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TF2 Engineer update incoming?

Javaman said:
I'm going to set the unoffical GAF server to an achievement map right after the eng update drops. Since so many people farm them the achievements are totally meaningless except for the people who watch their own. When you look at someone else's there's no telling if they "earned" them or not so why even bother or care? I've only cheated on the scout's achievements since I can't play it for crap, but I'm fully intending to farm the engineer ones. Hopefully others do too so that we can get back to having fun sooner.

This is funny since I've pretty much never seen you play scout. Why do people put in any time to get items for classes they don't play? :lol

And if teams start being engineer-heavy or whatever, just kick people until they stop being stupid or just go to a different server to farm.
 
otake said:
I hate servers where there are more than 2 engineers. Every time there's 3 or more it's almost impossible for the game to end in anything other than a stalemate. Even payload maps are a pain with more than 2 engies defending. This update is going may ruin TF2 for me.
A Medic ubers a Demoman.

Demoman pelts the entire sentry nest with stickybombs.

"Ka-booom!"

Stalemate broken.
 
PataHikari said:
A Medic ubers a Demoman.

Demoman pelts the entire sentry nest with stickybombs.

"Ka-booom!"

Stalemate broken.

NO YOU CANT UBER DEMOMAN, YOU CAN ONLY HEAL HEAVY

GET WITH PROGRAM
 
Anyone else thinks that you only can AIM with the wrangler? I do not see any trigger on that thing and the phrasing leads to that anyway.
 
Volcynika said:
This is funny since I've pretty much never seen you play scout. Why do people put in any time to get items for classes they don't play? :lol

And if teams start being engineer-heavy or whatever, just kick people until they stop being stupid or just go to a different server to farm.

It didn't take any time since I farmed them through achievements. I liked the idea of using the drink to distract enemy sentries. The more options to help the team the better! Realistically though, the only time I play scout is to take some of the heat off of A or B by hitting E on steel.
 
derFeef said:
Anyone else thinks that you only can AIM with the wrangler? I do not see any trigger on that thing and the phrasing leads to that anyway.

So it...shoots non stop? I don't see that happening.
 
demosthenes said:
So it...shoots non stop? I don't see that happening.
I have not said that. But maybe it only shoots if it "sees" an enemy and there is some kind of pointer. I am missing the trigger.
 
Diablohead said:
crit buffed heavy will tear anything in half and then in half again, works a treat :P
Someone had to crush my dreams and inform me that crit shots apparently don't do any extra damage to buildings. =(

I still like crit heavy on sentries to kill the ENGINEER near them, however.
 
Blizzard said:
Someone had to crush my dreams and inform me that crit shots apparently don't do any extra damage to buildings. =(

I still like crit heavy on sentries to kill the ENGINEER near them, however.

This happens to me a lot.

I also hate it when a crit rocket will go right between my sentry/dispenser and land at my feet killing me :(
 
otake said:
I hate servers where there are more than 2 engineers. Every time there's 3 or more it's almost impossible for the game to end in anything other than a stalemate. Even payload maps are a pain with more than 2 engies defending. This update is going may ruin TF2 for me.
Unless they've all placed their sentries so that they're all in close proximity to one another while covering every possible entrance in a given area, you don't even need an uber to get rid of 'em. A lone Demoman can be enough unless there isn't a proper angle.

demosthenes said:
<insert competent pyro>
Demo's shouldn't really care about Pyro's unless one of them is babysitting the sentry non-stop. All it takes is TWO stickies (three's only needed if you want to be absolutely sure) and by the time the Pyro can interfere, the building (level 3 or not) might as well be gone already. Airblasting the stickies doesn't help either, since the stickies barely move once they've landed and will probably still take down the sentry given their enormous hitbox.

Two - three 'nades will also suffice to take down both the sentry regardless of its level and the engineer hiding behind it (obnoxious blast radius yada yada).
 
MicVlaD said:
Unless they've all placed their sentries so that they're all in close proximity to one another while covering every possible entrance in a given area, you don't even need an uber to get rid of 'em. A lone Demoman can be enough unless there isn't a proper angle.

Demo's shouldn't really care about Pyro's unless one of them is babysitting the sentry non-stop. All it takes is TWO stickies (three's only needed if you want to be absolutely sure) and by the time the Pyro can interfere, the building (level 3 or not) might as well be gone already. Airblasting the stickies doesn't help either, since the stickies barely move once they've landed and will probably still take down the sentry given their enormous hitbox.

Two - three 'nades will also suffice to take down both the sentry regardless of its level and the engineer hiding behind it (obnoxious blast radius yada yada).

The people I know that love Pyro will juggle ubers away easily. Badwater with 3 sentries + 1 smart pyro and you're very formidable.
 
