It has co-op.AnnSwag said:Well, graphics are good. How the gameplay will be, hmm. Looks like multiplayer.
We're glad to announce that in North America, Spyborgs will be shipping on SEPTEMBER 29TH, 2009!
That day you can get your hands on the awesome two-player co-op action that was born from classics such as Final Fight, Captain Commando, and all those addicting old-school brawlers. If you've been tracking this game, you'll see that we've been jamming satisfyingly fun, button-mashing gameplay in it - but it's wrapped in a seriously beautiful graphics engine. "Really, is that on the Wii?!" is a typical response that we get if you can believe that. To prove this...check out IGN's great preview story that ran yesterday.. They're digging the game.
For any Comic-con attendees, we'll have a cool giveaway (check back soon) as well as the first consumer hands-on in our booth. Anyway, hope you're excited about Spyborgs as much as we are...and while you're waiting, check out the final pack art and let us know what you think.
so we don't have to go twice to the game store?schuelma said:Why would you release it the same day as Dead Space Extraction?
tetrisgrammaton said:I was digging it until i saw the QTE finishing moves. Ugghhh...
Online co-op isnt just a oh, lets just tuck that in there. Theres a ton of design work on top of the technological implementation that would have to be done. Then theres online testing to do.
Online is really, really hard in anything and should never be done as an afterthought. And in 2009, I dont think its absolutely required in every game. How many Wii titles have online co-op, even from Nintendo? - Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development
blu said:so we don't have to go twice to the game store?
schuelma said:Why would you release it the same day as Dead Space Extraction?
Not sure how I missed this reply, but thanks. I love parries in these types of games as opposed to only having a block, and the smooth 30fps is certainly good to hear.CapKraig said:I can answer 1.5 of those questions easily, as #2 is still in the works, so here goes:
1: Defense (blocking) was in and working in the demo. There might have been a bit of it in the footage. The team is working on parries as we speak.
3. The stuff you saw was going very smooth 30.
Some unlockables would be sweet, or even a +new game to go back through it again with your current moveset so you can add more in the second play through.EatChildren said:Thats a cool boxart. I just hope there's enough content in the game to keep coming back / playing for awhile. I'll be very disappointed if its a case of MadWorld; very fun but also extremely short. Clear through it easily in two days and not really have any incentive to go back.
Unlockables! Achievements! Secrets! Come on guys, give a reason for me and my buddy to keep playing.
abstract alien said:Some unlockables would be sweet, or even a +new game to go back through it again with your current moveset so you can add more in the second play through.
Id love to have a slight remix of the enemies and bosses as well, kinda like punchout. That would certainly be awesome, but probably not as likely.
If you read through the preview this game has all of that.EatChildren said:Thats a cool boxart. I just hope there's enough content in the game to keep coming back / playing for awhile. I'll be very disappointed if its a case of MadWorld; very fun but also extremely short. Clear through it easily in two days and not really have any incentive to go back.
Unlockables! Achievements! Secrets! Come on guys, give a reason for me and my buddy to keep playing.
jrricky said:If you read through the preview this game has all of that.
Sven said:"How many Wii titles have online co-op, even from Nintendo?
ShockingAlberto said:*counts*
Two, which is two more than Capcom.
batbeg said:Batallion Wars
Endless Ocean
Mario Strikersbatbeg said:Batallion Wars
Endless Ocean
Bizzyb said:I reeally want this game, along with Cursed Mountain and Murumasa, but I don't have the monies.
If Capcom releases it at $40 then I might have to bite
8.0 Presentation
Slick menus, strong use of Nintendo's remote, short story sequences, a host of unlockables and achievements, plus character upgrades. Style waffles between gritty and cartoony.
8.5 Graphics
Saturday morning cartoon style complemented by great tech. Some of the best particle and lighting effects in a Wii game. Huge bosses. Framerate is usually smooth, but occasionally suffers.
8.0 Sound
Punchy, satisfying sound effects. The selection of metal-esque guitar riffs sounds good, too, but becomes repetitive.
7.0 Gameplay
A fun beat-'em-up. The controls work well, the action is frantic and the upgrade system is welcomed, but there's nothing innovative about the experience save for the coop gameplay.
7.5 Lasting Appeal
Upward of 35 levels to explore and the difficulty is sometimes relentless, frustratingly so. Upgrade your characters by performing huge combos and earning money, a good incentive to keep playing.
7.5
Good OVERALL
(out of 10 / not an average)