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TF2 Engineer update incoming?

SIX-STRING_STINGER.jpg

GUITAR WEAPON AMIRITE
 
Hm, I have to trust in Valve's playtesting, because one of the advantages to the sentry for me was how much more accurate it was then my poor skills. But that shield is going to be mighty handy.
 
Spire said:
Sounds boring until you see the other page, and read about the shield and increased damage.
Huh? No, still sounds boring.

Manually controlling the sentry and being completely immobile while doing so is the complete opposite of what I want out of the engineer update. More reasons to turtle! Hurray! NOT.

I was hoping for more offensive/mobile items.
 
The_Technomancer said:
Hm, I have to trust in Valve's playtesting, because one of the advantages to the sentry for me was how much more accurate it was then my poor skills. But that shield is going to be mighty handy.

Increase your skills then! That thing might be really helpful when avoid the Uber Medic rush. You can just take control and pick off the people following the rush instead.
 
Take control and aim sentries? Bleah.

The whole point of me being an engineer is that I suck at aiming . . . I WANT that thing to aim itself.

I don't like that at all.
 
Diablohead said:
New map too btw, which leaves only one more spot for an update on that main page... so what is day 4?

They usually release more than one map at a time.

So day four is probably new hats, moustaches, and more maps.
 
Twig said:
Huh? No, still sounds boring.

Manually controlling the sentry and being completely immobile while doing so is the complete opposite of what I want out of the engineer update. More reasons to turtle! Hurray! NOT.

I was hoping for more offensive/mobile items.

you sound boring :P

where does it say you're immobile while doing so? I haven't seen that anywhere.
 
Twig said:
Huh? No, still sounds boring.

Manually controlling the sentry and being completely immobile while doing so is the complete opposite of what I want out of the engineer update. More reasons to turtle! Hurray! NOT.

I was hoping for more offensive/mobile items.

So basically you want stuff that'll make the engineer just like the other 8 classes.
 
Twig said:
Huh? No, still sounds boring.

Manually controlling the sentry and being completely immobile while doing so is the complete opposite of what I want out of the engineer update. More reasons to turtle! Hurray! NOT.

I was hoping for more offensive/mobile items.

Sneak behind enemy lines.

Plant sentry.

Aim at medic.
 
Twig said:
Huh? No, still sounds boring.

Manually controlling the sentry and being completely immobile while doing so is the complete opposite of what I want out of the engineer update. More reasons to turtle! Hurray! NOT.

I was hoping for more offensive/mobile items.
yah an engie that can't repair and replenish his own sentry while it's being shot at and if he dies makes it totally defenseless for three seconds, what a pro-turtle strat
 
PataHikari said:
Sneak behind enemy lines.

Plant sentry.

Aim at medic.

Without the sentries limited targeting range, you can terrorize people at a distance. :lol

Wrangler doesn't sound too great against uber rushes though, since if you hop out of it to repair it's totally vulnerable for three seconds.
 
Spire said:
They usually release more than one map at a time.

So day four is probably new hats, moustaches, and more maps.


In a land mark deal between Disney and Valve. Valve has been given exclusive rights to reproduce Pixar characters in hat form.
 
bounchfx said:
you sound boring :P

where does it say you're immobile while doing so? I haven't seen that anywhere.
...how else would it work

Spire said:
So basically you want stuff that'll make the engineer just like the other 8 classes.
lol wat

cause spy plays exactly the same as heavy am i rite gawd i am so rite

EmCeeGramr said:
yah an engie that can't repair and replenish his own sentry while it's being shot at and if he dies makes it totally defenseless for three seconds, what a pro-turtle strat
yah cause engies always defend by themselves without absolutely any help whatsoever and this is not a team based game

think before you speak
 
Need to try it first, but extra firing rate only on level 3 makes this reeeeeaaally limited.

The map on the other hand looks great.
 
Technosteve said:
In a land mark deal between Disney and Valve. Valve has been given exclusive rights to reproduce Pixar characters in hat form.
fuck that shit :( max's head already ruins the hats imo.

What we need is 5 hats together, beat that 3 hats hat!
 
Twig said:
lol wat

cause spy plays exactly the same as heavy am i rite gawd i am so rite

As in another class that can aggressively push forward. Because the game doesn't have any of those.
 
