reason he wasn't in Melee was because of time issues.

Yeah but then again, Sonic isn't doing so well these days. People were still nuts about Sonic Adventure when Melee was made. Would that have any influence on their decision... who knows?
 
HAL_Laboratory said:
Yeah but then again, Sonic isn't doing so well these days. People were still nuts about Sonic Adventure when Melee was made. Would that have any influence on their decision... who knows?
Still. With Mario and Sonic going together in the olympics game, why not in Brawl?
 
soundwave05 said:
Man I can't remember the exact link or site offhand. Maybe the interview was fake, but I know I wasn't the only one who read that (maybe it wasn't Sakurai, it might have been Iwata who I was thinking of).

I remember reading a similar interview. I think it was Iwata though.
 
soundwave05 said:
Man I can't remember the exact link or site offhand. Maybe the interview was fake, but I know I wasn't the only one who read that (maybe it wasn't Sakurai, it might have been Iwata who I was thinking of).

I actually read that interview too. In fact, I thought about it last year around E3 when the story of how Snake was originally supposed to be in Melee came about, since that was how Sonic was represented in the article you mentioned. Apparently Naka wanted Sonic in there and it was planned to put him in, but time constraints prevented it. (similar to how Kojima wanted Snake, but time constraints prevented it)

Sonic would make sense though, a heck of a lot more than Snake anyway so you never know.
 
HAL_Laboratory said:
Yeah but then again, Sonic isn't doing so well these days. People were still nuts about Sonic Adventure when Melee was made. Would that have any influence on their decision... who knows?

I'd have to disagree. Sonic and the Secret Rings and Sonic Rush have sold pretty well. Sonic is still alive as ever.

And people are still buying the shitfest that is Sonic the Hedgehog [2006] in the US.
 
I wonder if they've also maybe changed their mind on only 2-3 third party characters.

After all, the game was originally supposed to come out with the Wii launch or at least earlier on in the Wii's lifecycle presumably.

Kojima mentioned the game feels complete, if Nintendo is not shipping it until Nov/Dec for sales purposes, there's still lots of time for characters to be added. Maybe also given the success of the Wii in Japan, I wonder if more 3rd party designers are coming to Nintendo now and saying "hey we'd like our character in there also".
 
Observation: Something has changed in the Retro Studios website: I kept an eye on it regulary and I saw right now, for the first time, that the date has changed from 2003 to 2007. Perhaps it doesn't mean nothing, but why today ? Answer: it is likely that Metroid Prime III will be presented.
 
Mithos Yggdrasill said:
Observation: Something has changed in the Retro Studios website: I kept an eye on it regulary and I sow right now, for the first time, that the date has changed from 2003 to 2007. Perhaps it doesn't mean nothing, but why today ? Answer: it is likely Metroid Prime III will be presented.
...well, they already announced the release date today, so probably.
 
Mithos Yggdrasill said:
Observation: Something has changed in the Retro Studios website: I kept an eye on it regulary and I saw right now, for the first time, that the date has changed from 2003 to 2007. Perhaps it doesn't mean nothing, but why today ? Answer: it is likely that Metroid Prime III will be presented.
When you load the site it still says 2003. As the site loads in it switches to 2007. It probably is nothing.
 
soundwave05 said:
I wonder if they've also maybe changed their mind on only 2-3 third party characters.

After all, the game was originally supposed to come out with the Wii launch or at least earlier on in the Wii's lifecycle presumably.

In which case, we just might have a Lunar character on our hands. Hmph. [folds arms]
 
I still don't know what a "Daily Weekly" update is, but this site has me pretty stoked. That composer list not only has me looking forward to a ton of beautiful music, but it really illustrates the force and scope the developers are putting behind this one--seems like all stops are pulled. It seems as though Wii media--especially first party Wii media--has been really dry, and Smash Dojo now gives me something to look forward to as it regularly reveals bits of media and info on what is sure to be a massive game (hell, Melee was massive; I can't wait to see what six years and an obvious lot of passion does for the sequel). And say what you want about Wii tech, I think the game looks beautiful.

Sorry, I know I'm supposed to be disappointed that they didn't reveal Mr. Saturn, Akuma, and the cherries from Pac-Man as playable characters and vow to include a package of donuts with every copy, but this little update and the promise of future updates has me really looking forward to the game.
 
soundwave05 said:
I wonder if they've also maybe changed their mind on only 2-3 third party characters.

After all, the game was originally supposed to come out with the Wii launch or at least earlier on in the Wii's lifecycle presumably.

Kojima mentioned the game feels complete, if Nintendo is not shipping it until Nov/Dec for sales purposes, there's still lots of time for characters to be added. Maybe also given the success of the Wii in Japan, I wonder if more 3rd party designers are coming to Nintendo now and saying "hey we'd like our character in there also".
The difference is that Iwata said he wanted it at launch (before even approaching anyone to direct), Sakurai said there will be only 2-3 3rd party characters. Guess who is making the game?
 
Charlatanized said:
I still don't know what a "Daily Weekly" update is, but this site has me pretty stoked. That composer list not only has me looking forward to a ton of beautiful music, but it really illustrates the force and scope the developers are putting behind this one--seems like all stops are pulled. It seems as though Wii media--especially first party Wii media--has been really dry, and Smash Dojo now gives me something to look forward to as it regularly reveals bits of media and info on what is sure to be a massive game (hell, Melee was massive; I can't wait to see what six years and an obvious lot of passion does for the sequel). And say what you want about Wii tech, I think the game looks beautiful.

Sorry, I know I'm supposed to be disappointed that they didn't reveal Mr. Saturn, Akuma, and the cherries from Pac-Man as playable characters and vow to include a package of donuts with every copy, but this little update and the promise of future updates has me really looking forward to the game.
"Daily Weekday"
 
jj984jj said:
The difference is that Iwata said he wanted it at launch (but even approaching anyone to direct), Sakurai said there will be only 2-3 3rd party characters. Guess who is making the game?

I'm pretty sure the original design spec for the game didn't call for 36 different composers either though, heh. That's probably something that developed naturally out of the design process.

It is a nice luxury that Nintendo has in that they didn't have to rush Brawl (or Galaxy or Corruption) to market ... Wii Sports + Zelda pretty much sold the system by themselves. With all that extra time, I wonder how much more polish these games will get.
 
soundwave05 said:
Not a monsterous leap, but definitely the Wii models are high poly and more detailed.

It obviously looks better -- the question is if we're essentially comparing an early GameCube title to a late GameCube title, or an early GameCube title to an early Wii title. That's hard to say (I guess some of the effects we've seen so far are specific to Wii), but we do know for a fact that the GameCube can handle that new model of Link.
 
soundwave05 said:
I'm pretty sure the original design spec for the game didn't call for 36 different composers either though, heh. That's probably something that developed naturally out of the design process.
But it depends on what Sakurai wants obviously, he is directing. I doubt Iwata would come in to push much more 3rd party characters down his throat.
 
Kafel said:
Everyone noticed that the icon for "how to play" is a Wiimote on the side ?


Mmmmh

If they can make the game playable with the Wiimote in that fashion ... then why not support it? Especailly in multiplayer situations, someone may not have bought a nunchaku for their second or third Wiimote or have a extra CC/GC pad lying around. That said ... that might be GAF just reading way too much into every little thing (wouldn't be the first time).

Sakurai's already confirmed that GC pad (and I would presume CC) support is in, so no worries. If you don't want to play like that, you won't have to.
 
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