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Team Fortress 2 - Bidwell's Big Plan [Microtransactions]

Twig said:
That's a retarded thing to do. You lose the health, and don't get the extra defense against fire and explosives, and it makes it harder to catch up to people if they start running away before you cut off their heads.
I didn't say it was smart, I just see a lot of people using the sword who have no shield equipped. Mostly when I'm playing on shit servers, oddly enough.
 
Twig said:
That's a retarded thing to do. You lose the health, and don't get the extra defense against fire and explosives, and it makes it harder to catch up to people if they start running away before you cut off their heads.
No one said the common TF2 player was intelligent...
 
Good point. TF2 players are dumb. U:

The_Technomancer said:
Ah, right, always forget the huntsman. I never got the hang of that thing. Can anyone give any tips to hit...well...anything with it?
Aim!

It travels faster than rockets, but arcs a bit more like the demo pipes (but not as much).

Just learn to compensate and predict enemy movements.

Alternatively, go the lucksman route and just spam arrows through doors.
 
EmCeeGramr said:
What the!? The game's nonsensical mechanics are still nonsensical in real world terms! They're not even trying anymore!

Also I'm not sure how a piece of thick alligator leather giving you a slight defensive boost in nonsensical.

It's nonsensical because he's the sniper. Picking people off from a distance. Furthest from the action. What does he need a defensive boost for?

Of course it fits with the character, but therein lies the problem as far as I'm concerned. When you're treating classes as characters, the tactical balance is compromised in favor of zany hijinks.

They should just make a separate TFToons game, where you have the Scotsman, the Australian, the Cowboy, the G.I., the Russian, etc...

Or just make TF3 SRSBSNS.
 
Confidence Man said:
It's nonsensical because he's the sniper. Picking people off from a distance. Furthest from the action. What does he need a defensive boost for?
For when someone gets up behind him and he has to frantically engage in some combat? It happens all the time, no Sniper nest is safe. And that health boost can buy you the split second you need to react.

I might run it, depending on whether its a map where I'm playing defensive nest sniper or engaged jarate sniper.
 
As a sniper, I only use the huntsman. I get pissed when a sniper rifles me but it is SO GOOD when I headshot-arrow a sniper trying to rifle me from across the map.

I kick ass with the huntsman.
 
Confidence Man said:
It's nonsensical because he's the sniper. Picking people off from a distance. Furthest from the action. What does he need a defensive boost for?

Of course it fits with the character, but therein lies the problem as far as I'm concerned. When you're treating classes as characters, the tactical balance is compromised in favor of zany hijinks.

They should just make a separate TFToons game, where you have the Scotsman, the Australian, the Cowboy, the G.I., the Russian, etc...

Or just make TF3 SRSBSNS.
Those are both terrible ideas.

The tactical balance has never been compromised for "zany hijinks," despite the false dichotomy hoisted upon the game by crazy sticks in the mud for the last three years. I still remember people talking about how the cartoon look and lack of grenades made the game a cartoon wacky game with no balance or tactics and how everyone would play Fortress Forever for SERIOUS VIDEO GAMING.
 
Davidion said:
Boonoo, multicore didn't help! Not really sure what's going on but I'll go futz with it again.



Wait aren't you always there? :lol



Wait, wtf is your name?
I haven't played since probably shortly after the the soldier/demoman update. I played on another server last night before I knew about the GAF server and unlocked the Alien Swarm hat and that badge you get for whenever you started playing TF2. Some random dude was like, "Wow, welcome back Crooked Rain."
 
Confidence Man said:
It's nonsensical because he's the sniper. Picking people off from a distance. Furthest from the action. What does he need a defensive boost for?

Of course it fits with the character, but therein lies the problem as far as I'm concerned. When you're treating classes as characters, the tactical balance is compromised in favor of zany hijinks.

They should just make a separate TFToons game, where you have the Scotsman, the Australian, the Cowboy, the G.I., the Russian, etc...

Or just make TF3 SRSBSNS.
I dunno not-serious TF2 seems to be working out pretty well for them and the subclass/multiple-ways-to-play-your-class stuff has brought a lot of people who were getting bored back into the fold recently so I wouldn't hold my breath.