Tiamatsword22 said:
Apparently it's just a source engine update.

For the linux server...

Checking/Installing 'Team Fortress 2 Content' version 157


Checking/Installing 'Team Fortress 2 Materials' version 63


Checking/Installing 'Base Source Shared Materials' version 8


Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Updating 'OB Linux Dedicated Server' from version 46 to version 47

5.50% downloading ./orangebox/bin/datacache.so
12.37% downloading ./orangebox/bin/dedicated.so
48.08% downloading ./orangebox/bin/engine.so
50.37% downloading ./orangebox/bin/libvstdlib.so
66.45% downloading ./orangebox/bin/materialsystem.so
67.55% downloading ./orangebox/bin/shaderapiempty.so
69.84% downloading ./orangebox/bin/soundemittersystem.so
78.38% downloading ./orangebox/bin/studiorender.so
99.97% downloading ./orangebox/bin/vphysics.so
100.00% downloading ./orangebox/hl2/resource/serverevents.res
 
What I wonder is, what's the range of the remote control, does your viewpoint change to that of the sentry or do you have to be within viewing distance to effectively use the sentry.

Either way, wrangler engie's are going to get sniped or shot in the head with the ambassador or scattergun.

That thing sounds like hell to take out with an uber demo. Especially if another engie is repairing it while you attack it. Or a scotish resistance demo defending the gun with a pile of stickies placed around the gun just for that purpose.

Wow.
 
Twig said:
...how else would it work

well without seeing it in action, I figured you would just hold the remote, and run around and point like any other fun, and it would just fire where you look.

however, maybe it IS like a 'turret mode' a la halo or any other shooter game out there where your camera is bound to the top of the turret. donno. either way sounds fun to me, but the first one sounded more logical.. it's a remote after all. I can move with a remote in my hands.

I'm fine either way.
 
I think the Wrangler's gonna prove useful with Engie pairs on defense. One Engie guides it, the other replenishes/repairs it. That fortified level 3 will be the offense's focus, so they won't notice the level 1 or 2 that's hidden in a sneaky place, picking them off. And if they do wreck that sentry, well... time for a little Frontier Justice.
 
Twig said:
...how else would it work
Engie holds the radar like a pistol, you "shoot" the area you want your sentry to aim at, and I guess run around at the same time.

Unless the camera goes 3rd person on the sentry but I doubt it would do that, just replace the pistol with the radar, you can still move about.
 
Charron said:
I think the Wrangler's gonna prove useful with Engie pairs on defense. One Engie guides it, the other replenishes/repairs it. That fortified level 3 will be the offense's focus, so they won't notice the level 1 or 2 that's hidden in a sneaky place, picking them off. And if they do wreck that sentry, well... time for a little Frontier Justice.
This sounds like a lot of fun.
 
Spire said:
Without the sentries limited targeting range, you can terrorize people at a distance. :lol

Wrangler doesn't sound too great against uber rushes though, since if you hop out of it to repair it's totally vulnerable for three seconds.

Just have another Engie tap on it, most games I play with have two of them because one usually isn't enough. If I played that class, I'd use that thing to protect against the back rush to a cap point. Another Engie can be close enough to you to push the Medic back while you target Scouts and other crap trying to rush in. I wonder if we can aim it down enough to shoot sticky bombs.

AND FRICK YOU, SOLDIERS AND SNIPERS THINKING YOU ARE TOO FAR AWAY.
 
How unbelievably stupid. Of all the things that would actually be useful for an engineer, they chose this? SGs aim perfectly well by themselves, so the only reason to use this is to make it take more damage, not something I think the game needs at all.

Now if it was actually a brand new type of sentry that could slowly walk around while you control it, that might be interesting.
 
Spire said:
As in another class that can aggressively push forward. Because the game doesn't have any of those.
have you ever played offensive engy because from the way you speak it sounds like you have literally no experience doing so

Diablohead said:
Engie holds the radar like a pistol, you "shoot" the area you want your sentry to aim at, and I guess run around at the same time.
actually that's true, i didn't think of that

might actually redeem the wrangler and not make it a completely boring never-to-be-used item O:
 
That is going to change ideal sentry placements massively since there isn't a range limit anymore... You know that bubble of visibility? Now you can control a much larger area.
 
bounchfx said:
well without seeing it in action, I figured you would just hold the remote, and run around and point like any other fun, and it would just fire where you look.

however, maybe it IS like a 'turret mode' a la halo or any other shooter game out there where your camera is bound to the top of the turret. donno. either way sounds fun to me, but the first one sounded more logical.. it's a remote after all. I can move with a remote in my hands.

