Update #18
Hello everyone,
since our last update I'm happy to say that we've made quite a bit of progress, we now have a new AI solution that can handle up to 40 AI cars per race. It still needs a bit of work mainly on how they interact with the player but we are slowly getting there.
For now I would like to give you a bit of insight on how we created one of the environments, the Airport track. Our goal from that start has been creating a fine balance between realism and fantasy so we started by grounding the tracks in reality, the first thing we did was to visit Athens International Airport and take several photos to use both as reference and in game textures. We took as many pictures as we could form small details to panoramic pictures to help with the track layout.
Delaying the game due to code issues has been frustrating but also allowed us to implement features that we didn't plan to include such as car damage, it's a considerable amount of work and it's purely cosmetic but it adds another layer of polish. Here are two examples:
Finally I created a new female character to replace the original as I was never really happy with it, here is a quick summary of the process.
I started by creating a basic female shape and a low poly mesh for the clothes:
I used the low poly mesh as a base to sculpt a high detail model and baked the detail back in to the low poly model:
Here it is with textures and added details such as hair, eyelashes, earrings and the final tweaked proportions:
The model was then rigged, animated and had shaders applied, this is the final in game character:
Thank you!
Antonis