Tell me about these AAA 3rd-party games on Wii. I'll wait.
They appeared as a months-late port. As I already mentioned.
I fully agree - just saying that it's not always "nintendo fans don't buy 3rd party games", but rather that nintendo fans might have legit reasons as to why they play those games on another platform. Myself included.
Often those ports are the ultimate version - I think Need For Speed Wii U is the only recent game where that was the case, and there the problem was you could buy Need for speed for less than €29 on other platforms while at the time the Wii U version was € 59Again, this is an excuse working only for Nintendo devices. People on other consoles and PC buy late ports without any issues. A lot of the launch games are usually late ports, except for the 1st party offering.
I fully agree - just saying that it's not always "nintendo fans don't buy 3rd party games", but rather that nintendo fans might have legit reasons as to why they play those games on another platform. Myself included.
I always have 2 consoles per generation + pc + portable. It's not that I don't want to buy my 3rd party games on nintendo hardware, but when I have to compare those games the choice is often easy: buy them elsewhere because otherwise you get the lesser version (or later at a higher price). It is indeed something they should work on together.
All the COD and Fifa games for example? Resident Evil?
Again, this is an excuse working only for Nintendo devices. People on other consoles and PC buy late ports without any issues. A lot of the launch games are usually late ports, except for the 1st party offering.
It will definitely be the lesser version with Switch too. The only difference is that it would be the only portable version. Which might be the missing incentive for some. Hopefully it will be well promoted.
can't get fooled again
To me that could make it the best version, as I would value it higher because of it.
See The Godfather and Resident Evil where the controls made it stand out and be the more enjoyable version, even with lesser graphics.
Personally I'm currently on board with skyrim for that same reason. I never played the game because I rarely play console rpg's anymore besides the souls games, but a portable skyrim is something that has my interest as I'm often on the road.
Take Two fooled you?
In what way can Street Fighter V be classified as a success? I agree there are reasons why a Monster Hunter game would make a lot of sense for PS4, but SFV isn't one of the examples.
All the COD and Fifa games for example? Resident Evil?
Again, this is an excuse working only for Nintendo devices. People on other consoles and PC buy late ports without any issues. A lot of the launch games are usually late ports, except for the 1st party offering.
Er, interesting times ahead for the series if this turns out to be true.
I do get the feeling that third party publishers in Japan are more tepid on Switch, probably because no one knows whether it'll outperform 3DS gen-on-gen or just continue the 3DS's yearly hardware sales declines. What Level-5 has mentioned on the format sometimes feels like a vote of no-confidence.
Tell me about these AAA 3rd-party games on Wii. I'll wait.
They appeared as a months-late port. As I already mentioned.
Yeah, and it didn't sell all that well when it was ported, either. So perhaps the platform wasn't the problem.
PS4 has mandatory support for two configurations and I think it's quite likely Scorpio will become the third MS target very soon (XB1 + PC being the current ones).Games need to be able to switch between the two on the fly. Even ignoring the detachable controllers and touchscreen you're talking about an additional layer of stress testing the other consoles simply don't require.
Of course they have to.Nintendo needs to reduce the gap, not just improve themselves.
I'd argue that 3DS and especially WiiU weren't profitable mostly due to huge engineering mistakes like insisting on backwards compatibility (which in turn made the WiiU a nightmare-ish, underpowered mess)The Wii and DS were, then both the Wii U and 3DS weren't. Nintendo themselves saw that they'd reached the point were for profit hardware simply couldn't deliver what the market expected.
Hopefully, yes.Consolidating software means more software sales.
A lot of developers talking about Nintendo, but little or nothing about games on Switch.
A lot of developers talking about Nintendo, but little or nothing about games on Switch.
Maybe they will reveal games once the console is released but honestly after all these years it's hard to be optimistic about their support.
I still think that banning 3rd parties from talking about their Switch games until the event was a bit idiotic. Let them have at least a bit of spotlight and do their own marketing.
That doesn't seem to bother any other console owners. Or PC owners. It's a very localised sensitivity. Or excuse.
That's not true, it entirely depends on the title in question.
There are plenty of "remasters" that were received with a resounding 'eh' for X1 and PS4, even at reduced pricing.
We can look at something like PS4 ROTTR and say pretty confidently it would have sold better without being a late port, just as a release of launch day SFV released today at full price for the X1 would also very likely fail to sell much.
