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The Capcom Unity 1942: Joint Strike (XBLA/PSN) Official Thread

Brandon F said:
BUT THIS IS THE GENERATION OF PARADIGM SHIFTS!!! DID E3 TEACH YOU NOTHING???


I thought E3 tought us that most of the best stuff is going to be renewed old stuff, like this.
 
Rlan said:
In No 1942 game has there ever been an auto shoot button, ever. Doing so would ruin the whole bloody idea. Most games in the series had a charge attack instead.

Pansies, the lot of you!

I did say it was strange. I played a 19xx on snes a long time ago, but after that all the other games of the type that I played was auto, with a optional charge button. R-types especially. I don't remember if galaga was auto shoot but I guess that was my first game of the type.
 
Obvious question but does this map any buttons to the bumpers and/or can you reconfigure the controls in the options?

I love playing games like this on my arcade stick but after UMK3's weird decision not to let you configure the controls, I'm always wary of this kind of stuff. Thanks in advance.
 
PrivateRyan said:
Obvious question but does this map any buttons to the bumpers and/or can you reconfigure the controls in the options?

I love playing games like this on my arcade stick but after UMK3's weird decision not to let you configure the controls, I'm always wary of this kind of stuff. Thanks in advance.


ARG!

no it does not. unac-fucking-ceptable Backbone Entertainment! and the default controlls are terrible for acrade sticks. A is fire and B is bomb. no thanks.

someone please tell me the full version is different? (i wont hold my breath)

i might have actually purchased this game. now im deleting the demo after 1 play through.

and yes that plane animation between each loading screen got OLD after the 3rd time.

ugh.
 
console shooters should never make you button mash -- it's just uncomfortable on a pad. i guess i'll play this with a joystick
 
Rlan said:
In No 1942 game has there ever been an auto shoot button, ever. Doing so would ruin the whole bloody idea. Most games in the series had a charge attack instead.

Pansies, the lot of you!

Good catch. The dev team lifted the core control scheme right from the arcade, in terms tap and hold.
 
drohne said:
console shooters should never make you button mash -- it's just uncomfortable on a pad. i guess i'll play this with a joystick
Yes they do. You ever played Gunbird and Gunbird 2, Blazing Star, or Gradius, just to name a few?

And even 1942 was a button masher in the arcades and on consoles.

What the hell are you guys complaining about?
 
Lots of weird misconceptions about the 194X series. Rlan is right, they've never had auto-fire buttons. Also, 1943: Battle of Midway, 1941: Counter Attack and 1944: Loop Master all featured life bars, where 1942 and 19XX didn't. Joint Strike is a mish-mash to be sure, which is why it's awesomeeee.

And hey, why didn't GAF jump all over this?

meatbun_bombshell.jpg


Meatbun's awesome Joint Strike shirt went on sale today-

http://meatbun.us/blog/?p=162

And Unity will be holding some kind of contest soon for limited edition bomber jackets featuring the design.
 
5 levels only, less than an hour to finish a game?

I'm sure 2-3 downloadable content patches are already made.

Mr Jared said:
Lots of weird misconceptions about the 194X series. Rlan is right, they've never had auto-fire buttons.


No it didn't, but using controller pad buttons is very different to standing or sitting using two fingers to bash buttons.
 
Mr Jared said:
And Unity will be holding some kind of contest soon for limited edition bomber jackets featuring the design.

Yeah, they're having a review contest (for publications) too, winner gets a bomber jacket...plus 20 t-shirts and 20 codes to give away to friends/readers, etc.

Should be getting my review copy code soon, I really want that jacket :D

I'll be playing it on PS3, anyone else doing the same? I assume it's not actually out till tomorrow...

Gbeav said:
5 levels only, less than an hour to finish a game?

Pretty standard stuff for a SHMUP. S'all about high scores and getting through it on as few credits as possible.
 
OK I bought the game a little while ago

Good things :
- I thought the music remixes worked really well, I kind of like them, but they're not the kind of music I'd listen to outside the game.
- The design element of bringing up the blueprint for bosses before you fight them was pretty neat IMO, and makes sense in a lot of ways.
- The core gameplay is pretty good, there's a fair amount of variety, lots of room to improve, nice difficulty settings and interesting bonus systems. More interesting to play than the original 1942 by far IMO.

Bad things :
- I don't like the bloom/brown graphics design, really would have been better off with well designed colorful graphics.
- Tradition or no, I don't like having to hammer the button most of the time, it gets tired before even finishing a single playthrough.
 
Pimpbaa said:
Short but sweet game. Glad I got it.


yeah... just beat it today with my cousin... short but sweet... microsoft points well spent... one of the better live arcade titles... definitely need to play it on a higher difficulty.
 
Tokubetsu said:
I'm still on the fence with this. Is the co-op good? as in little to no lag?

Be sure to try it Co-Op if you get a chance. Your weapon sets completely change (three different ones.)

P.S. There is an unlockable plane in there too.
 
So, im thinking of getting it tomorrow on ps3, worth the 10 dollars?

Also, does it have ONLINE co op? Ive read something about "online missions" but it was kinda vague.
 
Tiduz said:
So, im thinking of getting it tomorrow on ps3, worth the 10 dollars?

Also, does it have ONLINE co op? Ive read something about "online missions" but it was kinda vague.

It has 2 player online and offline co-op.
 
Any GAF impressions of the game yet? I'm on the fence with this one. I was really disappointed with Commando and am hoping 1942 fares better.
 