Every time something new is introduced it "ruins the game," but after the killjoys have cried wolf so many times it's hard to ever take that side seriously.
 
Hugbot said:
I dunno not-serious TF2 seems to be working out pretty well for them and the subclass/multiple-ways-to-play-your-class stuff has brought a lot of people who were getting bored back into the fold recently so I wouldn't hold my breath.

Every time something new is introduced it "ruins the game," but after the killjoys have cried wolf so many times it's hard to ever take that side seriously.
Yeah, I've never had a problem with any of the new weapons or equipment that they've introduced. I just don't like some of the hat designs.
 
I just picked up TF2 on the weekend for 10 bucks. I never knew about crafting or items, is it really necessary? I've found a few doodads but I just want to run around and fucking kill people. I also see people that are like level 10+. Does leveling do anything?
 
lethial said:
I just picked up TF2 on the weekend for 10 bucks. I never knew about crafting or items, is it really necessary? I've found a few doodads but I just want to run around and fucking kill people. I also see people that are like level 10+. Does leveling do anything?
Nobody is level anything, it's just that items have arbitrary "level __ (item type)" thrown on them. They don't mean anything.
 
The_Technomancer said:
Yeah, I've never had a problem with any of the new weapons or equipment that they've introduced. I just don't like some of the hat designs.
I agree that some of the hats are iffy, but they've never distracted me while playing the game. For the most part they fit the characters well and look decent.

lethial said:
I just picked up TF2 on the weekend for 10 bucks. I never knew about crafting or items, is it really necessary? I've found a few doodads but I just want to run around and fucking kill people. I also see people that are like level 10+. Does leveling do anything?
You probably saw level items, players don't have levels. But no, they don't do anything. Very few of the items are straight upgrades and none are required to be effective! So you can hop right in and blow shit up or whatever from day one, and if you see an item you like then just try it out.
 
Confidence Man said:
It's nonsensical because he's the sniper. Picking people off from a distance. Furthest from the action. What does he need a defensive boost for?

Of course it fits with the character, but therein lies the problem as far as I'm concerned. When you're treating classes as characters, the tactical balance is compromised in favor of zany hijinks.

They should just make a separate TFToons game, where you have the Scotsman, the Australian, the Cowboy, the G.I., the Russian, etc...

Or just make TF3 SRSBSNS.
So *gasp* don't use the shield. nobody's forcing you to, and the people that find it useful will continue to find it useful, despite your insistence that it's completely ruined the game for everyone involved.

FWIW, I agree that the shield is dumb when used in conjunction with a rifle. It should be linked to the huntsman, if anything, as the huntsman forces you to be more aggressive. Luckily, I can do that!

Because the game doesn't force you to use any items you don't want to use.
 
Hugbot said:
I agree that some of the hats are iffy, but they've never distracted me while playing the game. For the most part they fit the characters well and look decent.


You probably saw level items, players don't have levels. But no, they don't do anything and very few of the items are straight upgrades and none are required to be effective! So you can hop right in and blow shit up or whatever from day one, and if you see an item you like then just try it out.
Oh yeah, most of the hats I love. Stuff like the Scout's Whoopee cap, or the Engineer's Ten Gallon are great. I'm just not a fan of like...the new Dr. Seuss hat for the Soldier, or the ridiculous wig for the Spy.
 
Hugbot said:
I agree that some of the hats are iffy, but they've never distracted me while playing the game. For the most part they fit the characters well and look decent.


You probably saw level items, players don't have levels. But no, they don't do anything. Very few of the items are straight upgrades and none are required to be effective! So you can hop right in and blow shit up or whatever from day one, and if you see an item you like then just try it out.

Word, that's what I thought. What an awesome game.
 
The_Technomancer said:
Oh yeah, most of the hats I love. Stuff like the Scout's Whoopee cap, or the Engineer's Ten Gallon are great. I'm just not a fan of like...the new Dr. Seuss hat for the Soldier, or the ridiculous wig for the Spy.
Fuck you, the Dapper is amazing and you're a horrible person.
 
If anyone wants a vita-saw or the new sniper shield, i'll be willing to trade it for either the new scout weaps, or the new spy gun.
 
