• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Tekken 7 Online Issues

Not sure how they could f- this release up this bad, early 2017 surely took long enough... what were they doing the whole time?

The Arcade version had constant updates, so they were focusing on that. The home version was only confirmed a year ago.

How did these matchmaking problems get through testing?

Well, that's the thing. The only way to test the if the online infrastructure can withstand thousands of players playing simultaneously, is releasing an online beta, like SFV did.
 
Issues here as well.

I'd complain as much as SFV, but lucky for namco SFV took most of it from me back then. That and I just play a different game, innit!
 
Well, that's the thing. The only way to test the if the online infrastructure can withstand thousands of players playing simultaneously, is releasing an online beta, like SFV did.

... and it still launched with broken online.

Issues with online play at launch are pretty common when it comes to fighters. The important part is how fast they get fixed.
 
By this time after SFV's launch I had a hundred or so online matches under my belt. For Tekken 7 I have had three.

For me it is the other way around. I've had ~50 ranked matches and a couple hundred player matches on PS4 version.

SF5 i could get 2-3 ranked matches PER DAY and lobbies did not work at all. Even months after launch.

Still hope the disconnects get fixed and there's some QoL improvements, it's kind of annoying.
 
Yes Namco wanted to sabotage the franchise that is kinda known at this point to always be on Playstation for the home release, Tekken.

What.

are you implying there's some sort of conspiracy here

fucking lol

I'm not implying it's sabotage or conspiracy. I'm implying that does this broken launch reinforce the fact the PsN kinda just sucks. Seeing as how XBL and Steam are doing fine.

And the vast majority of the Tekken's player base being on playstation doesn't help.
 
... and it still launched with broken online.

Issues with online play at launch are pretty common when it comes to fighters. The important part is how fast they get fixed.

I'm not going to give Tekken 7 too much shit because it apparently works fine on PC and XB1 but on PS4 the online is unplayable. And I don't use "unplayable" as a hyperbolic perjorative as commonly used on gaming forums but rather that I literally can't play online 99% of my attempts. It's kind of baffling that they've put out so little communication in regards to a fix to such a huge problem.

Again, I'm sure it'll get worked out because it works on other platforms but if this game were PS4 only I'd have no faith at all at this point.
 
I'm not implying it's sabotage or conspiracy. I'm implying that does this broken launch reinforce the fact the PsN kinda just sucks. Seeing as how XBL and Steam are doing fine.

And the vast majority of the Tekken's player base being on playstation doesn't help.

No, PSN is fine. Every other MP game that I'm playing runs flawlessly. This is on Namco's side.
 
No, PSN is fine. Every other MP game that I'm playing runs flawlessly. This is on Namco's side.
I don't know network infrastructures, but, this doesn't make sense? If there's going to be issues at launch at all, why would it only be happening to the most popular version?
 
I'm not implying it's sabotage or conspiracy. I'm implying that does this broken launch reinforce the fact the PsN kinda just sucks. Seeing as how XBL and Steam are doing fine.

And the vast majority of the Tekken's player base being on playstation doesn't help.

I read reports of Xbox and PC users saying that they have the exact same online problems.
The PS4 players are more vocal because , like you said, is where the majority is.
 
PSN historically has always had inferior netcode on multiplatform titles so I agree with Artisan that PSN is subpar.

However, Tekken 7 is an another league of how shoddy the PS4 netcode is. It's not a big deal if it was just marginally worse than the PC/X1 version. It's substantially worse. I just played another set against a friend that lives 5 hours away from me yesterday on PSN. Even though it was a 5 bar connection the lag was still very noticeable.

On the topic of netcode, NRS are now the best company when it comes to giving users the optimal online experience. If Namco could get this feature patched into T7 like NRS are that would be a huge boon.
 
I read reports of Xbox and PC users saying that they have the exact same online problems.
The PS4 players are more vocal because , like you said, is where the majority is.
I was gonna say everybody not on playstation seems to be doing fine, but yeah there are a few people in this thread who have the Xbone version saying they have issues so I guess that's that.
PSN historically has always had inferior netcode on multiplatform titles so I agree with Artisan that PSN is subpar.