I'm fine either way.
That would actually be the best implementation, IMO
 
Confidence Man said:
How unbelievably stupid. Of all the things that would actually be useful for an engineer, they chose this? SGs aim perfectly well by themselves, so the only reason to use this is to make it take more damage, not something I think the game needs at all.
.
They can be distracted and have limited range.

For instance, if a Bonk Scout runs past you, your gun now is firing uselessly at him while the Heavy comes over and destroys everything.

Plus you can now aim for things much further out of the automatic range of the sentry.
 
So are you guys just assuming theres no range limit now? or where did they specify this?

We still don't know how it works completely.. it could be that it shoots exactly where you point, 1:1, or it could shoot AT who you're pointing towards... in which case, someone could still be too far away for the sentry.
 
You know, there is some balance there if you use both the new shotty and the new aiming turret pistol.

If the engine swaps to the shotgun to protect himself or to a pda to build something the sentry will turn off for 3 seconds, not a good plan when in the middle of a fight.

Also the new pistol is great for a few reasons:

Regular sentrys aim at the first target until it dies or runs away, scouts with bonk and ubers can block a turret quite easily. Aiming it yourself can bypass them and hit the other soft targets.

Faster fire rates will eat ammo quickly, if you do have another engie repairing it thats two engies on one sentry, one man down elsewhere.

Going to be harder to spy check if you are aiming the sentry, I bet it still has turning lag and swapping to your shotgun will disable the sentry every time you spy check.

bounchfx said:
So are you guys just assuming theres no range limit now? or where did they specify this?

We still don't know how it works completely.. it could be that it shoots exactly where you point, 1:1, or it could shoot AT who you're pointing towards... in which case, someone could still be too far away for the sentry.
well the sentry never had a range limit, just a targeting range. If the shots missed the target they would continue on.
 
jaundicejuice said:
What I wonder is, what's the range of the remote control, does your viewpoint change to that of the sentry or do you have to be within viewing distance to effectively use the sentry.

Either way, wrangler engie's are going to get sniped or shot in the head with the ambassador or scattergun.

That thing sounds like hell to take out with an uber demo. Especially if another engie is repairing it while you attack it. Or a scotish resistance demo defending the gun with a pile of stickies placed around the gun just for that purpose.

Wow.

The engie might just be able to hang out in his spawn. This'll probably make it much easier to stop uber rushes since a skilled engineer can ignore the medic (who should be drawing the sentry in order for the ubered person to advance) and shoot the demo/pyro/heavy exclusivly. The additional pushback + shield + further range is going to make these VERY tough to break through.
 
PataHikari said:
For instance, if a Bonk Scout runs past you, your gun now is firing uselessly at him while the Heavy comes over and destroys everything.

Which was part of the tiny benefit of actually using Bonk.

Still, I can't see too many Engineers using this past the initial "new toy" moment. Either the shielding will be too powerful (cue complaints and subsequent nerf), or it'll be too much work to focus on everything your Sentry's supposed to cover when there's a Spy harassing you.

I wonder if you can tag disguised spies?

Edit: Wait, I don't think this works how I thought it did. I thought it shielded the sentry, but does it shield the Engineer? Do you actually stop the Engineer in his place while you control the Sentry, maybe from a different camera angle? Now I'm unclear.

It bugs me a little in that this looks almost exactly how I wanted the Scout's "tagging" gun to look, save for the joystick on top.
 
Twig said:
have you ever played offensive engy because from the way you speak it sounds like you have literally no experience doing so

Yes. I'm just wondering why you're complaining about a class whose unique aspect is their turtling ability not being made more mobile when there are plenty of mobile classes already.

And I'm not even sure you're right. I can totally see a new breed of engies pop up that plant a sentry, wrangle it, ride it out until it's destroyed, and then use the Frontier Justice crits to wreck havoc. This might make some engies more aggressive, if anything.
 
I dunno, if he's got the wrangler up that's a perfect time to backstab, as his death might invoke the 3 second pause, thus allowing for easy sapping.
 
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