It's not a localised sensitivity, its a question of product desirability as a whole; a late port of an 'okay' title thats missing features or is released for full price where its already at deep discount pricing on other platforms is - unsurprisingly - not hugely desirable.
From GoNintendo
Via wccftech
It's insane that third parties seem not just content but are going out of their way to say how impressed they are with Nintendo right now. It's got me a bit excited I don't think we've ever had so many 3rd parties saying such positive things about Nintendo outside of scripted reels that Nintendo themselves put out. I remember they always seemed to skirt the question whenever the wiiU was mentioned.
Is Nintendo really pursuing third party support that vehemently? If so could Switch actually turn out to have decent third party support after all? I dare not hope.
Say something good about me if old
We can only speculate as to what went on behind the scenes, but from a business perspective, EA was absolutely right to scrap the "unprecedented partnership," given that Nintendo was doing nothing at all to cultivate an audience for their games on Wii U.
The bigger mystery is why the "unprecedented partnership" was even announced in the first place. Maybe Nintendo had some sort of plans for first-party development aimed at the Western teen/adult male audience that fell through? Iwata seemingly implied something to that effect back in April 2011.
That's good if they are. Honestly I thought Nintendo to turn things around needed to do one of two things: 1. Price their system cheaply enough people could justify it as a second system easily. or 2. Bring third parties back and really aggressively court them cause they would need to be aggressive at this point to get them back.
Sounds like they chose option 2. I figured it might be easier and cheaper to do option 1 but maybe to build a system that cheap they couldn't make it all that desireable even as a second system. I thought the other benefit of option 1 is they aren't trying to compete then in an already crowded space. Option 2 though would actually potentially get people like me interested who aren't so interested in Nintendo's games but maybe will like what the system offers (honestly no company's first parties would sell me on the console exclusively. I want to know what third parties support it and what features it has first). Personally, if they had the switch out or at least announced around when PS4/xbox one was out I might have waited to see if they got the games I wanted cause I like the concept over PS4's/xbox one but I do worry whether it would get the games I want (big one being at the time they released PS4/xbox one whether I thought the next Fallout would be on it).
We can only speculate as to what went on behind the scenes, but from a business perspective, EA was absolutely right to scrap the "unprecedented partnership," given that Nintendo was doing nothing at all to cultivate an audience for their games on Wii U.
This.It's not a localised sensitivity, its a question of product desirability as a whole; a late port of an 'okay' title thats missing features or is released for full price where its already at deep discount pricing on other platforms is - unsurprisingly - not hugely desirable.
But the ME3 issue happened before the console even launched. How could EA possibly know that the Wii U was doomed to fail before they saw any sales numbers? They probably thought it didn't look very attractive but I seriously doubt anyone could have predicted how badly it would do before launch. And why spend all that money on porting Crysis 3 only to abandon it as soon as the game was done? Even putting it out on the e-shop would've cost them next to nothing.
I think the Origin rumor has a lot of merit. It would explain EA's attitude both before the "unprecedented partnership" and after. It would explain why Nintendo's OS and online services were so bare bones at launch, if they had expected EA to handle that at one point. Hell, it might even be responsible for the Mass Effect Trilogy even being made in the first place, if EA truly wanted to screw over Nintendo.
Obviously we'll never know for sure unless someone spills the beans, but it's clear that something crazy happened behind the scenes there.
The problem with that is that EA had killed support long before any sort of viability had been established; so you either assume EA are waaaaaaaaay better at reading the market than anyone else in the business is (Activision, Ubi, and WB for example had at least two full AAA release cycles before dropping support), or that something bad happened behind the scenes that had EA kill off support before the WiiU had even launched.
That ME trilogy analysis of this makes absolutely no sense at all. EA wouldn't be screwing Nintendo. EA paid for the development of that port and Nintendk gets a cut from it's sales. That move only really hurts EA is why the idea it was done to hurt Nibtebdi is nonsense.But the ME3 issue happened before the console even launched. How could EA possibly know that the Wii U was doomed to fail before they saw any sales numbers? They probably thought it didn't look very attractive but I seriously doubt anyone could have predicted how badly it would do before launch. And why spend all that money on porting Crysis 3 only to abandon it as soon as the game was done? Even putting it out on the e-shop would've cost them next to nothing.
