yurinka said:The kid/casual friendly minigames included and the Wii exclusive character are, at least, embarassing. A math related minigame? WTF
I really don't see what the issue is here. Again, they more than likely WON'T be necessary for you to touch in order to get the game experience verbatim from the arcade. The most I'm expecting is that you may need to conquer the Math game in order to unlock the Genie (who actually hails from another old Tatsunoko show), but I can't imagine that much else.
And for the record, this seems to be doing more to just copy a bit from the Rival Schools series. The Japanese versions of the games always included silly mini-games, a board game, and other random stuff (like Create a Char).
All this does is just make for more interesting stuff for casuals to be elated by, which equates with (ideally) more sales, and everybody is happy.
So, again, I say, whatever. As long as it does only more to make a splash with the Japanese, that means the game should sell well, and this can go on to be a lucrative series for Capcom.
gimz said:Taito Type X2?
No. If it was Taito X2, this game would look VERY differently, as Taito X2, used to its upper limits, FAR EXCEEDS what the Wii is capable of (see SF4).
We'll probably find out the answer this weekend, at the AM Show. But beyond that, we don't know anything else, yet.
Vargas said:Have they revealed all the playable characters yet?
And no, again.
From what I heard, game is supposedly 70% complete, and is rumored to probably tap out around 20-22 characters. We have 17 at the moment (included the new guy). The last group of characters should definitely by probably the end of November.
On another note....damn, Threi. I REALLY didn't know that I had so many posts in that older Tatsu thread. :lol