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Team Ninja & Nintendo - NEW METROID on Wii!

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Holy crap I've been waiting for this moment for a loooong time!!!

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Can't wait to be fryed by that hyperbeam once again!

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Though I wonder if Mother Brain will be the end boss, or if it'll be something else since she's already been revealed...

I also like the Samus-as-one-man-army vibe I get from the trailer!
 
Schattenjagger said:
best piece of news of E3 for me.. but just a little worried

Super Metroid is one of my favorite games but at the same time I thought Fusion was terrible...

hopefully it is more like SM and less like Fusion

Fusion was awesome and this game at least has some ties to it as Adam is here.

BTW does anyone think the area it shows about 41 seconds into the trailer looks like the place from fusion? Maybe Ceres from Super Metroid? I don't know but it kind of reminded me of both a little bit.
 
Parish interview with Sakamoto from Nintendo and Hayashi from Team Ninja:

http://www.1up.com/do/previewPage?cId=3174587&p=44


1UP: When I think of the two series, they seem very different. Metroid is very slow, methodical, exploratory, while Ninja Gaiden is very fast, violent, and action-oriented. How do you reconcile those two and create something that takes advantage of your strengths, but still feels like a Metroid game?

YH: We want to try and take the best of both. As you progress through the game, there will be more action-oriented, faster-paced sequences. But then you'll have your careful, exploratory parts of the story as well. We actually used it to our advantage to try and marry the two concepts together.

YS: When I brought the proposal to Team Ninja, I had no idea what their response would be. As we progressed through development, of course there were differences of opinion, but we were able to work through those and ultimately create something that's better than either of us could have expected. It's been a really collaborative, creative process, and I feel that the result is something that's very positive.



1UP: Ninja Gaiden has a reputation for being extremely difficult, and while Metroid has been difficult, it doesn't pride itself on breaking players. Do you intend it to create a challenging Metroid, or will you go easy on us?

YH: Our goal isn't to make something that will break players. It's for Metroid fans and new players alike, so we're not taking the same approach as with Ninja Gaiden.


And more at the link
 
Oh and if you read the interview apparently there is a third company doing the cinematics
 
From the 1UP interview - http://www.1up.com/do/previewPage?cId=3174587

1UP: When I think of the two series, they seem very different. Metroid is very slow, methodical, exploratory, while Ninja Gaiden is very fast, violent, and action-oriented. How do you reconcile those two and create something that takes advantage of your strengths, but still feels like a Metroid game?

YH: We want to try and take the best of both. As you progress through the game, there will be more action-oriented, faster-paced sequences. But then you'll have your careful, exploratory parts of the story as well. We actually used it to our advantage to try and marry the two concepts together.

1UP: What most people love about Metroid is that it offers a huge, open world. It's non-linear, there's so much to explore, and you can move about at your own pace. Is that something you're going to be retaining for this game, or is it going to be more of a linear, level by level progression?

YS: If you think about this one as being maybe similar to Metroid Fusion, then I think you'll have an idea of how the story will play out. It's still linear in the sense that there's a progression, but there are side areas that players can go into. It will retain that true, Metroid feel.

I'm relieved. I was ready to accept that it was a pure action game. These quotes have me anticipating this game even more now.

1UP: So is this being positioned as a spinoff game? Or is it really the next game in the series -- Metroid 5?

YS: It's part of the flow, storywise, between Super Metroid and Fusion.

1UP: When I saw the trailer this morning, I knew it was Metroid as soon as I heard, "Any objections, Lady?" which I recognized from Fusion. Will Other M delve into Fusion's backstory and Samus's relationship with Adam?

YS: Yes, it will reveal a little of Samus' backstory and also what happened between Super Metroid and Fusion. In Fusion, Adam was no longer there, so it'll explain what happened.

So I it's not a bunch of flashbacks that you play in but an actual story in between Super Metroid and Fusion. Very interesting. I feel weird saying this but, the story in this game is what has me the most excited so far.
 
Just the fact it's a third person 3D Metroid, something I did wish to have since 3D games emerged is enough for me to be completely sold.

This is something Retro didn't understand. When you have the best looking videogame character of all time at your hands, YOU SHOW IT. This means third person view tks.

.
 
Nice interview!

So it's set between Super Metroid and Fusion and will explain Samus connection to Adam. And apparently the linearity will be somewhat akin to Fusion, I can live with that... especially if they 1up fusion(which was great, but sorta lacking)

Oh and we finally got the answer one of the biggest questions from the trailer

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He's one of Adam's soldiers

well duh...
 
wow parish asked some retarded questions, when he asked about the difficulty it sounded he was afraid that metroid other m would be too hard (facepalm)

And also, why didnt he ask about the View in the game, how it works?
 
