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TF2 Engineer update incoming?

Twig said:
They could have done a lot of things to make this better.

At this point I'd almost rather go back to the days of the medic update. At least then my expectation bar isn't set too high.
Reminds me of everyone expecting more holiday content after the neat Halloween thing they did. Man, I wish that had happened.
 
demosthenes said:
3 engis. 2 using wrangler, 1 repairing and reloading. :D

It's too bad the dispenser doesn't automatically heal/reload the sentry. That would take a bit of annoyance out of it for the engineers. (Truth be told, I'm glad it doesn't. Turtling engineers are annoying enough to kill as they are)
 
Javaman said:
It's too bad the dispenser doesn't automatically heal/reload the sentry. That would take a bit of annoyance out of it for the engineers. (Truth be told, I'm glad it doesn't. Turtling engineers are annoying enough to kill as they are)

That would make this overkill. The only time I'm stuck behind my sentry is if an uber is coming. Otherwise I like to move around a lot and use my shotgun. Sitting there is just waiting to get stabbed & sapped.
 
Wren said:
I really hope its a new weapon or that wrench that leaked awhile back that increased build speed. So far everything revealed really only seems to benefit defensive engies, and the last thing I want to see in TF2 are more ways to turtle.

You're getting a Frontier Justice to the face.

SuperAwesome said:
the best part about it (for me at least) is the lack of targeting. Getting soldiers/demos/snipers who are out of range is a godsend.

edit: oh, and the times for the wrench are designated. It's not "random" at all. Whoever crafts at the precise time a wrench is supposed to drop, gets it.

I thought this too until I saw this: http://tf2stats.net/wrenches
 
Proven said:
You're getting a Frontier Justice to the face.



I thought this too until I saw this: http://tf2stats.net/wrenches

Again, I've seen all of these counters; including drunken_f00ls. It's not "random" in the sense that any craft can get you the wrench. It has to be at a specific time. I know someone who has been crafting stuff at the exact moments the wrenches go out. He's been unlucky though.
 
Personally, the first thing I'm going to do with the wrangler is run up to a sniper spot, throw down a level 1, run back and then snipe with mah sentry.
 
SuperAwesome said:
edit: oh, and the times for the wrench are designated. It's not "random" at all. Whoever crafts at the precise time a wrench is supposed to drop, gets it.
for all intents and purposes, it might as well be random for us laymen

we don't know what time they're coming out

drunken f00l apparently does though \:
 
SuperAwesome said:
Again, I've seen all of these counters; including drunken_f00ls. It's not "random" in the sense that any craft can get you the wrench. It has to be at a specific time. I know someone who has been crafting stuff at the exact moments the wrenches go out. He's been unlucky though.
And how does he know?

Also, ask him when the next one is.
 
Circle of Willis said:
Has it been confirmed that you jump into the sentry's view with the Wrangler or that there'll even be crosshairs for you to aim with?

If you're not aiming it directly how on earth are you going to be remotely accurate? It wouldn't even be worth using. I'm sure you'll be stuck in the sentry's view or less likely, a pop-up/heads up screen that you can use while still moving AWSD (how would you turn though?).
 
Javaman said:
If you're not aiming it directly how on earth are you going to be remotely accurate? It wouldn't even be worth using. I'm sure you'll be stuck in the sentry's view or less likely, a pop-up/heads up screen that you can use while still moving AWSD (how would you turn though?).
I was under the impression that the Wrangler acts like a laser pointer. Point at some position and the sentry will fire there.
 
M3d10n said:
I was under the impression that the Wrangler acts like a laser pointer. Point at some position and the sentry will fire there.

God I hope not. Your angles are always going to be messed up unless you sit right on top of the sentry.
 
M3d10n said:
I was under the impression that the Wrangler acts like a laser pointer. Point at some position and the sentry will fire there.
It has a joystick on it and it says "takes control and steers their sentry" or something like that. I highly doubt it will act like a laser pointer.
 
