crowd's roar midway through the parries when they realise what's happening is amazing
Do you know any more pictures, gifs, videos, songs or facts about the moment? Post them!
Like others have said, it's so that every sub-series of Street Fighter plays a little differently. Street Fighter Alpha has custom combos, groove selection, air blocking, multiple supers. Street Fighter 3 has the parry. Street Fighter 4 has ultra and focus.Why was that mechanic removed anyway?
Awesome match!
the fun thing is, people didnt know back then that there were even better players than Daigo at 3S in Japan
It's an amazing moment, but I ask this as a total layman to fighting games: can you parry like that out of pure luck? Or does it require perfect knowledge of the system?
Daigo was one of the only foreigners in that room and playing against a crowd favorite.
Always wondered this since I never played 3S myself, but is Chun's super so fast when activated that Daigo couldn't have simply jumped over it?
Has there been a best out of 10 Daigo vs Infiltration?
I'd love to see Daigo back on top, but sadly I don't think he ever will be. His time as come and gone.
Always wondered this since I never played 3S myself, but is Chun's super so fast when activated that Daigo couldn't have simply jumped over it?
I'd venture to guess a lot. Still gives me chills! I went through something similar with DDR when I saw some of the early videos from Japan on the internet circa '99. I was like, "I've been playing this game wrong this entire time!" LOLI'm honestly curious as to how many people entered in to the competitive fighting scene purely because of this video?
Most of NA didn't give a shit about 3s except for a handful of areas before the 37. Texas, Omaha, Toronto, Cali, and NYC are the few that come to mind.
The parry rewards execution and moment-to-moment reads but de-emphasizes certain long-term strategies and consequences. It's difficult to box your opponent into an unwinnable situation in Street Fighter 3 because his greatest defensive option, the parry, is always available to turn the momentum at any moment. In other versions of Street Fighter, there is more importance placed on things like using the stage itself as a resource (not getting boxed into the corner and maybe even taking small interim damage to fight for position), being very calculated on when to jump and why (can't block in the air in most SF games), using invincible reversals to avoid wake-up damage, etc. In Street Fighter 3, you can turn all of that around in a single moment if you're good at reading the opponent's next single move. Depending on what you value in a fighting game, you could make a good argument for SF3 being a great game or a poor game. It's probably the most polarizing game in the Street Fighter series because its defining mechanic is so different than the rest.
Oh ok never knew that. Thx!! Kinda like Sagat's in SF4?
http://www.youtube.com/watch?v=8VcpqASY3HII still remember my first Evo where we found Daigo sleeping on a picnic table at Pomona. WTF. Jaha almost threw a guy off the balcony, an ambulance came to haul someone off for smoking too much weed. It was crazy.
Daigo was being stubborn
He always had trouble with dhalsim IIRC but he couldve switched to yun
I heard he got eliminated by a dude who doesnt even main sf4
Why was that mechanic removed anyway?
Is that Art saying "wow" repeatedly after Nuki's parry into super? lol.