I guess I'm going to have to give the handheld titles a try. I've never played any of them other than Metroid 2. What are the best ones, and which system is Fusion for? And are they SP or gameboy color, or what... I don't do handhelds, though I do have a DS.
 
SpacePirate Ridley said:
Some of the sotries circulating abot the possible storyline and the two Samus at the end is that Samus mother in K-2L and his father were in reality not the real ones, so she ws adopted. Her mother is still alive.

The Other M change to M Other can mean that, or when Mother Brain was the adoptive "mother" of Samus during the Zero Mission manga.

God thats sound stupid. Next they are gonna fuck with the chozo raising her...
 
Joei said:
I guess I'm going to have to give the handheld titles a try. I've never played any of them other than Metroid 2. What are the best ones, and which system is Fusion for? And are they SP or gameboy color, or what... I don't do handhelds, though I do have a DS.

Fusion is a GBA game and my second favorite metroid game. It's a bit more linear than super but it has a great atmosphere a terrific antagonist and a fairly interesting story.
 
So how was Fusion structured? I have only played Super Metroid.
Ranger X said:
This is something Retro didn't understand. When you have the best looking videogame character of all time at your hands, YOU SHOW IT. This means third person view tks.
Didn't Miyamoto make them go 1st person?
 
Nabs said:
Metroid Prime was originally a 3rd person title. I think it was Miyamoto who recommended the change.

Yup. And it was great choice considering Metroid universe is colorful enough to really benefit from it.
 
bdouble said:
So how was Fusion structured? I have only played Super Metroid.

You had these Navigation rooms where you talked with your ship's AI. This advanced the storyline in the game and also unlocked new areas, pointed out where you needed to go and things like that.

The easiest way to explain is to say that the game held your hand a lot, but IMO it's still a great game.
 
Joei said:
I guess I'm going to have to give the handheld titles a try. I've never played any of them other than Metroid 2. What are the best ones, and which system is Fusion for? And are they SP or gameboy color, or what... I don't do handhelds, though I do have a DS.

Anyone who likes Metroid has to play Zero Mission.

Just a notch below Super Metroid IMO.
 
Easy_D said:
You had these Navigation rooms where you talked with your ship's AI. This advanced the storyline in the game and also unlocked new areas, pointed out where you needed to go and things like that.

The easiest way to explain is to say that the game held your hand a lot, but IMO it's still a great game.

Also to add to your response there are a few times where you're told you need to find an area not found on the map to progress and these sections are a bit more open ended though still you usually have a good idea of where to go.
 
Zero Mission is very good, I didn't like it as much as most but I'd still say it's a great, great game.

If you don't do portables, get a GC and a Game Boy Player (and either a retroport for the controller or the GC SNES-ish pad).

Both Fusion and Zero Mission are worthy successors to one of the best games of all time.
 
The general structure of Fusion wasn't bad. It was just the navigation rooms that I didn't like. I hope not to see anything like that in Other M.
 
A Twisty Fluken said:
Zero Mission is very good, I didn't like it as much as most but I'd still say it's a great, great game.

If you don't do portables, get a GC and a Game Boy Player (and either a retroport for the controller or the GC SNES-ish pad).

Both Fusion and Zero Mission are worthy successors to one of the best games of all time.


That's a great idea. I actually have a GC with a GBA player. I'll swap between that and the DS to see which method I like playing better. I don't dislike handhelds per se, I just never really played them much. Thanks for the help guys, I'll see what I can find at the store in a bit.


As for the OP, I am totally stoked about the new Metroid game. Third-person perspective is how I've wanted to play Metroid from the first time I played a 3d game. I seriously can not wait to find out more about this game!
 
Rash said:
The general structure of Fusion wasn't bad. It was just the navigation rooms that I didn't like. I hope not to see anything like that in Other M.

I don't know the full metroid story so I'm not sure if adam is still alive at this point but maybe we'll be getting told by the actual adam where to go.
 
Has a 3rd person perspective been confirmed, or are you guys assuming? Because the trailer really makes it seem 2.5D.

bdouble said:
So how was Fusion structured? I have only played Super Metroid.
Fusion had six subsections along the bottom of a large ship that were reached by riding down elevators. It has the clearest "level" divisions in the series, as each section is labeled by its environment (fire, ice, water, jungle, etc.). The "levels" are still connected, but it's a more deliberate and obvious division, less natural than the planets in the other games (of course). Was the toughest 2D entry in terms of enemies, IMO. It's worth playing, but feels very distinct compared to the rest of the series.