Charron said:
It'll be related somehow to the shoulder-carrying toolbox images/achievements. No clue exactly what it'll be (maybe movable gear, who knows) but that's the one link still missing.
What about the 2-3 achievement icons with a guitar?

Also, it shows that engineer is like my least-played class. Up until recently, I thought teammates reloading their guns from your dispenser used the metal, which apparently isn't true. And now people are telling me that sentry guns have a fixed amount of ammo? Do you have to keep hitting them with a wrench and using metal to reload them? D: WHY AM I SO IGNORANT?
 
haha. I forgot how fast you can get items while idling. If I don't craft anymore and idle until they turn the limits back on I could get most of my items back.
 
Boonoo said:
haha. I forgot how fast you can get items while idling. If I don't craft anymore and idle until they turn the limits back on I could get most of my items back.

Maybe they will come out with a new No-cheating item. That would be awesome. Im sure alot of the Halo hat people have idled since then. (Not me!)
 
Boonoo said:
haha. I forgot how fast you can get items while idling. If I don't craft anymore and idle until they turn the limits back on I could get most of my items back.
I'd better get a second halo for not idling during this update. :( It feels like there's absolutely no downside and all advantages are to the idlers right now, hats and wrenches and new weapons etc.

If you get a bonk drink maybe you can at least trade it to me.
 
Blizzard said:
I'd better get a second halo for not idling during this update. :( It feels like there's absolutely no downside and all advantages are to the idlers right now, hats and wrenches and new weapons etc.

If you get a bonk drink maybe you can at least trade it to me.

You could have idled to your heart's content and still gotten the halo the first time along. You just couldn't use drunken f00ls idling program. I'm idling legit now, have the game running and everything--nothing nefarious about that.

That was a beautiful little program, though. It was slick.

I've already crafted the couple bonks that I've found. D:
I never use it, anyway.
 
Blizzard said:
What about the 2-3 achievement icons with a guitar?

Also, it shows that engineer is like my least-played class. Up until recently, I thought teammates reloading their guns from your dispenser used the metal, which apparently isn't true. And now people are telling me that sentry guns have a fixed amount of ammo? Do you have to keep hitting them with a wrench and using metal to reload them? D: WHY AM I SO IGNORANT?

Yep, hitting it refills the sentry. I believe that it prioritizes filling the sentry over healing it (one hit can do both though) It carries a LOT of ammo. I can remember only a handful of times that one of my sentries ran out of ammo. Usually someone'll kill it first.
 
Wrangler sounds cool, but I don't think it'll be as uber-strong as some people are thinking. A lone engie is still gonna get taken out fast. Double bullet speed means depleting the ammo faster, and then you have the Wrangler cool down time. so with the shield the issue isn't really damage, just running out of ammo.
 
Boonoo said:
You could have idled to your heart's content and still gotten the halo the first time along. You just couldn't use drunken f00ls idling program. I'm idling legit now, have the game running and everything--nothing nefarious about that.
I know there's nothing nefarious, which is why it makes me sad. There is no negative and only incentives to leaving the game running all the time, and it just seems silly.
 
sgnhh said:
so with the shield the issue isn't really damage, just running out of ammo.

Yeah, I can see this happening a lot with the new control. They are still going to be absurdly vulnerable to direct hits though. 3 or 4 snap shots around the corner should take it out even with shields unless the engineer has a buddy constantly healing it. It's going to be tougher to keep the sentry topped off without help.
 
Javaman said:
Yeah, I can see this happening a lot with the new control. They are still going to be absurdly vulnerable to direct hits though. 3 or 4 snap shots around the corner should take it out even with shields unless the engineer has a buddy constantly healing it. It's going to be tougher to keep the sentry topped off without help.

It's also going to be easy to sneak up on it. For most situations I think we're underestimating automatic targeting. Spies can rest much easier around these for sure. For most cases, automatic is the way to go. Still, I can see this being a big deal for certain situations.
 
