I know Fig is not the only reason but being 100% sincere, this is the first time I hear about something called "Fig." It kinda sounds like flying pigs but I guess it's a website. Interesting. Looks a bit weird though, maybe it's just me.
For all the people using the target and the platform (Fig) as a reason this wasn't successful, bear in mind that Psychonauts 2 had a $3.3m goal on Fig and met it. Fig is not the problem.
The real reason this is failing is that Swery is too niche/unknown outside of GAF to get that kind of support (as the first post I quoted states in their second point).
Obsidian used fig for Pillars of Eternity 2 and IniXile too for Wasteland 3.
True. But there are other projects on Fig that have found funding. In fact the vast majority of projects on Fig have been successfully funded.Those two already released successful game through crowdfunding though.
That helps.
Crowdfunding is dead.
1.5m isn't a lot of money, all his other projects would have cost way more than that.Don't fool yourself this wouldn't have made 1.5 mil in Kickstarter either, Swery alone with no known IP is not getting 1.5 mil in today's crowdfunding market.
It's a combination of both issues though as I said before.
Big names will still get attention on Fig, of course, because they can get that outside attention from people as people already know Double Fine, Obsidian or whoever else.
Anyone else will struggle on Fig because Fig won't get the pageviews that kickstarter does. They have so few crowdfunds that people generally go onto the site with a purpose, ie to back a project they already know about. Unlike Kickstarter where you might still get people who randomly browse kickstarter for interesting ideas.
I agree that it would have failed on Kickstarter too, but I think it would have done slightly better. I think Fig is a poor choice for anyone who isn't well known. On the other hand, it's probably a better choice if you are, since I've heard it gives more control(and the option of investors I guess) than Kickstarter does (hence why a lot of the more popular companies moved to Fig from KS).
I didn't say it was a lot of money, I just said he wouldn't reach the goal on any platform. I don't expect publishers to do anything1.5m isn't a lot of money, all his other projects would have cost way more than that.
I'll reiterate what I said in a past thread if people complain that publishers are not funding a Swery game, I'll point them this way. If the public can't fund this measly amount, then don't expect publishers to do that either.
Ninja Theory made Hellblade for 300K. Certainly Swery, who has a good deal lower production values, can do the same. He probably got carried away with everything he wanted to include in the game. He needs to reduce his ambitions, shave it down to the essentials. Get that budget down.
Ninja Theory made Hellblade for 300K. Swery should be able to do the same. I know this is an RPG and Hellblade was a linear adventure game, but Swery's production values are nowhere near Hellblade's, and maybe he needs to scale back the scope of his project.
Swery is not the most pragmatic guy. He probably got carried away with everything he wanted to include. He needs to reduce his ambitions, shave it down to the essentials. Get that budget down.
Ninja Theory made Hellblade for 300K.
It really sucks that the game won't be made, but I'm even more sad for Swery, he really believed in this project.
Ninja Theory made Hellblade for 300k
Bullshit.
They said they need to sell 300k to break even.
I wonder how long it is going to take for investors to start getting paid out of fig.
1) Don't use Fig, for fuck's sake.
2) Don't ask for $1.5mil.
3) Don't ask for $1.5mil on Fig.
4) Don't ask for $1.5mil when you're game won't even make that much in sales. Swery you're a fucking niche developer.
I thought the 300k for Hellblade was the amount of copies they needed to sell to break even, not how much it cost them to make it.