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Team-based competitive multiplayer is the worst.

There is some truth to it; you get to gauge how bad a community overall is. Team-based competitive multiplayer is amazing and fun at higher levels. Random team multiplayer? Depends on the skill level of community; something like CS:GO is very toxic but more competent than your average Overwatch or GoW4 player.


Personally, I found team-based multiplayer very frustrating mid-way (it was fun at first before I started understanding what is happening), but I do try to adapt with the frustration and enjoy it more. At the end of the day, I will look back at my own performance and try to improve my skills AND communication with the team; those are the only variables I can control.

As a side note, there are instances where you can't stop face-palming. I will never forget the innovative kind of stupidity in Overwatch (large influx of mainstream audience in a competitive game) and the traumatic experience that I had in its first Competitive season. I did get screwed over in my very first match in CS:GO by a griefer by I didn't feel bad at all--I made an obvious mistake in a clutch play so I deserved all of that.
 
Thats why i never play call of duty multiplayer. in the battlefield/front games the players do better team work thats why i enjoy that more, the game modes are also better imo. I also prefer co-op games/multiplayer but i do enjoy the multiplayer in GTA V with a couple of friends or some nice random players. The red dead redemption one also was pretty fun with the posse's.

I just dislike the arcade shooter multiplayer i guess it's super competitive wich i don't like.
 
Depends on the game. Games like Rainbow 6 and Last of Us come together so well with teamwork, and usually teamwork is easy to come by as the game has it built in.

In games like Battlefield, it can be such a pain asking for ammo or expecting someone to pick you up. Games like Overwatch arent so bad either
 
It's perfectly fine to enjoy competitive gaming. I myself dabble quite frequently in it. Because it's fun. Actually taking it seriously is a separate thing entirely.

That doesn't make any sense. If someone wants to take it seriously they can. Because to those people it's fun to them. I don't know why you are removing the two elements and why it's so embarassing to play competitively.
 
I've decided, it's the absolute worst.

To the OP....thankfully you are not judge and jury. I have decided that in the right game with the right people it is the absolute best.

It's a very subjective / opinionated topic that truly will vary from experience to experience and heavily reliant on those you play with. You can't just make a declarative blanket statement.... to each their own.
 
The rest of the world disagrees. Just look at how niche fighting games are and how RTS is basically non-existent

Also regardless of it it's 1v1 or team based most people will always blame something besides themselves. If it's a fighting game, the other character is better, or in the case of SFV, "eight frames!"
 
The problem is made worse by games where team compositions have to be worked out within the team before the match even starts. In CS:GO even though coordination might not be there in a solo queue I can at least aim and position my way to putting a high impact into a game and possibly winning. If you get a game in Dota2/OW where people don't pick supports or healers, you're dead in the water before the game even starts.
 
I only enjoy team based games where the mechanics can enable me to carry the team. Halo, Gears of War, and CSGO are good examples. I can take out most of the enemy team myself.

In games like Overwatch, I'm forced to be gimped by whatever character I chose in a given situation.
 
It's pretty obvious that if you're looking for something to blame, yourself, your opponent, or your teammates - you're in pretty bad shape to begin with.

Anyway, deciding something is the worst simply because you have issues with understanding where you can improve is frankly silly. It's likely just a bait argument. I personally find team based games more dynamic and playing alongside a team and contributing or maximizing them is a skill in itself you'll never find in a solo competitive game.

This is basically a stealth "I lost because my teammates sucked" thread. I agree, that does suck.
 
I happily play TLOUR almost every night. You just need to find good, chill teammates that complement your playstyle. We tear it up. We don't blame each other for mistakes.

The idea that we just auto-blame others is ridiculous. If that was true, it would be true for 1v1 too -- blaming the game, loadouts, etc. If someone wants to pass the blame, they will, but it has nothing to do with 'team'.

While I love CS, I would never describe it as a team-based game. It's about as team-based as Call of Duty.

I haven't played CS in a long time [we're talking about back in the day], but back that, it most certainly -was- team based. Very. Just because some lone wolves did their own thing doesn't mean a coordinated team doesn't wreck them. Coordinated flash bang room breaches, flanks, suppression fire.... a good team works together.
 
Go play fighting games. We just had a thread extolling their virtues as the pinnacle of all that is gaming. I'm sure you will find no shortage of people agreeing with you there.
 
Official tier ranking of feelings:

1. Carrying your scrub team to victory, top-scoring in the process.
2. Holding your child in your arms.
3. Falling in love.
4. Getting that promotion you always wanted.
5. Dominating that GODDAMN ASSHOLE WHO TAUNTS AFTER HE KILLS YOU BECAUSE FUCK YOU BUDDY NOBODY PLAYS THE SAXAPHONE AFTER THEY GET A LUCKY HEADSHOT AND GETS AWAY WITH IT.
6. Eating good pizza.
 