Dark Octave said:
Yes they do. You ever played Gunbird and Gunbird 2, Blazing Star, or Gradius, just to name a few?

blazing star isn't really a console game. all the console versions of gunbird and gunbird 2 offer autofire options. and you'd probably have to go back to pc engine or nes to find a console version of gradius without autofire. if i try to think of shooters from the last four console generations that don't offer autofire, the only one that comes to mind is the gamecube version of star soldier -- there must be others, but it's certainly a rarity

again: the absence of autofire is routine and unobjectionable in arcade games with big arcade buttons. in console games it sucks
 
Man, with all the hate posts I was expecting this to be crap. Imagine my surprise upon firing up the demo and finding it's pretty freakin' awesome! I bought it after only playing through the demo once. Very worthy purchase for fans of the original, imo. Love the graphics, although I agree with an above poster that they overdid it with the muted palette. Wish it was more colorful. Otherwise, two thumbs up.
 
drohne said:
again: the absence of autofire is routine and unobjectionable in arcade games with big arcade buttons. in console games it sucks

I don't mind it not being there by default, I object to there being no option to change it.
 
Capcom should have entrusted this series with people that actually understand classic arcade gaming. That, or done it themselves.

(edit)But maybe I'll give it a shot considering some people like it.
 
Mr Jared said:
Lots of weird misconceptions about the 194X series. Rlan is right, they've never had auto-fire buttons. Also, 1943: Battle of Midway, 1941: Counter Attack and 1944: Loop Master all featured life bars, where 1942 and 19XX didn't. Joint Strike is a mish-mash to be sure, which is why it's awesomeeee.

And hey, why didn't GAF jump all over this?

meatbun_bombshell.jpg


Meatbun's awesome Joint Strike shirt went on sale today-

http://meatbun.us/blog/?p=162

And Unity will be holding some kind of contest soon for limited edition bomber jackets featuring the design.

Yes, yes, why didn't GAF jump all over this? >_>

<_<

Just sayin' that if you want one in olive, strike sooner rather than later. In other shameless plugs, we've got more awesome coming over the next few weeks.
 
I ended up buying it after giving the demo a try. Loving it so far, I beat the game with the mosquito and are now moving onto the other 2 planes. The reason it doesnt have autofire is holding down the button gives you a charge.

I think you get a multiplier depending on how close you are to the enemies as you kill them. Im not entirely sure on this yet. The hit detection seems to be perfect.
 
Such an awesome game. Really polished all around and pretty tough to boot. I'm glad they didn't make the game unlimited continues. Surprisingly good sound too, had my basement shaking the whole way through.

If anyone wants to play some co-op, add pepperjack. I couldn't get passed the 2nd boss on co-op with whoever I was playing with before.
 
Okay, I've completed it on Wing King difficulty for 155/200. My finger is really sore from mashing the A button :lol No clue yet on how I'm going to defeat the bosses with high grades. The highest I've gotten was an A on the first boss.
 
Any tips?
Best plane?
Best weapon?
I could only finish it on Penguin. Even that was a struggle?:lol
Fun game. With decent HD graphics. Worth the $10 in my opinion.
 
biocat said:
Capcom should have entrusted this series with people that actually understand classic arcade gaming. That, or done it themselves.

I haven't played a 1942 game since the NES days and I jumped right into Joint Strike. Felt completely natural in this game to button mash.

I really want to pick up the full version, but my backlog is still pretty big. That, and no one of my friend's list seems to play XBLA games.
 
Tried the demo last night. It wasn't bad at all, but didn't jump out as a must-buy with all the other shooters on XBLA. I still need to get through Assault Heroes 2.

Tapping the button didn't bother me, since each tap fired multiple shots.
 
Ok, this thread caused me to bite too (and I liked Commando3's coop so I was predisposed to give this a shot). I went for 360.

I've been playing on whatever that third hardest difficulty is and I've not yet made it to the final boss after several tries (made it to the 4th level, I hear there are 5), so the length to difficulty ratio seems ok for me so far.

I'd give it a solid 8/10 on the Iccy scale of goodness. Worth my money after the first two hours and I haven't even played co-oop yet.
 
I thought it was okay, I played a lot of 1942 and 1943 in the arcades and the control and shooting seemed dead on to me. The game felt a lot like Tiger Heli to me too.
I wasn't a fan of the long transitions from scene to scene, I hate it when the game takes you out of the action for that long.
I thought the graphics were fine but I did notice some slowdown when the action started which was really disappointing.
I'm probably going to skip the game, like Commando3 it just feels like a lot of the soul was taking from the game or my nostalgia took over and painted '42 and '43 in a much more positive light.

I guess I'm old. If the game include the original '42 or '43 an an unlockable or alternate mode I'd buy it but as it stands there are better shooter type games on the network.
 
This has been sounding pretty good from what I've been reading around the 'net, try it tonight. And as for the autofire talk, it can be made to work well without compromise in games that have chargeshots like the Psikyos. In DC terms, I'd have autofire on X and charge on A. Pressing and holding A with back of thumb cancels out the autofire even if both held down.

Regardless, it actually isn't an issue for me, if the game is good I'll "suffer" without the luxury of autofire.
 
I played through the first three levels after pulling the trigger on this and the PQ expansion. I like the look of it as a film reel during moments. I'm really bad at shmups, but I love them so much. This one is no different. I like the look of the bosses, the blueprint thing is awesome, and I just need to get down the weapons/bomb usage.
 
Diablohead said:
Because they can break online games and score systems?


I seriously doubt 3rd party controller manufacturers care about that. It's probably due to the fact that turbo really isn't helpful in 95% of modern games and is therefore not much of a selling point. Ergo the designers don't waste money putting in the extra switches or buttons.
 
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