However, Tekken 7 is an another league of how shoddy the PS4 netcode is. It's not a big deal if it was just marginally worse than the PC/X1 version. It's substantially worse. I just played another set against a friend that lives 5 hours away from me yesterday on PSN. Even though it was a 5 bar connection the lag was still very noticeable.

On the topic of netcode, NRS are now the best company when it comes to giving users the optimal online experience. If Namco could get this feature patched into T7 like NRS are that would be a huge boon.
Kinda off topic but this is one thing Sony really needs to work on and make a priority for Ps5. Either that, or make playing online free again
 
The TEKKEN team is actively working on improving the Tekken 7 game experience for everybody. This is currently our top priority and we appreciate your patience. We will be releasing a number of patches in the coming days:

June 7th: We're releasing a patch for the PC version to improve security and update Denuvo. It's important for us to note that this patch was developed concurrently and did not push back the patches addressing online issues (see below).

End of the week: a PlayStation 4 patch to address online stability including matchmaking issues, and bug fixes, will be released. We'll have more detailed info to share soon about this patch.

Next week: a similar patch to the PS4 version will be released on PC and Xbox One to address online stability and bug fixes.

Stay tuned to our official channels for more info shortly, and as always, we'll keep monitoring the situation and collecting your feedback about Tekken 7. Thank you for playing!

http://steamcommunity.com/app/389730/discussions/0/1354868867707897387/
 
The TEKKEN team is actively working on improving the Tekken 7 game experience for everybody. This is currently our top priority and we appreciate your patience. We will be releasing a number of patches in the coming days:

June 7th: We’re releasing a patch for the PC version to improve security and update Denuvo. It’s important for us to note that this patch was developed concurrently and did not push back the patches addressing online issues (see below).

End of the week: a PlayStation 4 patch to address online stability including matchmaking issues, and bug fixes, will be released. We’ll have more detailed info to share soon about this patch.

Next week: a similar patch to the PS4 version will be released on PC and Xbox One to address online stability and bug fixes.

Stay tuned to our official channels for more info shortly, and as always, we’ll keep monitoring the situation and collecting your feedback about Tekken 7. Thank you for playing!

http://steamcommunity.com/app/389730/discussions/0/1354868867707897387/

http://eu.tekken.com/#!/en/news/patch-dates-for-tekken-7-on-pc-ps4-xb1

Boom. PS4 patch at the end of this week "to address online stability including matchmaking issues, and bug fixes..."

Edit: beaten by above.

Great news! :)
 
Anyway, T7 gets a free pass because, aside from the online stuff, the rest of the game is Godlike.

You do realize that for a lot of people, the "online stuff" is the main attraction of the game, yes? Especially after they're done with the brief story mode.
 
To be fair, the most important mode is the local VS., which works flawlessly.
Anyway, T7 gets a free pass because, aside from the online stuff, the rest of the game is Godlike.

Is it you, Harada-san? ;)
No it's not anymore. For the casual masses, ranked and player matches are the most important modes and they f-d it up. The other offline modes are kind of limited. But at least they are working on a patch for like one week after release. It's better than nothing
 
I still can't play a game without connection error dc'ing me in the middle of the match on PS4. Every other game on pc and console works just fine :|
 
I've had a few, and usually fight with whoever I can connect to for as many rounds as I can, but yeah... I really hope they fix it soon for my sake and before the game gets stuck with a bad rep. Everyone hears about problems, but few people hear about fixes when they come.

I really love the game, so just get it together.
 
Great news if the upcoming patch fixes this problem. Man, I have yet to finish Nier, Crash is coming out soon and I might get this if it's fixed by next week. Too many games!
 
Can't wait for dat patch to hit. Also love that they're doing their best to improve the experience for all players. Let's get it.
 
Not that I much care for arcade mode but this defense is weak because Tekken 7 has one of the shittier arcade modes I've seen a fighting game and it's been playable in arcades for two years.
TBF the arcadey mode just needs an update to extend it to 8 matchs.
 
The TEKKEN team is actively working on improving the Tekken 7 game experience for everybody. This is currently our top priority and we appreciate your patience. We will be releasing a number of patches in the coming days:

June 7th: We’re releasing a patch for the PC version to improve security and update Denuvo. It’s important for us to note that this patch was developed concurrently and did not push back the patches addressing online issues (see below).

