Tales of Vesperia: Definitive Edition arrives a decade after the original debuted on Xbox 360 bringing all the PS3 content like much more voice acting, new party members, and a lot more. While originally thought to run at 1080p 30fps outside battles and 1080p 60fps in battles docked (with 720p and the same framerates in portable), the end result is quite different as of version 1.01. There are many areas outside battle where the game targets 60fps on Switch. Battles target 60fps and drop here and there but it isn’t ever really bad. The locations where the target is 30fps however have issues. Some locations in general suffer from bad framepacing and end up feeling bad in general. It isn’t a steady 30fps across the board for sure. On the portable side, the image quality is quite soft in many areas. The art style can carry the game but don’t expect a crisp image at all times or rock solid performance sadly. It is pretty jarring when some areas in a town are 60fps while others like the outer area is 30fps with switching between them.
If you want to play Vesperia on a portable, this is your only option. It isn’t a fantastic experience but hopefully post launch patches improve the visuals and the framerate. If you want to play this docked, get it on another platform. The Xbox One X version I played alongside the Switch release is so much better on TV visually and performance wise.