Please don't indulge him
He just irrationally hates the game. At one point he came into the DmC thread to basically equate all criticism of that game to Bayonetta and call everyone(and at the same time no one) hypocrites for liking one and not the other.
No, I hate it because it's mediocre to bad in all aspects, yet is hailed as the BEST GAME EVER by so many gamers. Same reason I hate the MGS series so much. I might just dislike it if it wasn't for its fans talking about how amazing its abysmal story is.
I even rebought Bayonetta and gave it another shot after I played DmC, thinking that maybe I'd worked the skills to enjoy it. I was able to beat it without much difficulty this time, but I still wasn't able to enjoy it.
Art design? It's honestly one of the ugliest games I've ever played. Settings were dull and forgettable, enemies were walking clusterfucks, and Bayonetta was apparently designed by a bunch of horny 14-year-olds.
"Hey, wouldn't it be awesome if her clothes came off when she did her super attacks?"
"Totally! And we should call them
climax attacks. You know, like sex?"
Music was still as bad as I remembered. And even if it wasn't, there's no excuse for having
the same goddamn battle theme throughout the entire game.
Story-wise, I can't really comment, because I started skipping the cutscenes five minutes into the first one. Holy hell, was it bad, and just didn't seem to end. And I noticed that most of the cutscenes in the game were these ugly motion comics, so that probably doesn't help. I'm just going to assume the story's awful, because I can't imagine a story about a stripper with magic hair being anything approaching competent.
And yes, I think it's incredibly hypocritical to complain about DmC's cutscenes but not Bayonetta's, when Bayonetta's are much longer and seem to have been written by a bad fanfic writer, whereas DmC's cutscenes are actually approaching competent by comparison (well, at least video game competent).
And the gameplay, which was supposed to be its redeeming quality? Boring. I beat the game by mostly using the sword and shotgun boots, and just repeating a couple of combos while abusing the dodge button. People talk about how deep it is, but the only depth I could see was in memorizing more button combos and mastering the dodge offset, and neither of those sound particularly fun to me.
And then there were the many instadeath QTEs and enemies attacking you out of cutscenes before you even know you're in a battle. Those were some wonderful design decisions that weren't frustrating at all! I loved getting a stone trophy because I was killed by an instakill QTE!
Honestly, yeah, I think DmC is the better game. It's infinitely more polished, not just compared to Bayonetta, but to Japanese action games in general. It has art and music that I wouldn't call awful; in fact, I'd say they're often quite good. Levels and collectibles were designed in a way that I enjoyed looking for them and felt satisfied when I found them. But most importantly, when I finished the game, I thought, "That was really fun. I want to immediately replay at a higher difficulty and get better at it," as opposed to my reaction to Bayonetta: "Ugh, I'm glad that's over and I never have to play it again."