First time I played it the differences really put me off, but I've come around to love it. It's just as clever and well designed as any other entry.
 
Aristotlekh said:
So, yeah, have we heard whether it's 2.5D or not?

Crunched said:
Has a 3rd person perspective been confirmed, or are you guys assuming? Because the trailer really makes it seem 2.5D.


Ah, yeah, sorry... I'm just assuming 3rd person, but it may be 2.5D. Either way, I'm really excited, and it's refreshing to know that this game is more of a collaborative effort.
 
schuelma said:
Oh and if you read the interview apparently there is a third company doing the cinematics

Looks like they're doing a good job so far. Retro was pretty meh at cutscenes (especially the animation) so it will be refreshing to see something good for a change.
 
Metroid Killer said:
Nice interview!

So it's set between Super Metroid and Fusion and will explain Samus connection to Adam. And apparently the linearity will be somewhat akin to Fusion, I can live with that... especially if they 1up fusion(which was great, but sorta lacking)

Oh and we finally got the answer one of the biggest questions from the trailer

2eob5z8.jpg

He's one of Adam's soldiers

well duh...

I remember him now!
 
As a fan of the series this is all very confusing. I'm equal parts anticipatory, skeptical, and befuddled. I'm really happy that they're doing it in 3rd person, but the emphasis on story and melee action makes me wary. I keep wondering when they're going to revisit the series' more open ended roots again. Every entry recently seems to be a lateral side step. Sakamoto's involvement gives me more faith than anything else though.
 
bdouble said:
So how was Fusion structured? I have only played Super Metroid.

Didn't Miyamoto make them go 1st person?

In the specific context it was a nice decision. I mean, he was saving a sinking boat it seems. But he should have known he could have made the game even more awesomerer by making it third person. Anyways, it's there now. :)

So yeah, maybe the only thing Retro got was to make it third person :/

.
 
GrotesqueBeauty said:
As a fan of the series this is all very confusing. I'm equal parts anticipatory, skeptical, and befuddled. I'm really happy that they're doing it in 3rd person, but the emphasis on story and melee action makes me wary. I keep wondering when they're going to revisit the series' more open ended roots again. Every entry recently seems to be a lateral side step. Sakamoto's involvement gives me more faith than anything else though.

I feel exactly the same. I still feel pretty uneasy about the whole thing. I guess if Team Ninja's input is somewhat limited I'll feel better about it. I just hope for lots of good exploration and atmosphere. It seems a little weird to see 2.5D, third-person 3D and first-person 3D all in one game.

I am somewhat glad that Retro is done for now though. It felt like it got to the point where their Metroid creativity was getting exhausted.
 
Speculation time!
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:lol :lol

MoogPaul said:
Mother Brain was originally a Chozo technology that the space pirates fucked with. Nothing is being broken.
What I was going to explain now.
Fans have to read the manga (taht was wrote by Sakamoto itslef), the young Samus flashbacks (short haircut) of other M are part of that story.


Kard8p3 said:
I don't know the full metroid story so I'm not sure if adam is still alive at this point but maybe we'll be getting told by the actual adam where to go.

Fusion's ending:
You discover that the computer is the real Adam, well, his brain. The Galactic Federation uses the brains of their best generals to add them when they died to computers. This is the same process Space Pirates use for resurrecting Kraid (well, this one is and idiot), Ridley and Mother Brain, although instead of using computers they use their body cells to made a clone of them, tranporting the thoughts of the real one to the new brain.
When you are in the ship at the end, Adam says to Samus that she will have a trial by the Galactic Federation, that are trying to do what Samus most hate, using Metroids to make an army, and Samus stops that during the game. But Adam will help Samus to get out of the trials because he knows that she is right.
 
You might want to spoiler-tag that, SpacePirate, as there are a few members in this thread who still want to play Fusion for the first time...
 
I dunno, maybe the first person bits will just be quick time events/rails shooter like.
I don't think it'll be a mash up between Prime/Ninja Gaiden/Super Metroid.
 
U K Narayan said:
The game isn't going to be rendered in that resolution.
I think that was obvious enough. Everyone releases Wii screens at high resolution. Still don't think they were touched up too much besides the resolution. Looked good in the video.
 
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