I hate servers where there are more than 2 engineers. Every time there's 3 or more it's almost impossible for the game to end in anything other than a stalemate. Even payload maps are a pain with more than 2 engies defending. This update is going may ruin TF2 for me.
 
derFeef said:
Idling. smh.
Tell me about it. Even worse is I have a friend who goes into servers to farm achievements (you stand here, I'll backstab you 50 times, etc), and thinks nothing wrong of it. He says because Valve doesn't say how you're suppose to get achievements, what he is going is legit.
 
Blizzard said:
I know there's nothing nefarious, which is why it makes me sad. There is no negative and only incentives to leaving the game running all the time, and it just seems silly.


Well there isn't generally--they have an item per week cap on. And since I normally play enough to hit the cap there's no need to ever idle. They pretty effectively killed it (except for this week--they saw fit to resurrect it).

I just don't understand why people are down on it; it's not like it's breaking the integrity of the game or anything.
 
Blu_LED said:
Tell me about it. Even worse is I have a friend who goes into servers to farm achievements (you stand here, I'll backstab you 50 times, etc), and thinks nothing wrong of it. He says because Valve doesn't say how you're suppose to get achievements, what he is going is legit.
I think I only idled during the scout update when Valve decided people could ONLY get the new class weapons through random drops. :( I have probably teamed up with people for some achievements though, or gotten them through glitches accidentally. Sometimes you might consider working with people to get achievements legitimate ("medic, give me kritz so I have a CHANCE at killing three people with a scout") and sometimes not ("other team, stand still so I can kill you"). Sometimes if you're just playing around with a few people, you might work together. Sometimes you might get people to play in the water with you so you can a ridiculous achievement like the Heavy one (killing 9000000 enemies while you're both underwater).

I guess I don't really have a problem with people working together on achievements if they really want to, unless they do that, immediately go to another server, and start talking trash to people who don't have the weapons yet. That's not fun.

Javaman said:
Yeah, I can see this happening a lot with the new control. They are still going to be absurdly vulnerable to direct hits though. 3 or 4 snap shots around the corner should take it out even with shields unless the engineer has a buddy constantly healing it. It's going to be tougher to keep the sentry topped off without help.
2 direct hits take out a sentry now, and 34% of 2 shots would be like 2/3 of a shot, so wouldn't it take at least 5-6 direct hit shots, unless my math is horribly wrong?
 
otake said:
I hate servers where there are more than 2 engineers. Every time there's 3 or more it's almost impossible for the game to end in anything other than a stalemate. Even payload maps are a pain with more than 2 engies defending. This update is going may ruin TF2 for me.
You can still beat them. You just need to get some Ubers and break through the defenses. The problem is that not enough people want to be medic.


And if the engies stop you on a payload map, it is not a stalemate . . . they won.
 
speculawyer said:
You can still beat them. You just need to get some Ubers and break through the defenses. The problem is that not enough people want to be medic.

The second half of the problem is not enough demos are using stickies.

But really, sentries are real easy to take down with the smallest hint of teamwork. Spies should be working with soldiers and whatnot to take out sentries. Or a little bit of uber coordination, uber pair followed by a soldier or demo is almost a guaranteed sentry killer.

I go so far as to say that almost any two classes, if they're coordinated, can take out a sentry.
 
Charron said:
New taunt.
Yeah, that is one of the two. The second one is called "Honky Tonk Man" - so I expect the guitar giving some kind of buff to nearby teammates or debuff. But I hope not....
 
I think playing medic is fun, but I'm a shitty medic, so at the end of the day I'm better as a Pyro or whoever else.
 
Reading the description of the Wrangler I envisioned it working like this:

You have to be in the vicinity of your sentry gun, so within sight of it. Pull out the wrangler, now the sentry aims where you point.

For example, on Badwater, one sentry could be set up on the roof, pointing the Wrangler at the roof door to ensure it's covered, while another engie builds on the lip of the roof to protect the cart.