I think the Origin rumor has a lot of merit. It would explain EA's attitude both before the "unprecedented partnership" and after. It would explain why Nintendo's OS and online services were so bare bones at launch, if they had expected EA to handle that at one point. Hell, it might even be responsible for the Mass Effect Trilogy even being made in the first place, if EA truly wanted to screw over Nintendo.
Obviously we'll never know for sure unless someone spills the beans, but it's clear that something crazy happened behind the scenes there.
They may have chosen both options actually, if Laura Dale's rumors are to be believed. Currently the Switch is rumored at £199- which translated to somewhere between $199 and $250- for the base model.
By that logic, Take Two and Bethesda had even better foresight.
It didn't take a genius to realize that if ZombiU and NG3:RE are the best exclusives (timed or otherwise) you have to offer the Sony/MS audience, they're not exactly likely to flock to your platform, regardless of overall installed base.
That ME trilogy analysis of this makes absolutely no sense at all. EA wouldn't be screwing Nintendo. EA paid for the development of that port and Nintendk gets a cut from it's sales. That move only really hurts EA is why the idea it was done to hurt Nibtebdi is nonsense.
The much more likely scenario is that the Wii U as stated by EA is notoriously difficult to develop for and would take too long to port the entire trilogy di they ported the first to gauge interest and then decide whether to port the rest.
I still think that banning 3rd parties from talking about their Switch games until the event was a bit idiotic. Let them have at least a bit of spotlight and do their own marketing.
Still doesn't make sense when you take into account the very same game could be bought for far less on platforms the potential customer likely already owned.The much more likely scenario is that the Wii U as stated by EA is notoriously difficult to develop for and would take too long to port the entire trilogy di they ported the first to gauge interest and then decide whether to port the rest.
The problem with that is that EA had killed support long before any sort of viability had been established; so you either assume EA are waaaaaaaaay better at reading the market than anyone else in the business is (Activision, Ubi, and WB for example had at least two full AAA release cycles before dropping support), or that something bad happened behind the scenes that had EA kill off support before the WiiU had even launched.
I'm guessing Nintendo made an exception for that. A former Wii U exclusive with heavy Nintendo involvement getting announced for PS4, Xbone, PC, and not Switch would look pretty bad.remember Lego City got announced for Switch
Announce Grand Theft Mario already please.
I see no reason why the Switch would get any more support than the Wii U. The Wii U was a console generation behind its competition, and you could argue that the Switch is 1.5 console generations behind its competition.
Take-Two have their sports games, so they'll support the Switch in some capacity (NBA, WWE). But I don't expect a Mafia 3 port, for instance.
All the COD and Fifa games for example? Resident Evil?
Again, this is an excuse working only for Nintendo devices. People on other consoles and PC buy late ports without any issues. A lot of the launch games are usually late ports, except for the 1st party offering.
We can only speculate as to what went on behind the scenes, but from a business perspective, EA was absolutely right to scrap the "unprecedented partnership," given that Nintendo was doing nothing at all to cultivate an audience for their games on Wii U.
The bigger mystery is why the "unprecedented partnership" was even announced in the first place. Maybe Nintendo had some sort of plans for first-party development aimed at the Western teen/adult male audience that fell through? Iwata seemingly implied something to that effect back in April 2011.
That'a always always the case with knew platform launches. The PS4 and XB1 were the same with their last gen ports and remasters.Still doesn't make sense when you take into account the very same game could be bought for far less on platforms the potential customer likely already owned.
At least the Assassin's Creed were a simultaneous release... but wtih stuff like ME3 it was clear a late, full-price port wasn't exactly going to fly off the shelves.
I'd argue it was a very poor choice on EA's part trying to test the waters this way.
I still think that banning 3rd parties from talking about their Switch games until the event was a bit idiotic. Let them have at least a bit of spotlight and do their own marketing.
PC sale are typically lower than the other console sales....
Please, CoD on the Wii is an horrible example. A 2 man team ported the first one on the Wii. No one in Activion expected to take off. CoD 3 on the Wii outsold the PS3 version. CoD 4 skipped Wii. It was then released two years later with zero marketing. There was a thread with a developer talking about it. CoD had less than a 12 month development time and it was like 7 people working on it...And oh, BTW, CoD 4 for the Wii was released while the PS3 and Xbox 360 was getting CoD: MW 2....Yet, that game still sold around a million.
Same song and dance every launch.
I'll believe it when I see it.