The problem is made worse by games where team compositions have to be worked out within the team before the match even starts. In CS:GO even though coordination might not be there in a solo queue I can at least aim and position my way to putting a high impact into a game and possibly winning. If you get a game in Dota2/OW where people don't pick supports or healers, you're dead in the water before the game even starts.

Not true for dota. Especially sub 5k.
 
It's pretty obvious that if you're looking for something to blame, yourself, your opponent, or your teammates - you're in pretty bad shape to begin with.

Anyway, deciding something is the worst simply because you have issues with understanding where you can improve is frankly silly. It's likely just a bait argument. I personally find team based games more dynamic and playing alongside a team and contributing or maximizing them is a skill in itself you'll never find in a solo competitive game..

^This. Teamwork's a skill.

There will always be fewer interesting scenarios/strategies in 1v1's than team-based/multi-player games. It's one of the reasons why I love watching competitive doubles in Smash but don't care for 1v1's.

But I'm curious OP: how do you feel about Free-For-All gametypes (Deathmatch in shooters, Smash Bros FFA)?
 
Why Overwatch community is so toxic ? It's even worst than you're regular CSGO competitive random team.

If somebody decide to not pick the "right pick" (and i agree this can be infuriating), most of the time people are already insulting each other mothers and sometime they quits..
 
While I love CS, I would never describe it as a team-based game. It's about as team-based as Call of Duty.
what the darn diddly doodley

I somewhat agree OP. Team-based games tend to bring out the worst in people from my experience, even if they aren't randoms or are usually ok people.
Unfortunately, for the same reason they also require communication to play well. I much prefer a deathmatch or CTF arena fps myself. Though I enjoyed CS for a short time, I couldn't continue playing it because it just led to my teammates insulting me even though they knew that I was still learning to play.
 
I for one would welcome a new era of single player games. :)
RIP: HL3 - you died because of team-based multiplayer games.
 
Reminder that the OP played Fuerte in SF4.
LOL

As a league of legends player, I can attest to the fact that you will often get frustrated with your team, leading to a worse experience than a fighting game for example. But, when your team is on the same page, and it all comes together

UGH

It's something else.
 
Hi, I'm going to play Sym now and place this teleporter by a ledge.

Oh, hi, I'm a Widowmaker main. You don't need me right now but I'm here so get over it.

Hello there, I'm a Torb player that loves to stay Torb on Attack.

Don't mind me, just playing Bastion. Out in the open.
Triggered.gif
 
Hi, I'm going to play Sym now and place this teleporter by a ledge.

Oh, hi, I'm a Widowmaker main. You don't need me right now but I'm here so get over it.

Hello there, I'm a Torb player that loves to stay Torb on Attack.

Don't mind me, just playing Bastion. Out in the open.

Overwatch sounds awful and it clearly has a stressful community.
 
I've always preferred regular deathmatches where it's me against everybody else. That's what I play most in Call of Duty, although I do enjoy TDM sometimes.

I'm not much for objective based stuff, unless it's capture a point like in Bad Company.

I don't particularly like Battlefield 3 or 4 because of their team emphasis, but in a way that makes no sense, I loved Bad Company and 1942.
 
I don't care for it too much either. I'm not the type of person to go making a bunch of new friends to play competitive with. I'd much rather get on with 1 or 2 of my good friends and go play a more casual mode or game. In Overwatch I still haven't played a single round of competitive and that's just fine by me.

I also enjoy less stress too, some of the most fun times I've had in OW are when the team of randoms somehow decides we're all going to play the same hero, and win with it. It's amazing.

My best times in Battlefield aren't tightly coordinating to win either, it's a friend and I getting into a chopper and me messing around and crashing with him in it. I just have fun taking it less seriously in general.

I think this is a byproduct of getting older (29). When I was younger I was really competitive in CS1.6 and took it very seriously. I always wanted to be the best and practiced all the time. The same goes even for MMO's where I was in one of those guilds that attempted world first heroic ICC, etc. It was fun but I think I grew out of it.
 
Overwatch sounds awful and it clearly has a stressful community.

Eh, most of the games where people choose off-meta characters are lost because the rest of the team freaks out and throws because of it.

Don't get me wrong, those characters aren't the best for most situations, but the way people throw a fit when it comes to deviating from the pro tier list is ridiculous.
 
I retired from that like a decade ago. Realized I was getting frustrated/annoyed more than actually having fun and went back to strictly sp/co-op games.
 
It's not the worst it's just not for you. When I was hotter on MP it was only team based that interested me. Lone Wolf MP bores me senseless.