End of the week: a PlayStation 4 patch to address online stability including matchmaking issues, and bug fixes, will be released. We’ll have more detailed info to share soon about this patch.

Next week: a similar patch to the PS4 version will be released on PC and Xbox One to address online stability and bug fixes.

Stay tuned to our official channels for more info shortly, and as always, we’ll keep monitoring the situation and collecting your feedback about Tekken 7. Thank you for playing!

http://steamcommunity.com/app/389730/discussions/0/1354868867707897387/

Any plans to include a second story mode? I don't want to wait until Tekken 8 to find out what happens with
Jin and Kazuya (and Xiaoyu, who's implied to be a hostage to lure out Jin)

CG endings for the characters would be nice too.
 
On the topic of netcode, NRS are now the best company when it comes to giving users the optimal online experience. If Namco could get this feature patched into T7 like NRS are that would be a huge boon.
I don't see how adding a WiFi indicator helps at all.

I'm on WiFi on my consoles and I NEVER have issues relating to WiFi, if my net goes down it's down on everything - including my PC which is connected via Powerline/Ethernet. All this means is people will start avoiding anyone playing on WiFi out of fear of unstable connections, when in fact the technology can be fine for many people.
 
TBF the arcadey mode just needs an update to extend it to 8 matchs.

Unlikely.

Arcade Mode is supposed to be a representation of the single-player mode of the arcade version, which is also 5 matches long. Since the arcade version features online play with other arcades, it didn't need to be any longer; it's unlikely that you'd ever have the chance to finish it anyway.
 
Any plans to include a second story mode? I don't want to wait until Tekken 8 to find out what happens with
Jin and Kazuya (and Xiaoyu, who's implied to be a hostage to lure out Jin)

CG endings for the characters would be nice too.

You know...
I guess it'll depend on the direction they'll head for with T8. Before this game released, I figured T8 would be a timeskip but now we have the whole Jin/Kazuya thing so I guess it'll depend if they want to flesh that story out now or wait until T8 with a timeskip where they can revamp everything. Personally, I'd say do another Story Mode that finishes this whole "war" thing and then for T8 they can do a timeskip with new gameplay mechanics and whatnot. There's so much going on that I'd like it to be cleared up asap.
 
I think Tekken 7 is getting many free passes for no reason.

It's offline single player content is FAR from great.

I don't know why SFV is judged so harshly in comparison.

Personally I think in terms of content , SFV (now with all the DLCs and updates ) > T7
 
I think Tekken 7 is getting many free passes for no reason.

It's offline single player content is FAR from great.

I don't know why SFV is judged so harshly in comparison.

Personally I think in terms of content , SFV (now with all the DLCs and updates ) > T7

It does have quite a bit more content than SFV did at release, so it's easy to see why people aren't being as harsh.
 
I'm on WiFi on my consoles and I NEVER have issues relating to WiFi.

No, you do have issues. You're just speaking from WiFi-tinted glasses. WiFi should never be used for online fighting games, doubly so for such frame specific timing games like Tekken.
 
I'm really torn, I want to play online because I'm really enjoying the game, but I don't want to reward Namco by buying another copy for PC.
 
Many problems got nothing to do with PSN though. The online implementation of lobby is an abomination. No rematch option. We can't leave the room as a spectator once the match is started (have to close the game). We can't select people PSN IDs in the room. EVEN in tournament mode in grand final double elimination the game goes back to lobby and we have to endure nearly 2 minutes loading time to make the rematch.

I mean WTF ? Do these devs ever played an online Fighter before ? I have no problem with "bugs" per se, shit happens, but this design amateurish nonsense is unacceptable in 2017.
 
Cool, a few things that can be improved in the overall online set up but I'm having a blast with friends.

Can't connect to rank but each night I've been able to make a room and play just fine with a friend.

The stuff that isn't perfect right now I'm sure will be addressed. I'm just grateful to be able to play this game. It's so damn good.

Quality is worth the wait. I plan to be playing this game for years so a week or so without ranked doesn't mean much to me.

Thanks namcops!
 
Thought it was just me having all of these problems. Spent ages last night wasting my time waiting and then "connection lost" before we even get to syncing up and the character select. Roster seemed surprisingly small all things considered too. I really enjoy the base game though (single player, online when I finally managed to get a match in, jukebox music selections etc).
 
PC is not without problems.