I don't think you will enter the sentry gun's view and also doubt you will be able to shoot at distances beyond the regular sentry gun's distance, as some here are suggesting.
 
enzo_gt said:
I think playing medic is fun, but I'm a shitty medic, so at the end of the day I'm better as a Pyro or whoever else.
I love your avatar. It's as if the sentry pukes a bit when he elongates the nose :lol
 
enzo_gt said:
I think playing medic is fun, but I'm a shitty medic, so at the end of the day I'm better as a Pyro or whoever else.

Medic's always more fun when you latch on to someone that can wreak shit.
 
denomes said:
Reading the description of the Wrangler I envisioned it working like this:

You have to be in the vicinity of your sentry gun, so within sight of it. Pull out the wrangler, now the sentry aims where you point.

For example, on Badwater, one sentry could be set up on the roof, pointing the Wrangler at the roof door to ensure it's covered, while another engie builds on the lip of the roof to protect the cart.

I don't think you will enter the sentry gun's view and also doubt you will be able to shoot at distances beyond the regular sentry gun's distance, as some here are suggesting.

It says you can take direct control of the sentry.
 
derFeef said:
Yeah, that is one of the two. The second one is called "Honky Tonk Man" - so I expect the guitar giving some kind of buff to nearby teammates or debuff. But I hope not....

Six-String Stinger is the classic killcam taunt, yea. Honky Tonk Man, I've called it already, is a tauntkill.

How a guitar will tauntkill, I don't know, I don't care, but I want that to be true.
 
Baloonatic said:
It says you can take direct control of the sentry.

The way I described it is still direct control. You control where it aims by pointing the dish at it. Do you guys think you will be able to click to fire with your sentry gun? I didn't really consider that.
 
Freezecam achievement most likely.
Kill another engineer taunting is likely also.

As for taking down sentrys it's rather easy if you learn some tricks or have someone help you, two soldiers shooting a sentry will take it out, 3 stickybombs will blow one up, the direct hit can damage it faster then an engie can repair it, hutsman can 2/3 it's hp and as long as someone else does the follow up hit before it's repaired it will blow up.

crit buffed heavy will tear anything in half and then in half again, works a treat :P
 
denomes said:
The way I described it is still direct control. You control where it aims by pointing the dish at it. Do you guys think you will be able to click to fire with your sentry gun? I didn't really consider that.

Sounds closer to remote control to me. I think you're probably right about the firing distance though.
 
PotatoeMasher said:
It's also going to be easy to sneak up on it. For most situations I think we're underestimating automatic targeting. Spies can rest much easier around these for sure. For most cases, automatic is the way to go. Still, I can see this being a big deal for certain situations.

It's going to be obvious too what mode the sentry is in based on it's lack of movement. You're right, spies could have a field day right behind the sentry!
 
Javaman said:
It's going to be obvious too what mode the sentry is in based on it's lack of movement. You're right, spies could have a field day right behind the sentry!

Also, the shield will likely have a noticable graphic.
 
Blu_LED said:
Tell me about it. Even worse is I have a friend who goes into servers to farm achievements (you stand here, I'll backstab you 50 times, etc), and thinks nothing wrong of it. He says because Valve doesn't say how you're suppose to get achievements, what he is going is legit.


I'm going to set the unoffical GAF server to an achievement map right after the eng update drops. Since so many people farm them the achievements are totally meaningless except for the people who watch their own. When you look at someone else's there's no telling if they "earned" them or not so why even bother or care? I've only cheated on the scout's achievements since I can't play it for crap, but I'm fully intending to farm the engineer ones. Hopefully others do too so that we can get back to having fun sooner.

speculawyer said:
You can still beat them. You just need to get some Ubers and break through the defenses. The problem is that not enough people want to be medic.


And if the engies stop you on a payload map, it is not a stalemate . . . they won.

The pushback becomes a huge problem with more than 2. It can be done but the difficulty spikes up greatly.

Blizzard said:
2 direct hits take out a sentry now, and 34% of 2 shots would be like 2/3 of a shot, so wouldn't it take at least 5-6 direct hit shots, unless my math is horribly wrong?

Come to think of it, maybe the shield takes the damage first and recharges? That would reduce some of the baby sitting necessary.
 
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