Nabs said:
If anyone wants a vita-saw or the new sniper shield, i'll be willing to trade it for either the new scout weaps, or the new spy gun.
trade u the fish bat for the sniper shield
 
Anony said:
trade u the fish bat for the sniper shield
i'm down for that. whats your current username in tf2? if you're gonna play some tf2 tonight, we can probably trade in the gaf server. i'm [2pro]Nabs
 
Nabs said:
i'm down for that. whats your current username in tf2? if you're gonna play some tf2 tonight, we can probably trade in the gaf server. i'm [2pro]Nabs
i'm going on gaf server now
 
gamergirly said:
I wanna know when the Pyro video is coming :D
gamergirly
Member
(Today, 06:38 PM)
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Hmmm.
 
btw, if anyone gets scammed through an item trade or the servers loses an item that was crafted then place a support ticket. Valve is looking to incorporate the support ticket in-game, at least according to one of the Valve employees who posts at SomethingAwful.
 
Twig said:
Aim!

It travels faster than rockets, but arcs a bit more like the demo pipes (but not as much).

Just learn to compensate and predict enemy movements.

Alternatively, go the lucksman route and just spam arrows through doors.
i miss when you could shoot arrows in midair : (

also when will they let us create "setups" for classes? i.e. let us make custom loadouts saved as presets so we don't have to go clicking through the menus when we just want to switch from defensive demo to sword demo etc
 
The Shortstop has pretty much single-handedly destroyed my love for scout.

This will change when I too can be an OP jackass! :D
 
The_Technomancer said:
Ah, right, always forget the huntsman. I never got the hang of that thing. Can anyone give any tips to hit...well...anything with it?

Play Turbine, camp vents. Hitbox so big you'll win.
 
The huntsman, like the rocket launchers, is just about predicting where people will be a split-second after you let go, or knowing where people are likely to be. It's by far my best k/d weapon, I tend to use it on offense
 
John said:
The huntsman, like the rocket launchers, is just about predicting where people will be a split-second after you let go, or knowing where people are likely to be. It's by far my best k/d weapon, I tend to use it on offense
I find pipes are a better comparison because, even though they're slower, they arc, while rockets always fly in a straight line.
 
Just like RLs, you can't expect direct hits all the time.

But unlike RLs, being slightly off-target will still severely damage the enemy. An arrow that missed won't do anything. Decent Soldiers will honestly wreck Huntsman Snipers.
 
Wolf Akela said:
Just like RLs, you can't expect direct hits all the time.

But unlike RLs, being slightly off-target will still severely damage the enemy. An arrow that missed won't do anything. Decent Soldiers will honestly wreck Huntsman Snipers.
Not from long distance, they won't...

Huntsmen are not supposed to get as close as soldiers. You're doing it wrong if you do.
 
Twig said:
I find pipes are a better comparison because, even though they're slower, they arc, while rockets always fly in a straight line.
yeah probably, ALWAYS aim slightly upwards with the huntsman, since everybody's head is at the same height relative to your aim

and like the heavy, jump and charge shots when rounding corners
 
John said:
i miss when you could shoot arrows in midair : (

also when will they let us create "setups" for classes? i.e. let us make custom loadouts saved as presets so we don't have to go clicking through the menus when we just want to switch from defensive demo to sword demo etc

I agree. Particularly since there's at least one item which is entirely useless on some maps/situations which can change, the Pain Train: it has no benefit when playing CTF or playing CP/PL as red.

I mean, super-ideal-christmas-present would be if you could set them to certain presets (PL->Defense) (symmetrical CP).



I also would really like it that instead of the "Equipped" icon there was a "Singular" item, so that you dont accidentally craft items you only have the one of even if they're not equipped.
 
John said:
don't, jarate is the single best item in the game

always
I gotta say, I totally agree. Once I unlocked this and the Huntsman I totally fell in love with this class. Nothing quite like hurling a jar of pee at someone then pegging them to the wall with an arrow to the face.
 
or peeing on dudes then running away to your resupply cabinet for more netting you every assist possible /2fort

i'm a professional jarateer
 
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