Volcynika said:
This is funny since I've pretty much never seen you play scout. Why do people put in any time to get items for classes they don't play? :lol
Eh, its kind of an OCD thing with me. I never craft away something I don't have duplicates of, and I want to eventually have every item in the game.
 
MicVlaD said:
Two - three 'nades will also suffice to take down both the sentry regardless of its level and the engineer hiding behind it (obnoxious blast radius yada yada).

On a side note I've pretty much given up on trying to shotgun stickies unless they are a ways from the sentry. I die almost everytime thanks to the shotgun hitting everything BUT the sticky. I'm much more likely to run to rebuild a little further back. (after collecting the sentry giblets)
 
demosthenes said:
The people I know that love Pyro will juggle ubers away easily. Badwater with 3 sentries + 1 smart pyro and you're very formidable.
I do the same when I'm Pyro and Demo's still take down level 3 sentries with ease just because they're well aware they only need to so much as sneeze to take any building down, with or without an Engineer desperately fixing it. Them being in mid-air (with some sentry knockback in the mix) as a result of those airblasts, is all the more insulting when the Demoman still succeeds, provided he didn't kill the Pyro first before telling the Medic to pop his Uber.

Hard-counter or not, it's frustrating.
 
MicVlaD said:
Unless they've all placed their sentries so that they're all in close proximity to one another while covering every possible entrance in a given area, you don't even need an uber to get rid of 'em. A lone Demoman can be enough unless there isn't a proper angle.

Not buying this. CTF with 2 sentries placed across each other in the intelligence room and another sentry a little further away cannot be taken out by a single demoman.

Here's an example. CTF Turbine, 2 sentries in the intel room, one sentry in the hallway. It takes an uber to take out the sentry in the hallway and you still have to deal with the two in the intel room. You add a competent pyro to this and it's more difficult. That's Turbine. 2fort is worse.

Now, take a payload map. Let's say...... Gold Rush, final point. One sentry on the leftmost elevated area, one sentry under the shed and another sentry behind the rock. Impossible to take out with a single demoman. You need, at least, one uber demoman and he better be good. Again, a competent pyro makes this even harder.
 
Javaman said:
It didn't take any time since I farmed them through achievements. I liked the idea of using the drink to distract enemy sentries. The more options to help the team the better! Realistically though, the only time I play scout is to take some of the heat off of A or B by hitting E on steel.
Yeah, I do this . . . I figure that if someone needs to waste their time trying to kill me, I have netted a gain for my team. :lol

And the best part is that people don't communicate well, so you often get 2 or 3 people wasting their time running over to E.

The really sad part is that I usually end up killing myself with a bad jump on or off the control point.
 
I love playing Scout, drinking Bonk and getting an engi killed by his own sentry.

I hate it when Scouts drink Bonk and try to get me killed while playing engi.
 
I see 3+ engie defenses all the time on 32 player servers, they are not that hard to break up. An uber or two or a decent demoman can do it easily.
 
demosthenes said:
I love playing Scout, drinking Bonk and getting an engi killed by his own sentry.

I hate it when Scouts drink Bonk and try to get me killed while playing engi.
I don't know that I have ever managed to do that, even when the sentry actually hits the demoman. Bonk is so short and the gun doesn't seem to do much damage, or else the pushback stops me from getting close enough. :(
 
otake said:
Not buying this. CTF with 2 sentries placed across each other in the intelligence room and another sentry a little further away cannot be taken out by a single demoman.

Here's an example. CTF Turbine, 2 sentries in the intel room, one sentry in the hallway. It takes an uber to take out the sentry in the hallway and you still have to deal with the two in the intel room. You add a competent pyro to this and it's more difficult. That's Turbine. 2fort is worse.

Now, take a payload map. Let's say...... Gold Rush, final point. One sentry on the leftmost elevated area, one sentry under the shed and another sentry behind the rock. Impossible to take out with a single demoman. You need, at least, one uber demoman and he better be good. Again, a competent pyro makes this even harder.
That is definitely a difficult situation and it would require some team work. What you probably need is a spy to go in cloaked and sap everything. Once things are sapped, you begin a rush. You won't destroy everything but it may give you enough time to get in and get out. Especially if the other players attack the engie once the rush begins.
 
So I just culminated months of actual playing to earn items by crafting my first hat. Which hat did I get lucky enough to craft, you ask?

Baseball Bill's Sports Shine.

What a waste of time. Consider me not ashamed to idle from here on out.

edit: Just rebuilt the hat (combined it with Trophy Belt) and got the Fedora. I can live with that.
 