For no reason at all, I suddenly cannot sync to *some* players, at all. I see them with no visible bars and the fight cannot start after character select (stuck on syncing)... and like an hour later if I retry with the same guy it suddenly works.

It's fucked up when you want to play with a friend and sometimes just can't.
 
No, you do have issues. You're just speaking from WiFi-tinted glasses. WiFi should never be used for online fighting games, doubly so for such frame specific timing games like Tekken.

Oh come on. Maybe for top level play, but for the level most people play at? It really doesn't.

If we're going that far you should not play online at all because that's going to cause delay. You should only play at LANs.

For what it's worth I've played fighting games on both wired and Wi-Fi, and I've not personally noticed much difference, nor have other people - not to cause such an outrage. So I call bullshit on rose-tinted glasses, too.
 
Over the weekend the PC had some issues with match pops coming up saying connection lost after accepting a match. However you could still get a lot of great matches. It was a minor annoyance at worst.
That was happening to me. Would find a match roughly within 30 seconds to a minute, but I'd say about half of those resulted in the error. Once I got into a game it was all good though.

A minor QOL improvement I'd like to see is letting us change characters while waiting for an opponent, as well as full training room options in said waiting room.
 
That was happening to me. Would find a match roughly within 30 seconds to a minute, but I'd say about half of those resulted in the error. Once I got into a game it was all good though.

A minor QOL improvement I'd like to see is letting us change characters while waiting for an opponent, as well as full training room options in said waiting room.

Yeah I wish the waiting room had full training options. It's not too much of an issue at the moment because pops are so quick, but when the hype dies down I think it would be a useful feature.
 
Oh come on. Maybe for top level play, but for the level most people play at? It really doesn't.

If we're going that far you should not play online at all because that's going to cause delay. You should only play at LANs.

For what it's worth I've played fighting games on both wired and Wi-Fi, and I've not personally noticed much difference, nor have other people - not to cause such an outrage. So I call bullshit on rose-tinted glasses, too.

Nice anecdotal evidence there. On your PC right now on command prompt ping your IP address using wifi and then do the same ping using an Ethernet connection and look at the difference in latency.

Since you don't seem to be aware take some time to educate yourself. There are so many properties moves in fighting games have like startup, crush frames, invincibility frames, recovery frames, among many others. A huge portion of the strategy lies in conditioning your opponent with setups that depend on taking advantage of those said properties in match. Hence those setups demand some sort of strict timing. While there is some latency in wired connections the player can mostly adapt their timings to still execute those setups and enjoy that portion of the gameplay. With the greatly added latency from a wifi connection it becomes near impossible to properly execute leading to huge part of the gameplay that needs to be thrown out the window. It no longer becomes fun for the people who invested their time to learn that portion of the game.

If you don't care about immersing yourself in that deep with the game that's perfectly cool. You should be able to play with the other wifi users on the game. However the developers should give us the option to opt out in case a user is on WiFi and I'm glad NRS is pioneering the way for other devs to hopefully follow suit.
 
Oh come on. Maybe for top level play, but for the level most people play at? It really doesn't.

If we're going that far you should not play online at all because that's going to cause delay. You should only play at LANs.

For what it's worth I've played fighting games on both wired and Wi-Fi, and I've not personally noticed much difference, nor have other people - not to cause such an outrage. So I call bullshit on rose-tinted glasses, too.

Packet loss and interference over wifi affects everyone. This isn't some "lol just pros need to worry about it" thing, it's something that affects everyone and that wildly varies depending on your router and environment. Just because you think everything's fine and dandy doesn't mean you're not actually spitting out an inherently worse and less reliable connection out to others to deal with.

If you have any realistic means of playing over ethernet, you need to make the conscious effort to do so, especially with a fighting game.
 
Anakin (pro) has been playing all day on ps4

He thinks and others as well .. it may have something to do with the ranking or something

like after Dan 4/5 .. it becomes clearer


oh and never use wifi for online fighting games. You might not have problems but we will.
 
For what it's worth I've played fighting games on both wired and Wi-Fi, and I've not personally noticed much difference, nor have other people - not to cause such an outrage. So I call bullshit on rose-tinted glasses, too.

I call bullshit on this claim, its a clear difference and there's evidence provided.
 
Top Bottom