You've just discovered you prefer 1v 1 sports vs team sports OP. Hardly a big deal and doesn't mean squat about team sports.

Heck one of the great things about team sports is that it's NEVER your fault. It's always some other noob.

Leastways that's what I always tell my team mates.
 
Not true for dota. Especially sub 5k.

Hasn't dotas patches been progressively moving towards removing the impact a mid carry can have over the course of the entire game? How easy is it to carry a game where you have to share lanes with people that auto attack and push your creep waves with no supports?
 
Hasn't dotas patches been progressively moving towards removing the impact a mid carry can have over the course of the entire game? How easy is it to carry a game where you have to share lanes with people that auto attack and push your creep waves with no supports?

Nah not really if you're far better than everyone you'll own very easy up to 5k and even from there several pro's have proven it's not that much harder for them retaining rather high winrates.

The thing with dota in brackets like 3k and 4k is people simply do no care for certain huge strategic parts of the game. They lack any kind of understanding for good map movement, item timings, hero peaks but worst of all they mostly have incredibly awful mentality throwing at the slightest hurdles. They usually only understand dota pretty well on a surface level like what items to build on what heroes or how to position yourself in team fights or how to cast their skills effectively.

Like when I watch my lower ranked friends play it's very easy to predict the enemy movements that matter and know when they want to do something based on checking their inventory and seeing if they choose to show themselves and then extrapolate the item timing and the times they don't do the expected they're actually committing huge inefficiencies anyway.
 
FTFY.

playing in a team with people you know is a lot of fun, playing with people you don't know that won't listen or communicate is the worst.

Yea, I think that's what lead me to an early retirement from mp. If I had enough actual friends to play with I'm sure the experience would have been like 100x better.
 
That's the fun of team based games: good communication and coordination matter more than individual skill. Mediocre players with an good coordination can beat a team of pro players that doesn't communicate with each other.

It's different. Maybe it's not your thing, but it's a helluva fun with good friends.
 
I only enjoy team based games where the mechanics can enable me to carry the team. Halo, Gears of War, and CSGO are good examples. I can take out most of the enemy team myself.
Unless you're playing against people who don't know what they're doing, I think we both know this is false lol, but I get what you mean. You can definitely pick the team up and put them on your back, but I don't feel like that's any different than other games.
 
Working together to get shit done n and beating other teams of real players is part of the challenge and fun.

Never played an actual team sport, OP? You can always do better. You could always have more impact. You can always think of ways to have done something better. And yea sometimes you're going to lose because you can't always carry a bunch of dead husks across the finish line. In fact, sometimes you'll go on a nice streak of losses because you can only be fairly expected to carry so much weight and sometimes you keep getting the short end of the stick. Just keep improving the parts you can improve upon and you'll probably win more than you lose in the end.

And keep in mind the players on the other team are dealing with the exact same challenges and will have teammates and teams that fall apart for the same reasons. Sometimes you'll get carried in pro sports (see: Peyton Manning) or in team gaming; sometimes you'll have to do your best Atlas impression to get a win. But never give up and never stop thinking about what you could have done to have more impact.
 
Oh but team-based MP is fun; It's when you start to rank people that the bad shit begins.

In Overwatch I've been asking for an unranked mode for a long while (I'm talking a normal mode, not the clownshow that's quickplay)
 
I'm convinced the reason this happens is because most competitive team-based games make no attempt to objectively rank your skill on anything other than whether or not you win or lose.

This is really bad in League of Legends, IMO it's why the game is just toxic by nature. Even worse how the game ranks you based on an Elo system, which was meant for chess, a game where every match is essentially 50:50 advantage with only player input determining who wins. And League has shoehorned itself into the player-established lane and role meta, but still refuses to input any systems that even attempt to reward you for playing the game correctly.

There IS a good reason for this, being that it could be counter intuitive to the team aspect of the game if people aren't willing to go out of their way and sacrifice their personal performance / KDA / accuracy / whatever. But I feel like what you're stuck with then is just a frustrating rank situation where your ability to climb/fall is ultimately not really within your grasp of influence unless you are significantly better than those around you.
 
Siege is the best though. As is Rocket League. Actually funny enough higher level Siege play with randoms seems way more collaborative and less finger pointing than solo queuing in Rocket League.

Besides, there's nothing in 1v1 competition that is as transcendent as pulling off a clutch in double Overtime in the last few seconds of a double overtime in Siege. When you see into the matrix, know exactly what you have to do to be the hero and pull it off.

Don't get me wrong, I love a good 1v1 experience. I'm hoping that Colosseum in Titanfall 2 becomes a go-to mode for me. And the 1v1 (and 2v2 for that matter) mode in MW3 that came as DLC was probably the best thing about the game.
 
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