Spire said:
I see 3+ engie defenses all the time on 32 player servers, they are not that hard to break up. An uber or two or a decent demoman can do it easily.
Sometimes if there are enough well located sentries in a big location/field it is really hard to take them all down, even with a couple ubers, as the force of all the bullets and missiles smack you all over the place and disorient the ubers just enough to not have placed enough stickies in a group to destroy even a single sentry.
 
Spire said:
I see 3+ engie defenses all the time on 32 player servers, they are not that hard to break up. An uber or two or a decent demoman can do it easily.


On the servers I play often, I see this frequently as well. However, no a demoman cannot take them out easily. Most people playing now are pros. The way to take it out is to have two ubers and everybody rushing behind the second. Not an easy task if the teams aren't balanced.

My point stands, 3 sentry defenses are fucking hard and often result in stalemates or defending team winning.
 
Spire said:
I see 3+ engie defenses all the time on 32 player servers, they are not that hard to break up. An uber or two or a decent demoman can do it easily.

Yup, the point is that you need to coordinate with a teammate to take out things like this. I don't understand why people think that they should be able to singlehandedly taken down 3 sentries...
 
speculawyer said:
Yeah, I do this . . . I figure that if someone needs to waste their time trying to kill me, I have netted a gain for my team. :lol

And the best part is that people don't communicate well, so you often get 2 or 3 people wasting their time running over to E.

The really sad part is that I usually end up killing myself with a bad jump on or off the control point.

I've done that quite a few times when shooting mid air with the fan. :lol :lol :lol
 
demosthenes said:
Because some of us have a 9 hour work day >_>

And Badwater is going to become very hard with 3-4 engis working together on the roof.
Yea, that roof is hard enough to take already against a coordinated team.
 
axiomnightmare said:
Yea, that roof is hard enough to take already against a coordinated team.


That is the toughest part of that map.
 
MicVlaD said:
Unless they've all placed their sentries so that they're all in close proximity to one another while covering every possible entrance in a given area, you don't even need an uber to get rid of 'em. A lone Demoman can be enough unless there isn't a proper angle.
Yes they can, if you ignore the 15 other people on the team. The attic on Goldrush is pie to clear out...the problem is the other people who prevent you from getting into the spots to clear it out.
 
otake said:
On the servers I play often, I see this frequently as well. However, no a demoman cannot take them out easily. Most people playing now are pros. The way to take it out is to have two ubers and everybody rushing behind the second. Not an easy task if the teams aren't balanced.

My point stands, 3 sentry defenses are fucking hard and often result in stalemates or defending team winning.

If the teams aren't balanced, then it doesn't matter if they have three sentries or are all scouts.

And I play demo all the time, and I take them out pretty easily, so...
 
axiomnightmare said:
Yea, that roof is hard enough to take already against a coordinated team.
yeah, that roof is tough.

Only 2 stairs up and a good pyro can stop ubers from getting up there.

And if you are down on the tracks shooting up, you have to deal with the sentry shooting at you and the other players that come out from the spawn behind you.
 
speculawyer said:
yeah, that roof is tough.

Only 2 stairs up and a good pyro can stop ubers from getting up there.

And if you are down on the tracks shooting up, you have to deal with the sentry shooting at you and the other players that come out from the spawn behind you.

Just go behind them. There is a huge area back there, super easy to just grenade spam them as demo. I helped cleared out this exact scenario multiple times yesterday alone, demo + just about anyone can clear the roof with minimal coordination.
 
Spire said:
Just go behind them. There is a huge area back there, super easy to just grenade spam them as demo. I helped cleared out this exact scenario multiple times yesterday alone, demo + just about anyone can clear the roof with minimal coordination.

Play against teams that don't just let demos lobe grenades/stickies non stop...
 
It's not hard to take down those stupid sentries on the roof at all if people know what they're doing. However, if the defense knows what its doing, they could potentially stay up there indefinitely.

I'm also not sure if I like two ubers going in at once, it's better to have one to cause havoc and then another to mop up if you can coordinate it. I've seen enough times where I'm one of the two ubers at once, and it doesn't seem as effective since you're targeting the same shit if there's no communication and a pyro could potentially airblast both of you.
 
demosthenes said:
Play against teams that don't just let demos lobe grenades/stickies non stop...
Pretty much. Of course I can't hold the spot if you are letting demo and soldiers tee off on my shit. But most of the time... a single demo can lock down where they tee off on my shit from.
 
Blizzard said:
Someone had to crush my dreams and inform me that crit shots apparently don't do any extra damage to buildings. =(

I still like crit heavy on sentries to kill the ENGINEER near them, however.
Still, most probably why a crit heavy does well due to tagging a few shots on the engie and removing him from his duty :P
 
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